It's All a Game

It's All a Game

Author: Tristan Donovan

Publisher: Macmillan

Published: 2017-05-30

Total Pages: 296

ISBN-13: 1250082730

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“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books


Gamer Army

Gamer Army

Author: Trent Reedy

Publisher: Scholastic Inc.

Published: 2018-11-27

Total Pages: 267

ISBN-13: 1338045318

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In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.


Trading Bases

Trading Bases

Author: Joe Peta

Publisher: Penguin

Published: 2014-03-04

Total Pages: 386

ISBN-13: 0451415175

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An ex–Wall Street trader improved on Moneyball’s famed sabermetrics and beat the Vegas odds with his own betting methods. Here is the story of how Joe Peta turned fantasy baseball into a dream come true. Joe Peta turned his back on his Wall Street trading career to pursue an ingenious—and incredibly risky—dream. He would apply his risk-analysis skills to Major League Baseball, and treat the sport like the S&P 500. In Trading Bases, Peta takes us on his journey from the ballpark in San Francisco to the trading floors and baseball bars of New York and the sportsbooks of Las Vegas, telling the story of how he created a baseball “hedge fund” with an astounding 41 percent return in his first year. And he explains the unique methods he developed. Along the way, Peta provides insight into the Wall Street crisis he managed to escape: the fragility of the midnineties investment model; the disgraced former CEO of Lehman Brothers, who recruited Peta; and the high-adrenaline atmosphere where million-dollar sports-betting pools were common.


Taro Gomi's Play All Day

Taro Gomi's Play All Day

Author: Taro Gomi

Publisher: Chronicle Books

Published: 2010-09-01

Total Pages: 0

ISBN-13: 9780811871211

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Taro Gomi invites children to punch out more than 60 fantastic playthings, including ring-toss games, finger puppets, boxes, picture frames, a zoo's worth of animals, and more! Packed with Gomi's fun, accessible artwork and a delightful variety of games and toys, this book will appeal to children of all ages, engaging their imaginations and entertaining them all day long.


Innovation Games

Innovation Games

Author: Luke Hohmann

Publisher: Pearson Education

Published: 2006-08-28

Total Pages: 284

ISBN-13: 0132702223

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Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.


The Greatest Dot to Dot Book in the World:

The Greatest Dot to Dot Book in the World:

Author: David Kalvitis

Publisher:

Published: 2000-05-01

Total Pages: 48

ISBN-13: 9780970043702

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The Greatest Dot-to-Dot Book in the World is an incredible collection of connect-the-dot surprises that will challenge and entertain the big kids. In addition to extremely detailed traditional dot-to-dots, there are unique innovations and variations that have never before been seen: Key and Star puzzles have more than one line to connect; Field of Dots puzzles have evenly spaced dots with a key indicating which to connect; also included are No-Dot and Odd/Even puzzles. The final images cover a broad subject range, adding to the surprise element. Older kids and adults who love puzzles will be delighted to find an entire pages of dots that won't reveal themselves until you get started. Prepare to be challenged.


Paper & Pencil Games

Paper & Pencil Games

Author: Carrigleagh Books

Publisher:

Published: 2019-11-16

Total Pages: 82

ISBN-13: 9781708904739

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Play some Paper & Pencil Games -- Tic-Tac-Toe & Dots and Boxes (Noughts & Crosses or X's & O's)Simple Easy Fun for the Family -play together Paper & Pencil Games is a 2 player activity book filled fun games to play on the go. Pass Time on Journeys or Holiday Festive fun for adults and Kids. A great gift that will always be remembered. 8.5" X 11" 80 Pages Matte Cover High Quality White Paper Have time to kill while waiting for your food at a restaurant? Play some Paper & Pencil Games! Challenge your friends with the classic pencil and paper game.


Adult Activity Book Coloring and Puzzles

Adult Activity Book Coloring and Puzzles

Author: Adult Books

Publisher: Createspace Independent Publishing Platform

Published: 2017-02-23

Total Pages: 106

ISBN-13: 9781543281903

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You will enjoy hours of fun with this adult activity book that combines stress relieving coloring pages AND puzzles that challenge your mind and critical thinking skills! This updated book now includes Sudoku pages you can also color, more trivia games including U.S. Capital Cities and World Capital Cities Trivia, and a "games for two players" section with hangman, dots and boxes, tic tac toe and a scavenger hunt! The book includes ALL of the following activities: 25 adult coloring pages with beautiful, calming patterns and mandalas Crossword puzzles Dot to dot Sudoku coloring pages Mazes Word scrambles Word searches Decode secret message Hangman Dots and boxes Tic tac toe Scavenger hunt and more trivia games including U.S. Capital Cities and World Capital Cities TriviaAll coloring pages are blank on the back of each picture to prevent bleed through of color. There are fun and engaging activities for all skill levels in this book from beginners to advanced. Perfect for travel, birthday gifts, holiday gifts and when you want to get away from your technical gadgets and just relax! Have fun and enjoy your new adult activity book!


The World Book Encyclopedia

The World Book Encyclopedia

Author:

Publisher:

Published: 2002

Total Pages: 554

ISBN-13:

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An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.