NGOs and Political Change

NGOs and Political Change

Author: Patrick Kilby

Publisher: ANU Press

Published: 2015-08-13

Total Pages: 309

ISBN-13: 1925022471

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The Australian Council for International Development is the peak body of Australian international development NGOs. This book explores ACFID’s history since its founding in 1965, drawing on current and contemporary literature as well as extensive archival material. The trends and challenges in international development are seen through the lens of an NGO peak body: from the heady optimism of the first Development Decade of the 1960s, through the growth in government support of NGOs in the 1980s, to the challenges of the 2010s. The major themes of ACFID are presented: human rights; gender justice; humanitarianism; NGO codes of conduct; and influencing government policy both broadly and as it relates to NGOs. Each of these themes is placed in a global context and in relation to what other NGO networks are doing internationally.


SEC News Digest

SEC News Digest

Author: United States. Securities and Exchange Commission

Publisher:

Published: 1973-07

Total Pages: 654

ISBN-13:

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Lists documents available from Public Reference Section, Securities and Exchange Commission.


Accession List

Accession List

Author: University of Wisconsin--Madison. Land Tenure Center. Library

Publisher:

Published: 1978

Total Pages: 528

ISBN-13:

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Game Wizards

Game Wizards

Author: Jon Peterson

Publisher: MIT Press

Published: 2021-10-12

Total Pages: 401

ISBN-13: 0262542951

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The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.