Dual Wield

Dual Wield

Author: Jon Stone

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2022-02-21

Total Pages: 267

ISBN-13: 3110719398

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In recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same.


Dual Wield, Fly, Conquer!

Dual Wield, Fly, Conquer!

Author: Michael Lummis

Publisher:

Published: 2016

Total Pages: 0

ISBN-13: 9780744017540

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This expanded edition features updated content and all-new chapters, including an art gallery, a history of Minecraft, and bigger & better projects. --Amazon.com.


The Medieval Crossbow

The Medieval Crossbow

Author: ELLIS-GORMAN STUART

Publisher: Pen & Sword Military

Published: 2022-05-30

Total Pages: 240

ISBN-13: 9781526789532

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The crossbow is an iconic weapon of the Middle Ages and, alongside the longbow, one of the most effective ranged weapons of the pre-gunpowder era. Unfortunately, despite its general fame it has been decades since an in-depth history of the medieval crossbow has been published, which is why Stuart Ellis-Gorman's detailed, accessible, and highly illustrated study is so valuable. The Medieval Crossbow approaches the history of the crossbow from two directions. The first is a technical study of the design and construction of the medieval crossbow, the many different kinds of crossbows used during the Middle Ages, and finally a consideration of the relationship between crossbows and art. The second half of the book explores the history of the crossbow, from its origins in ancient China to its decline in sixteenth-century Europe. Along the way it explores the challenges in deciphering the crossbow's early medieval history as well as its prominence in warfare and sport shooting in the High and Later Middle Ages. This fascinating book brings together the work of a wide range of accomplished crossbow scholars and incorporates the author's own original research to create an account of the medieval crossbow that will appeal to anyone looking to gain an insight into one of the most important weapons of the Middle Ages.


Arcanum

Arcanum

Author: Joseph Barresi

Publisher: midnightrise

Published: 2011-03-30

Total Pages: 236

ISBN-13: 1461022428

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At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.


The Use of Medieval Weaponry

The Use of Medieval Weaponry

Author: Eric Lowe

Publisher: Aeon Books

Published: 2020-11-30

Total Pages: 286

ISBN-13: 1913504263

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From fantasy novels and cosplay to Renaissance festivals and roleplaying games, the love for medieval weapons runs deep. But how were they actually used? In The Use of Medieval Weaponry, historical fencing instructor and competitive fighter, Eric Lowe brings together the words of over a dozen medieval masters, as well as the practical experience of contemporary historical European martial artists, to answer this deceptively simple question. For the first time, learn to see weapons from the perspective, not of ancient generals or modern museum curators, but the people holding the sword. Compare weapons in combat, consider the pros and cons of different types and styles, and discover how medieval warriors adapted their art to their favorite tools. Whether you are an armchair enthusiast or a fighter ready to step up your game, Lowe takes you inside the world of medieval martial arts as no one else can.


Saint's Row - Strategy Guide

Saint's Row - Strategy Guide

Author: GamerGuides.com

Publisher: Gamer Guides

Published: 2022-09-24

Total Pages: 520

ISBN-13: 1630419265

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Set in the fictional city of Santo Ileso, you'll need to guide a small group of puckish rogues as they attempt to reverse their fortunes, exact revenge, and found their own lucrative criminal empire. Seize control of Santo Ileso from Marshall, the Idols, and Los Panteros and establish your own street gang - the Saints - by completing various missions, side hustles, ventures and other activities. This guide will provide details on how to conquer each region in Santo Ileso and contains information about perks, skills, weapons and challenges, among other relevant gameplay tips and tricks.. - A Walkthrough for the game's Missions - Tips for completing Challenges and earning Perks - Information about unlocking Skills and the best Skills to use in various combat scenarios - How to conquer regions by completing Ventures, Side Hustles, Threats and Discoveries - The locations of the game's various Collectibles - Details about Weapons and their Signature Abilities


Pathfinder: Rise of the Runelords, Part 2

Pathfinder: Rise of the Runelords, Part 2

Author: Richard Pett

Publisher: Paizo Pub Llc

Published: 2007-10-01

Total Pages: 95

ISBN-13: 9781601250377

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The Rise of the Runelords Adventure Path continues with the second adventure: "The Skinsaw Murders." A sudden string of brutal killings terrorizes Sandpoint, and the killer's mark bears a distrubing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins. The PCs must travel to the bustling city of Magnimar to unravel the truth behind the rune, but in so doing may become prime suspects in the killings themselves! This volume of Pathfinder includes a detailed description of the city of Magnimar, several new monsters, and rules for new types of wizardly specialists who focus their studies on sin magic.


Halo 2

Halo 2

Author: Prima Games (Firm)

Publisher: Prima Games

Published: 2004

Total Pages: 226

ISBN-13: 0761544739

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The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book. The product of over four months of writing, research, and design, this guide includes: ·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike


Lineage II

Lineage II

Author:

Publisher:

Published: 2004

Total Pages: 292

ISBN-13: 9780761545019

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Finding Order in the Chaotic Chronicle Player-tested tips to help you survive, advance and get the most out of your playing time Level-based skill descriptions and hard stats for all fighting, spellcasting and crafting Effective tactics for parties, PvP action, clan warfare and castle sieges Complete quest descriptionswho, what, when and where Stats on all weapons, armor, and enemy drops Traveler's guide and maps for the entire world, including cities, dungeons, ships and gatekeepers


Patrolling the Homeland

Patrolling the Homeland

Author: John R. Parsons

Publisher: Taylor & Francis

Published: 2022-12-30

Total Pages: 255

ISBN-13: 1000826082

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Patrolling the Homeland explores the tension surrounding the militarization of national borders through the perspective of US militia volunteers. Amidst a humanitarian crisis in which more than 7,800 people have lost their lives attempting to cross the border, US militias patrol the deserts along the Mexican border in camouflage, armed with assault rifles and night-vision goggles to "protect" the US. How and why US border militias conduct their activities is paramount to understanding similar movements, ideologies, and rhetoric around the world that oppose the movement of refugees and support the closing or restriction of international and regional borders. Based on extensive and engaging ethnography, Patrolling the Homeland explores not how people strive to be moral but how they maintain their self-perception as already and always moral individuals in spite of evidence to the contrary. This book signifies a creative and unique addition to morality and ethics through an honest and critical examination of a unique social movement indicative of contemporary society. A valuable read for anthropologists, sociologists, criminologists, and individuals interested in morality and ethics, militias, border studies, and policing.