This handbook is aimed at students and others who wish to learn the techniques of artefact illustration, regardless of ability or previous experience. It includes comprehensive advice on many aspects of archaeological artefact illustration from equipment and materials to the preparation of finished artwork for printing. This profusely illustrated volume treats the various techniques to overcome the difficulties of translating three-dimensional objects into two-dimensional illustrations.
This volume, originally published in 1989, is intended as a practical guide to archaeological illustration, from drawing finds in the field to technical studio drawing for publication. It is also an invaluable reference tool for the interpretation of illustrations and their status as archaeological evidence. The book's ten chapters start from first principles and guide the illustrator through the historical development of archaeological illustration and basic skills. Each chapter then deals with a different illustrative technique - drawing in the field during survey work and excavation, drawing artefacts, buildings and reconstructions, producing artwork for publication and the early uses of computer graphics. Information about appropriate equipment, as well as a guide to manufacturers, is also supplied. An obvious and important feature of Archaeological Illustration is the 120 line drawings and half-tones which show the right - and the wrong - way of producing drawings. This volume will therefore be of interest to amateur and professional archaeologists alike.
This handbook is primarily designed to raise standards and is intended for students and for those working in archaeological illustration. It is a showpiece of some fine illustrators, working in quite different ways. Drawings of objects, made from different materials are shown at their original drawn size as well as at their subsequent, reduced, published scale, so that the techniques used by the draftsman can be clearly seen and appreciated. Objects are described, sometimes by specialists and each drawing method has been written by the illustrators themselves, who share their methods here; giving step-by-step guides to how the illustrations were put together.
How does excavation enable the archaeologist to reconstruct the past? Victor Ambrus, who has been the Channel 4 Time Team artist since the programme's inception in 1994, has selected some of the key excavations from the many series to show how it has been possible to recreate snapshots of the past.
In Breaking the Surface, Doug Bailey offers a radical alternative for understanding Neolithic houses, providing much-needed insight not just into prehistoric practice, but into another way of doing archaeology. Using his years of fieldwork experience excavating the early Neolithic pit-houses of southeastern Europe, Bailey exposes and elucidates a previously under-theorized aspect of prehistoric pit construction: the actions and consequences of digging defined as breaking the surface of the ground. Breaking the Surface works through the consequences of this redefinition in order to redirect scholarship on the excavation and interpretation of pit-houses in Neolithic Europe, offering detailed critiques of current interpretations of these earliest European architectural constructions. The work of the book is performed by juxtaposing richly detailed discussions of archaeological sites (Etton and The Wilsford Shaft in the UK, and Magura in Romania), with the work of three artists-who-cut (Ron Athey, Gordon Matta-Clark, Lucio Fontana), with deep and detailed examinations of the philosophy of holes, the perceptual psychology of shapes, and the linguistic anthropology of cutting and breaking words, as well as with cultural diversity in framing spatial reference and through an examination of pre-modern ungrounded ways of living. Breaking the Surface is as much a creative act on its own-in its mixture of work from disparate periods and regions, its use of radical text interruption, and its juxtaposition of text and imagery-as it is an interpretive statement about prehistoric architecture. Unflinching and exhilarating, it is a major development in the growing subdiscipline of art/archaeology.
Scorned for agreeing to help an Arab couple excavate allegedly haunted grounds under their house, archaeologist Page Brookstone finds what may be the tomb of the prophet Jeremiah, as well as the remains of a woman, and intriguing scrolls documenting their relationship.
Making creates knowledge, builds environments and transforms lives. Anthropology, archaeology, art and architecture are all ways of making, and all are dedicated to exploring the conditions and potentials of human life. In this exciting book, Tim Ingold ties the four disciplines together in a way that has never been attempted before. In a radical departure from conventional studies that treat art and architecture as compendia of objects for analysis, Ingold proposes an anthropology and archaeology not of but with art and architecture. He advocates a way of thinking through making in which sentient practitioners and active materials continually answer to, or ‘correspond’, with one another in the generation of form. Making offers a series of profound reflections on what it means to create things, on materials and form, the meaning of design, landscape perception, animate life, personal knowledge and the work of the hand. It draws on examples and experiments ranging from prehistoric stone tool-making to the building of medieval cathedrals, from round mounds to monuments, from flying kites to winding string, from drawing to writing. The book will appeal to students and practitioners alike, with interests in social and cultural anthropology, archaeology, architecture, art and design, visual studies and material culture.