GURPS Discworld

GURPS Discworld

Author: Terry Pratchett

Publisher: Steve Jackson Games

Published: 1998-08

Total Pages: 0

ISBN-13: 9781556343865

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A role playing game based on Terry Pratchett's Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.


Gurps Discworld Also

Gurps Discworld Also

Author: Steve Jackson Games

Publisher:

Published: 2000-11

Total Pages: 0

ISBN-13: 9781556344473

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A role playing game based on Terry Pratchett's Discworld.


Discworld Roleplaying Game

Discworld Roleplaying Game

Author: Phil Masters

Publisher:

Published: 2002

Total Pages: 0

ISBN-13: 9781556346873

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A role playing game based on Terry Pratchett's Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.


Nanny Ogg's Cookbook

Nanny Ogg's Cookbook

Author: Terry Pratchett

Publisher: Random House

Published: 2012-11-23

Total Pages: 178

ISBN-13: 1407034367

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Steel yourselves - Nanny Ogg is passing on some of her most interesting recipes and her most refined wisdom. 'Probably the best and certainly the tastiest of the Discworld spin-offs' - The Times 'They say that the way to a man's heart is through his stomach which just goes to show they're as confused about anatomy as they gen'rally are about everything else, unless they're talking about instructions on how to stab him, in which case a better way is up and under the ribcage.' Nanny Ogg Nanny Ogg, one of Discworld's most famous witches, is passing on some of her huge collection of tasty and above all interesting recipes. But in addition to the delights of the 'Strawberry Wobbler' and 'Nobby's Mum's Distressed Pudding', Mrs Ogg imparts her thoughts on social etiquette, life, death, courtship, children and weddings, all in a refined style that should not offend the most delicate of sensibilities. Well, not much... Jam-packed with recipes favoured (or not!) by the great and good of the Discworld, full of Nanny Ogg's unique wisdom and way with words, and peppered with apoplectic notes from the editor and the publisher, this is a treasure trove of literary, culinary and comic delights. A must- purchase for any fan of the legendary Sir Terry Pratchett. *Most of the recipes have been tried out on people who are still alive. __________________________________________________________________ What fans are saying... 'This is Nanny Ogg at her naughty best...I sniggered and snerked all the way through' - ***** Reader review 'As expected, hilarious. Also beautifully illustrated. Had a kick reading the recipes, and will likely try a few!' - ***** Reader review 'Love this book! It is brilliant! If you don't already have this buy it now!!' - ***** Reader review 'Totally Brilliant!!!' - ***** Reader review 'I laughed myself silly reading this; it is VERY funny...I am looking forward to trying the recipes' - ***** Reader review


Sigil & Shadow

Sigil & Shadow

Author: R.E. Davis

Publisher: Bloomsbury Publishing

Published: 2021-07-22

Total Pages: 213

ISBN-13: 1472844807

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Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics – who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.


The Discworld Atlas

The Discworld Atlas

Author: Terry Pratchett

Publisher: Random House

Published: 2015-10-22

Total Pages: 128

ISBN-13: 1448127327

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Unseen University are proud to present the most comprehensive map and guide to the Disc yet produced. In this noble endeavour, drawing upon the hard won knowledge of many great and, inevitably, late explorers, one may locate on a detailed plan of our world such fabled realms as the Condiment Isles, trace the course of the River Kneck as it deposits silt and border disputes in equal abundance on the lands either side, and contemplate the vast deserts of Klatch and Howondaland - a salutary lesson in the perils of allowing ones goats to graze unchecked. This stunning work brings to life the lands and locations of the Discworld stories in a way never seen before. Accompanied by lavish full-colour illustrations and a detailed world map, this is a must-have for any Discworld fan.


Terry Pratchett's Discworld Imaginarium

Terry Pratchett's Discworld Imaginarium

Author: Paul Kidby

Publisher: Gollancz

Published: 2018-04-24

Total Pages: 0

ISBN-13: 9781473223370

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Paul Kidby, Sir Terry Pratchett's artist of choice, provided the illustrations for The Last Hero, designed the covers for the Discworld novels since 2002 and is the author of the bestseller The Art Of Discworld. Now, Paul Kidby has collected the very best of his Discworld illustrations in this definitive volume, including 40 pieces never before seen, 30 pieces that have only appeared in foreign editions, limited editions and BCA editions, and 17 book cover illustrations since 2004 that have never been seen without cover text. If Terry Pratchett's pen gave his characters life, Paul Kidby's brush allowed them to live it, and nowhere is that better illustrated than in this magnificent book.


How to Be a Gurps GM

How to Be a Gurps GM

Author: Warren "Mook" Wilson

Publisher: Steve Jackson Games

Published: 2017-07-24

Total Pages: 76

ISBN-13: 9781556348082

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The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!


The Turtle Moves!

The Turtle Moves!

Author: Lawrence Watt-Evans

Publisher: BenBella Books, Inc.

Published: 2008-07-01

Total Pages: 296

ISBN-13: 1935618385

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After growing from humble beginnings as a Sword & Sorcery parody to more than 30 volumes of wit, wisdom, and whimsy, the Discworld series has become a phenomenon unlike any other. Now, in The Turtle Moves!, Lawrence Watt-Evans presents a story-by-story history of Discworld's evolution as well as essays on Pratchett's place in literary canon, the nature of the Disc itself, and the causes and results of the Discworld phenomenon, all refreshingly free of literary jargon littered with informative footnotes. Part breezy reference guide, part droll commentary, The Turtle Moves! will enlighten and entertain every Pratchett reader, from the casual browser to the most devout of Discworld's fans.