Easy Game
Author: Andrew Seidman
Publisher: Createspace Independent Publishing Platform
Published: 2011-10-17
Total Pages: 0
ISBN-13: 9781466411975
DOWNLOAD EBOOKMaking Sense of No Limit Hold'Em 3rd Edition: Adaptations
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Author: Andrew Seidman
Publisher: Createspace Independent Publishing Platform
Published: 2011-10-17
Total Pages: 0
ISBN-13: 9781466411975
DOWNLOAD EBOOKMaking Sense of No Limit Hold'Em 3rd Edition: Adaptations
Author: David Kushner
Publisher: Bold Type Books
Published: 2022-09-13
Total Pages: 106
ISBN-13: 1568588755
DOWNLOAD EBOOKThe gripping origin story of Pong, Atari, and the digital icons who defined the world of video games. A deep, nostalgic dive into the advent of gaming, Easy to Learn, Difficult to Master returns us to the emerging culture of Silicon Valley. At the center of this graphic history, dynamically drawn in colors inspired by old computer screens, is the epic feud that raged between Atari founder Nolan Bushnell and inventor Ralph Baer for the title of “father of the video game.” While Baer, a Jewish immigrant whose family fled Germany for America, developed the first TV video-game console and ping-pong game in the 1960s, Bushnell, a self-taught whiz kid from Utah, put out Atari’s pioneering table-tennis arcade game, Pong, in 1972. Thus, a prolonged battle began over who truly spearheaded the multibillion-dollar gaming industry, and around it a sweeping narrative about invention, inspiration, and the seeds of digital revolution.
Author: Susan Julio
Publisher: Scholastic Inc.
Published: 2001-09
Total Pages: 56
ISBN-13: 9780439202565
DOWNLOAD EBOOKKids will have a blast playing Ship Shapes, Hickory Dickory Clock, Pocket Change, and other games that reinforce important primary math skills, such as basic shapes, time, money, patterns, measurement, greater than/less than, and more. Series blurb: What better way to reinforce essential skills than by engaging young children in a variety of delightful games? This collection of easy-to-play, reproducible games gives kids practice in reading and math, and incorporates favorite themes you teach. Perfect for centers and choice time! For use with Grades K-2.
Author: Alan D. Taylor
Publisher: Princeton University Press
Published: 1999-10-12
Total Pages: 272
ISBN-13: 9780691001203
DOWNLOAD EBOOKIntroductory material receives a fresh treatment, with an emphasis on Boolean subgames and the Rudin-Keisler order as unifying concepts. Advanced material focuses on the surprisingly wide variety of properties related to the weightedness of a game."--BOOK JACKET.
Author: Guy Bailey
Publisher:
Published: 2000
Total Pages: 0
ISBN-13: 9780966972719
DOWNLOAD EBOOKGrade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.
Author: Oliver Roeder
Publisher: W. W. Norton & Company
Published: 2022-01-25
Total Pages: 326
ISBN-13: 1324003782
DOWNLOAD EBOOKA group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author: Susan Julio
Publisher: Scholastic Inc.
Published: 2001-11
Total Pages: 52
ISBN-13: 9780439202541
DOWNLOAD EBOOKThis collection of reproducible, easy-to-play learning games helps kids build skills in reading, math, and other subjects. Other favorite themes included in these materials are transportation, weather, plants, butterfly life cycle, the human body, and more. Illustrations.
Author: Garry Crawford
Publisher: Routledge
Published: 2011-08-04
Total Pages: 201
ISBN-13: 1135178879
DOWNLOAD EBOOKThis title provides an accessible introduction to the study of digital gaming, and is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of gamers.
Author: Mike Basemann
Publisher:
Published: 2020-05-03
Total Pages: 408
ISBN-13:
DOWNLOAD EBOOKDefeat All Your Board Game Rivals In A Snap With The Help Of This Life-Changing, Easy-To-Follow Guide! Want to become a master of Chess, Backgammon, Cribbage, Go, and Mah Jong and conquer every rival you play against? Are you looking for easy-to-follow guides that will teach a beginner like you how to learn these games in the fastest way possible? Today is your lucky day! How To Play Board Games by Mike Basemann is the complete 5-in-1 guide... that covers everything you need to learn from the basic rules, to foolproof strategies and tips! Playing games with family and friends is all fun and games... until someone challenges you to raise the stakes. When this day comes, you have to come prepared with all the insider knowledge that will help you boost your chances and overcome your odds! Over the course of this life-changing guide, you will: Get FOOLPROOF strategies and tactics that you can use so you can maximize movement for each Chess piece and win every game Expertly move your Backgammon checkers with the help of a QUICK and EASY introduction to the rules of the game Skillfully mix Cribbage cards properly and accordingly to showcase your skills among your fellow players Cleverly capture and save your groups using MASTERFUL tips and tricks to easily understand the Go board Master Mah Jong using FIELD-TESTED tips and tricks to EASILY defeat your rivals and win a ton of money And so much more! When it comes to playing board games, having the mental agility and focus to cover all your bases is not enough. You also need to know all the expert-approved strategies that will help you win against all odds! In this guide, you will get all that... and MORE! This 5-in-1 guide has laid out in simple, easy-to-follow terms all the rules and advanced strategies that beginners like you will be able to use. Plus, it comes with clear illustrations that will effectively guide you and maximize your learning! Scroll up, Click on "Buy Now with 1-Click", and Get Your Own Copy Today!
Author: Robert Nystrom
Publisher: Genever Benning
Published: 2014-11-03
Total Pages: 353
ISBN-13: 0990582914
DOWNLOAD EBOOKThe biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.