Dynamic Wrinkles and Drapery

Dynamic Wrinkles and Drapery

Author: Burne Hogarth

Publisher: Watson-Guptill

Published: 2002

Total Pages: 148

ISBN-13: 9780823015870

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Understanding how the body moves is the key to rendering clothing, as world-renowned artist Hogarth demonstrates in this unique book.


Dynamic Light and Shade

Dynamic Light and Shade

Author: Burne Hogarth

Publisher:

Published: 1981

Total Pages: 170

ISBN-13:

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Rendering light and shade with accuracy is the key to giving forms dimension. This classic study presents the basic types of light and illustrates many lighting effects. Copyright © Libri GmbH. All rights reserved.


Drawing the Human Head

Drawing the Human Head

Author: Burne Hogarth

Publisher: Watson-Guptill

Published: 1989-02-01

Total Pages: 164

ISBN-13: 9780823013760

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In 300 extraordinary drawings, Hogarth shows how to draw the head from every angle, age the face from infancy to old age, and delineate every feature and wrinkle.


Drawing Drapery from Head to Toe

Drawing Drapery from Head to Toe

Author: Cliff Young

Publisher: Courier Corporation

Published: 2012-05-11

Total Pages: 50

ISBN-13: 0486136272

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Packed with indispensable information on a vital aspect of drawing, this time-honored manual offers expert guidance on how to draw shirts, pants, skirts, gloves, hats, coats, and undergarments on the human figure. Step by simple step, artists will discover how these garments fit and drape the body at rest and in action. Abundant with detailed illustrations, photographs, and diagrams, Drawing Drapery from Head to Toe familiarizes readers with the properties of cloth and how it moves; it also examines the origins of folds in relation to the figure, the effects of pull and crush, action folds, creasing, and more. The result: a keen development of the essential techniques for creating realistic, masterfully rendered drawings of the clothed figure. One of few books on the subject of drawing drapery, this volume was written by a noted artist and instructor. Easy to follow, full of fascinating advice, and highly enjoyable to read, it is sure to become a well-thumbed guide.


Drawing Dynamic Hands

Drawing Dynamic Hands

Author: Burne Hogarth

Publisher: Watson-Guptill

Published: 1988-04-01

Total Pages: 146

ISBN-13: 0823013685

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The most comprehensive book ever published on drawing hands uses a revolutionary system for visualizing the hand in an almost infinite number of positions.


The Artist's Guide to Drawing the Clothed Figure

The Artist's Guide to Drawing the Clothed Figure

Author: Michael Massen

Publisher: Watson-Guptill Publications

Published: 2011

Total Pages: 226

ISBN-13: 0823001199

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A comprehensive resource on the covered figure introduces clothing and drapery as basic shapes before illustrating how the mechanics of physics can cause them to bend, wrinkle and fold in predictable ways, demonstrating how to use key concepts to render clothing in any medium while citing the examples of masters from Raphael to Walt Disney.


Dynamic Anatomy

Dynamic Anatomy

Author: Burne Hogarth

Publisher: Watson-Guptill Publications

Published: 1990

Total Pages: 0

ISBN-13: 9780823015511

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- Revised and expanded edition of Dynamic Anatomy launches new look for the entlre Hogarth series - New edition is thoroughly updated and revised, with new covers and completely redesigned interlor - Features an additional 24 pages of new material and 75 original drawings from the Hogarth archive - Burne Hogarth remains one of the most Influential and beloved figures In art education today


Dynamic Anatomy

Dynamic Anatomy

Author: Burne Hogarth

Publisher: Watson-Guptill

Published: 2003-05-01

Total Pages: 258

ISBN-13: 0823015521

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Praised by critics and teachers alike for more than 40 years, Burne Hogarth’s Dynamic Anatomy is recognized worldwide as the classic, indispensable text on artistic anatomy. Now revised, expanded, and completely redesigned with 75 never-before-published drawings from the Hogarth archives and 24 pages of new material, this award-winning reference explores the expressive structure of the human form from the artist’s point of view. The 400 remarkable illustrations explain the anatomical details of male and female figures in motion and at rest, always stressing the human form in space. Meticulous diagrams and fascinating action studies examine the rhythmic relationship of muscles and their effect upon surface forms. The captivating text is further enhanced by the magnificent figure drawings of such masters as Michelangelo, Rembrandt, Rodin, Picasso, and other great artists. Dynamic Anatomy presents a comprehensive, detailed study of the human figure as artistic anatomy. This time-honored book goes far beyond the factual elements of anatomy, providing generations of new artists with the tools they need to make the human figure come alive on paper.


Drawing Basics and Video Game Art

Drawing Basics and Video Game Art

Author: Chris Solarski

Publisher: Watson-Guptill

Published: 2012-09-18

Total Pages: 242

ISBN-13: 0823098478

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"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook


Edgar Rice Burroughs' Tarzan: Burne Hogarth's Lord of the Jungle

Edgar Rice Burroughs' Tarzan: Burne Hogarth's Lord of the Jungle

Author: Burne Hogarth

Publisher: Dark Horse Comics

Published: 2014-10-29

Total Pages: 266

ISBN-13: 1621159973

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One of the most influential and revered illustrators ever adapts two of Edgar Rice Burroughs’ most beloved Tarzan novels! Burne Hogarth’s color Tarzan of the Apes and black-and-white Jungle Tales of Tarzan graphic novels are finally collected into one deluxe hardcover. After his inspirational run drawing Tarzan Sunday newspaper strips and before his landmark instructional art books changed the industry forever, Burne Hogarth (Dynamic Anatomy, Dynamic Figure Drawing, and others) dazzled the world with these remarkably lively, complex, and faithful adaptations of Burroughs’ legendary lord of the jungle!