When one choice can lead to triumph or failure, life or death, glory or destruction . . . which will you choose? WithChoose the Future, YOU decide how, when, where and with whom the Doctor will fight to save the world! In this brand new adventure, Night of the Kraken, the Twelfth Doctor meets a roguish time-smuggler and faces a terrifying creature from the deep with a plan to destroy the Earth. The fate of the Doctor and the universe he protects are in your hands...
When one choice can lead to triumph or failure, life or death, glory or destruction . . . which will you choose? With Choose the Future, YOU decide how, when, where and with whom the Doctor will fight to save the world! In this brand new adventure, Night of the Kraken, the Twelfth Doctor meets a roguish time-smuggler and faces a terrifying creature from the deep with a plan to destroy the Earth. The fate of the Doctor and the universe he protects are in your hands...
The Kraken Slayer takes place in a time and place similar to early 19th century America. The main characters live on the New Continent, which is divided into four political Clans. Although they are supposed to be united as one nation, the Clans harbor so must mistrust and hatred for one another that they act as nations unto themselves. Skipper, the main protagonist, lives in a tavern called The Silver Dolphin, which is located in Harbor Town. Harbor Town is the port district for the city of Nefron, which is the capital for the Clan Nefron. Nefron is the largest and most powerful of the four Clans and is ruled by its military. Despite keeping a tight grip on its lands, Nefron is experiencing difficulty with controlling piracy on the high seas. The piracy epidemic is so severe that sea commerce has come to a standstill. Nowhere is the economic impact felt harder than in Harbor Town, where sea trade, fishing, and whaling are vital industries. Although Skipper is a teenage runaway making a living as a fighter for money, he has very little interest or knowledge of the events around him until he meets up with Elsan Tanneman, an idealistic sea captain and master shipwright. Tanneman believes he has the answer to Harbor Town’s woes: a new kind of ship, not simply made of wood, but armored with iron plating to withstand all but the most severe barrages of cannon fire. Tanneman has contracted with the Navy to build a fleet of these armored ships, but he is secretly building another ship which is larger and even more heavily armored. He tells Skipper of this ship one night after watching Skipper win one of his fights. He also tells Skipper why he built it: he wants to hunt for krakens, which most people believe are myths. He wants to slay one and bring its body back as proof of its existence. He claims his late brother once saw one of these great beasts, just before it destroyed the ship he was on and killed every other soul on board, leaving him as the sole survivor. Tanneman wants Skipper to join him on his kraken hunt because he senses in the young man the ability to conquer any obstacle that confronts him; but Skipper finds Tanneman to be too eccentric and declines the offer. That night, however, would not be the last time that the two meet. Eventually Skipper’s and Tanneman’s lives become intertwined by the social, economic, and political forces surrounding them. As Harbor Town decays further, even erupting in a race riot between Whites (white-skinned humans) and Drogs (massive grey-skinned natives of the New Continent) Skipper joins forces with Tanneman and helps him complete his giant ship with the aid of others. Tanneman has many recently-released convicts working for him as cheap labor. Some are friendly, and some are not so friendly. There’s Jervis and Bob, who become good friends with Skipper, and then there’s Chet and Deech, a pair whom Skipper never liked from the first time he met them. There’s also Luther, a Drog who mostly keeps to himself, but Skipper remembers him from the night of the riot. Tanneman has a few trustworthy old salts who have been working for him for years, like his gruff first mate Roscoe, the boatswain Berry, and the brothers Vorstaf and Brostor, two gentlemen from the faraway city of Shaanheim. The brothers haven’t been back to Shaanheim in thirty years because of the rampant piracy that has prevented them from crossing the Great Ocean; but they hope that this new ship of Tanneman’s will be the impregnable fortress that finally gets them home. Tanneman has working for him Dr. Morten Fry, an ousted marine biologist from the academic Clan Welberg. Fry also believes krakens exist and has developed a number of theories about their behavior and their physiology. Exiled from Clan Welberg for preaching pseudoscience, he and Tanneman naturally came together in the joint endeavor to dispel all myths and superstitions surrounding krakens. Finally, Skipper meets Sara Tanneman, E
Magnus, Baron Findlay, longs to bring the wonders of the steam age to his remote island home, but his hands are full fighting the vicious kraken ravaging the coast. When he's swept to sea during battle and washes up on the shore of an isle in the Hebrides, he is near death. Struggling to establish herself as one of the first female physicians in Edinburgh, Dr. Geneva MacKay is annoyed when The Order of the Round Table sends her north to care for an injured highlander. To heal him, Geneva escorts the handsome warrior home, just in time to defend the villagers from another onslaught. As the attacks escalate and they work together to fight off the threat, neither Geneva nor Magnus can resist the overwhelming attraction between them. But as their relationship deepens, a new threat arises—from within the village itself... 37,000 words
