Eighth Annual Computer Game Developers Conference Proceedings
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Published: 1994
Total Pages: 186
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Author:
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Published: 1994
Total Pages: 186
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Published: 1995
Total Pages: 260
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Published: 1992
Total Pages: 124
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Published: 1993
Total Pages: 184
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DOWNLOAD EBOOKAuthor: Matthias Ruth,
Publisher: Edward Elgar Publishing
Published: 2015-08-28
Total Pages: 544
ISBN-13: 1783474645
DOWNLOAD EBOOKThis Handbook presents methods to advance the understanding of interdependencies between the well-being of human societies and the performance of their biophysical environment. It showcases applications to material and energy use; urbanization and tech
Author: Pixel
Publisher: libreriauniversitaria.it Edizioni
Published: 2018
Total Pages: 690
ISBN-13: 8833590208
DOWNLOAD EBOOKAuthor: Stefan Schaal
Publisher: MIT Press
Published: 2004
Total Pages: 554
ISBN-13: 9780262693417
DOWNLOAD EBOOKNew research on the adaptive behavior of natural and synthetic agents.
Author: Gabriele Meiselwitz
Publisher: Now Publishers Inc
Published: 2010
Total Pages: 137
ISBN-13: 160198376X
DOWNLOAD EBOOKComputers are used all over the world in a variety of contexts by users with all levels of technical experience. This includes users such as kindergarteners, older users, people with various impairments, people who are busy doing other tasks (such as driving a car), and users with differing levels of education, literacy, and socio-economic means. The concept of computer interfaces that will be easy to use, for all of these users, in all of these different situations, is known as universal usability. Making progress towards this goal requires innovations in techniques for gathering and understanding requirements; designing and developing interfaces; evaluation and assessment; standards practices; and public policy, and much work in this field remains to be done. This survey presents an overview of universal usability as it currently exists in the human-computer interaction literature, and presents some future directions for work in universal usability.
Author: Rick Parent
Publisher: Elsevier
Published: 2007-11-01
Total Pages: 626
ISBN-13: 0080553850
DOWNLOAD EBOOKDriven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique