Science fiction is an exciting genre of fiction that lets readers explore their imaginations. A list of everything a young artist needs is provided right away to assure they are prepared for all activities. Colorful illustrations help readers get an idea of what the end result should looks like, but also allows them to explore their own creativity in the process.
"Aspiring art students who have a special interest in science fiction-inspired graphic novels, computer games, book illustrations, and posters will find the help they're looking for in this comprehensive self-teaching course. The author instructs on ways to blend the exotic with the familiar in order to create believable yet dramatic future cityscapes, vehicles, extraterrestrial creatures, and more. From rough concept to finished illustration, his book shows artists how to convert their imaginings into dynamic and memorable images. He deals with all standard media, from pencil and acrylics to digital software, and he shows students how to blend colors in ways that give their pictures ethereal and futuristic atmospheres. Each lesson includes an "Idea File " sidebar feature that offers special tips and useful insights. Art students will also find helpful cross-references to closely related lessons. Vivid, how-to illustrations in color fill virtually every page of this highly instructive book"--Publisher's description.
Provides descriptions and color illustrations of a variety of aliens, mutants, and other mysterious creatures, and includes advice and instructions on how to draw them.
From movies to comics to graphic novels, monsters and their ilk tap into the terror that lurks in the darkest regions of the human collective unconscious. Enduringly popular characters, from vampires to zombies, provide an exciting challenge and appeal to comics and animation artists. How to Draw Chiller Monsters, Werewolves, Vampires and Zombies features the artwork of comic-book artist and Hollywood monster designer Kerry Gammill, Gene Colan as well as Neal Adams, Jim Steranko, Jack Davis, David Hartman, Frank Frazetta, Basil Gogos, and Wally Wood.
The popularity of manga continues to row, inspiring interest in learning how to draw in this exciting style of comics. Estudio Joso creates the ultimate guide to illustration—384 pages of manga instruction. The Monster Book of Manga is divided into sections focusing on the most figures and themes—Girls, Boys, Samurais, Monsters, and more. Each illustration is broken down into six stages accompanied by step-by-step instructions, taking the artist from initial back-and-white sketches to the final color piece. They are all accompanied by practical suggestions, hints, and tips.
Giving an insight into how this inspiring and talented artist works, The Addictive Sketcher passes on Adebanji Alade's infectious enthusiasm and will have the reader reaching for a pencil or pen to have a go. Adebanji has a skill and a passion for speaking and motivating his audience in a fun and engaging way, and this is reflected in his writing style. Lively, stimulating and instructive, it is packed with numerous examples of the author’s sketches as well as examples of his vibrant finished paintings. Covering pencils, coloured pencils, charcoal and graphite, along with finished oil paintings, this book provides a fascinating insight into the author’s techniques. Adebanji’s work covers a broad range of subjects, including landscapes, portraits, crowd scenes, urban scenes and seascapes. He’s particularly well known for his portraits and working outdoors capturing the life of London where he lives. This book includes examples from a range of subject areas.
This book showcases stunningly realistic and wonderfully posed models and dioramas depicting various characters and scenes from science fiction and horror cinema. The models and dioramas are presented in chronological order starting with the silent films from 1910 to 1927, then the classic films from the 1930s and 1940s, including Universal Studios' Dracula, Frankenstein, and Wolf Man franchises. Next are the many radiation induced mutants and invaders from outer space of the 1950s, followed by offerings from the 1960s, 1970s, 1980s, and 1990s. Hammer Films are included as well as the Mummy movies and Universal's Gillman series. A detailed explanation of the nitty-gritty of model and diorama building is presented and particular details unique to each piece are shown in close-ups and discussed. The figures are of unprecedented artistry.
This action-packed, thrilling colour guide teaches you how to draw all types of fantasy creatures and scenes. Each project is presented as a step-by-step tutorial, taking you through the stages of character development, decision-making, drawing and colouring to produce a stunning final artwork. Themes include: • Dragon's Lair • Werewolf • Kraken • Rock-'n'-Roll Vampire
Star Wars, Star Trek, Alien, Predator, The Matrix - part of the appeal of great science fiction is its distinctive look. Now, withZap! How to Draw Fantastic Sci-Fi Comics,artists everywhere can learn to create their own sci-fi realities and to draw space heroes and heroines, intergalactic villains, robots, spaceships, blasting rockets, slimy aliens, and much more. A history of science-fiction comics is followed by an overview of the genre illustrated by the masters, including Alex Raymond (creator of Flash Gordon), Wally Wood (who shaped the look of 1950s sci-fi), and Basil Wolverton (whose bizarre art launched a thousand mid-century sci-fi stories). Then readers turn to Bryan Baugh’s clear, detailed step-by-step instruction on how to draw dynamic cosmic action figures plus all the futuristic technology they can dream up. Perfect for artists, fans, even writers,Zap! How to Draw Fantastic Sci-Fi Comicslets the art of the future spring from the art of the past.