From celebrated Relic author Douglas Preston, Wyman Ford races to stop a rogue AI in The Kraken Project, a New York Times bestselling thriller “as chilling as it is provocative" (James Rollins) NASA is building a probe to be splashed down in the Kraken Mare, the largest sea on Saturn's great moon, Titan. It is one of the most promising habitats for extraterrestrial life in the solar system, but the surface is unpredictable and dangerous, requiring the probe to contain artificial intelligence software. To this end, Melissa Shepherd, a brilliant programmer, has developed "Dorothy," a powerful, self-modifying AI whose true potential is both revolutionary and terrifying. When miscalculations lead to a catastrophe during testing, Dorothy flees into the internet. Former CIA agent Wyman Ford is tapped to track down the rogue AI. As Ford and Shepherd search for Dorothy, they realize that her horrific experiences in the wasteland of the Internet have changed her in ways they can barely imagine. And they're not the only ones looking for the wayward software: the AI is also being pursued by a pair of Wall Street traders, who want to capture her code and turn her into a high-speed trading bot. Traumatized, angry, and relentlessly hunted, Dorothy has an extraordinary revelation—and devises a plan. As the pursuit of Dorothy converges on a deserted house on the coast of Northern California, Ford must face the ultimate question: is rescuing Dorothy the right thing? Is the AI bent on saving the world... or on wiping out the cancer that is humankind? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A sweeping near future dystopic fantasy in the Octavia Butlerian vein of the Parable of the Sower novels. Political activist and anarchist author Aric McBay (Full Spectrum Resistance) toggles between the years 2028 and 2051 to give us the experience, with breathtaking realism, of what might happen in the span of just one generation to a society that is already on the brink of collapse. In 2028 environmental activists hesitate to take the fight to the extreme of violent revolution. Twenty years later, with the natural environment now seriously degraded, the revolution is brought to the activists, rather than the other way around, by an authoritarian government willing to resort to violence, willing to let the majority suffer from hunger and poverty, in order to control its citizens when the government can no longer provide them with a decent quality of life. So it is the activists who must defend their communities, their neighbors, through a more humane and in some ways more conservative status quo of care and moderation. And the outcome here is determined by the actions of those who resist more than it is by the actions of the nominally powerful.
Type: Apocalyptic Science Fiction novella of about 18,500 words The second story in Kitten & Kraken series one. Start this heart and horror novella series by reading the short story for free, 'Kitten & Kraken Series One: #1 The Saurian Woman And The Terribly Horrifying Project Meet'. About the series: This tale took place before the events of Shades of Gray #1 Noir, City Shrouded By Darkness. The world in which this story took place was governed by corporations, and mile-thick Dry Clouds encompassed half the Earth, blanketing that portion of the planet in endless night. Kraken, a monstrous experiment, meets Kitten, an innocent-looking girl. Kraken has an insatiable appetite for hunting. Kraken has been bored because it has been so long since she hunted and now she comes across this all so helpless tiny child. Once upon a time... or that was how the story should have started, but was this tale only a story? Maybe this tale was the beginning of something new, horrible, and wondrous. The Kraken Project, a monstrous experiment living within the Sanctum, meets a tiny experiment called the Pandora Project. Kraken calls her Kitten, but Kitten isn't as innocent as she looks. Behind the face of a child hides a fiend even more monstrous than Kraken.
The Big Sick meets Dad is Fat in this funny and heartfelt New York Times bestselling memoir from writer, director, wife, and mother, Jeannie Gaffigan, as she reflects on the life-changing impact of her battle with a pear-sized brain tumor. In 2017, Jeannie's life came to a crashing halt when she was diagnosed with a life-threatening brain tumor. As the mother of 5 kids -- 6 if you include her husband -- sat in the neurosurgery department in star-covered sweats too whimsical for the seriousness of the situation, all she could think was "Am I going to die?" Thankfully, Jeannie and her family were able to survive their time of crisis, and now she is sharing her deeply personal journey through this miraculous story: the challenging conversations she had with her children; how she came to terms with feeling powerless and ferociously crabby while bedridden and unable to eat for a month; and how she ultimately learned, re-learned and re re-learned to be more present in life. With sincerity and hilarity, Jeannie invites you into her heart (and brain) during this trying time, emphasizing the importance of family, faith and humor as keys to her recovery and leading a more fulfilling life.
This dual-narrative story set in the world of the Eisner-award winning Black Hammer series chronicles the legacy of a Golden Age superhero. Collects the first four issues of Doctor Star from New York Times bestselling and Eisner-winning creator Jeff Lemire! An aged crime fighter desperately wants to reconnect with his estranged son, who he hoped would one day take the mantle of Doctor Star. Over the course of the story we learn his World War II-era origin, how he got his powers, his exciting astral adventures, the formation of some of Black Hammer's greatest heroes, and more in this heartbreaking superhero tale about fathers and sons.