The Dots and Boxes Game

The Dots and Boxes Game

Author: Elwyn R. Berlekamp

Publisher: CRC Press

Published: 2000-07-18

Total Pages: 144

ISBN-13: 1482208490

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The game of Dots-and-Boxes, the popular game in which two players take turns connecting an array of dots to form squares, or boxes has long been considered merely a child's game. In this book, however, the author reveals the surprising complexity of the game, along with advanced strategies that will allow the reader to win at any level of gamepla


The Dot

The Dot

Author: Peter H. Reynolds

Publisher: Candlewick Press

Published: 2013-09-10

Total Pages: 35

ISBN-13: 0763667862

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Features an audio read-along! With a simple, witty story and free-spirited illustrations, Peter H. Reynolds entices even the stubbornly uncreative among us to make a mark -- and follow where it takes us. Her teacher smiled. "Just make a mark and see where it takes you." Art class is over, but Vashti is sitting glued to her chair in front of a blank piece of paper. The words of her teacher are a gentle invitation to express herself. But Vashti can’t draw - she’s no artist. To prove her point, Vashti jabs at a blank sheet of paper to make an unremarkable and angry mark. "There!" she says. That one little dot marks the beginning of Vashti’s journey of surprise and self-discovery. That special moment is the core of Peter H. Reynolds’s delicate fable about the creative spirit in all of us.


DOTS, LINES and BOXES

DOTS, LINES and BOXES

Author: Sweet Revenge®

Publisher: Independently Published

Published: 2019-10-26

Total Pages: 110

ISBN-13: 9781702713795

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DOTS, LINES AND BOXES is a pencil-and-paper game usually for two players. It was first published in 1889 by French mathematician Édouard Lucas. It has gone by many names including the game of dots, dot to dot grid, boxes, and pigs in a pen. It is a simple game with an objective: the one that "owns" most of the boxes at the end of the game wins. You and your opponent take turns drawing horizontal or vertical lines to connect and close the square boxes. When someone draws a line that completes a square, write your initial inside to win the box. Once all the points have been connected and all the boxes have been closed, you can count the boxes of each player and know the winner. This notebook has 50 pages with templates for building square boxes, 30 pages with templates for triangular boxes and 20 pages with templates for hexagonal boxes.


A Bad Case of Stripes

A Bad Case of Stripes

Author: David Shannon

Publisher: Scholastic Inc.

Published: 2016-08-30

Total Pages: 38

ISBN-13: 1338113151

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It's the first day of school, and Camilla discovers that she is covered from head to toe in stripes, then polka-dots, and any other pattern spoken aloud! With a little help, she learns the secret of accepting her true self, in spite of her peculiar ailment.


Lessons in Play

Lessons in Play

Author: Michael Albert

Publisher: CRC Press

Published: 2007-07-02

Total Pages: 298

ISBN-13: 1439864373

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Combinatorial games are games of pure strategy involving two players, with perfect information and no element of chance. Starting from the very basics of gameplay and strategy, the authors cover a wide range of topics, from game algebra to special classes of games. Classic techniques are introduced and applied in novel ways to analyze both old and


The Lazy Genius Way

The Lazy Genius Way

Author: Kendra Adachi

Publisher: WaterBrook

Published: 2020

Total Pages: 242

ISBN-13: 0525653910

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Be productive without sacrificing peace of mind using Lazy Genius principles that help you focus on what really matters and let go of what doesn't. If you need a comprehensive strategy for a meaningful life but are tired of reading stacks of self-help books, here is an easy way that actually works. No more cobbling together life hacks and productivity strategies from dozens of authors and still feeling tired. The struggle is real, but it doesn't have to be in charge. With wisdom and wit, the host of The Lazy Genius Podcast, Kendra Adachi, shows you that it's not about doing more or doing less; it's about doing what matters to you. In this book, she offers fourteen principles that are both practical and purposeful, like a Swiss army knife for how to be a person. Use them in combination to "lazy genius" anything, from laundry and meal plans to making friends and napping without guilt. It's possible to be soulful and efficient at the same time, and this book is the blueprint. The Lazy Genius Way isn't a new list of things to do; it's a new way to see. Skip the rules about getting up at 5 a.m. and drinking more water. Let's just figure out how to be a good person who can get stuff done without turning into The Hulk. These Lazy Genius principles--such as Decide Once, Start Small, Ask the Magic Question, and more--offer a better way to approach your time, relationships, and piles of mail, no matter your personality or life stage. Be who you already are, just with a better set of tools.


Games of No Chance

Games of No Chance

Author: Richard J. Nowakowski

Publisher: Cambridge University Press

Published: 1998-11-13

Total Pages: 556

ISBN-13: 9780521646529

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Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.


Lessons in Play

Lessons in Play

Author: Michael H. Albert

Publisher: CRC Press

Published: 2019-04-30

Total Pages: 346

ISBN-13: 0429537565

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This second edition of Lessons in Play reorganizes the presentation of the popular original text in combinatorial game theory to make it even more widely accessible. Starting with a focus on the essential concepts and applications, it then moves on to more technical material. Still written in a textbook style with supporting evidence and proofs, the authors add many more exercises and examples and implement a two-step approach for some aspects of the material involving an initial introduction, examples, and basic results to be followed later by more detail and abstract results. Features Employs a widely accessible style to the explanation of combinatorial game theory Contains multiple case studies Expands further directions and applications of the field Includes a complete rewrite of CGSuite material


Math with Bad Drawings

Math with Bad Drawings

Author: Ben Orlin

Publisher: Black Dog & Leventhal

Published: 2018-09-18

Total Pages: 556

ISBN-13: 0316509027

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A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.