Digital Immersive Art in China

Digital Immersive Art in China

Author: Xinyang Zhao

Publisher: Anthem Press

Published: 2024-10-08

Total Pages: 132

ISBN-13: 1839993049

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China has been stereotypically perceived as a place of backwardness. However, the 21st century has been a transitional period for China to express its cultural power. This book explores how digital technology, in particular virtual reality (VR) and augmented reality (AR), is playing a role in China’s rejuvenation, especially in relation to cultural displays, performances and art exhibitions. It examines how audiences, both in China and globally, respond to Digital China through digital immersive art. Drawing on the author's anthropological research and empirical studies on stakeholders and audience reception, this book provides a comprehensive understanding of transformative power of digital technology and its impact on cultural experience in contemporary China. The ‘reform of the cultural system’ over the past two decades in China has fostered a techno-cultural imaginary mixed with the celebration of Chinese civilisation and advanced by digital technology and entrepreneurs. Such a hybrid imaginary influences how people view and consume digital immersive art. Much digital immersive art within China is thus viewed within the framework of modernisation, as the case studies in this book will show. Outside China, however, the dominant narrative of techno-orientalism prevails, constructing a different image of Digital China, a technocratic state.


NMDME 2023

NMDME 2023

Author: Yau Yuen Yeung

Publisher: European Alliance for Innovation

Published: 2024-01-22

Total Pages: 1196

ISBN-13: 1631904450

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This book contains the proceedings of the 3rd International Conference on New Media Development and Modernized Education (NMDME 2023) which was held in a hybrid form from October 13th to 15th, 2023. The conference topics include Educational Sciences, Innovative Applications of Teaching Technology, Modernized Vocational Education, Digital Media Technology, Digital Media Technology and Applications, Virtual Technology and Intelligent Media Communication, Computational Communication, and Smart Media. The conference provided a platform for discussing scientific research findings and cutting-edge technologies in the fields of new media development and modernized education to encourage collaboration in the industrialization of academic achievements. We invited specialists and intellectuals to attend the conference, sharing their excellent contributions and perspectives in the speeches. We hope that the scientific attitudes and skills developed through research will encourage scholars worldwide to contribute to the development of knowledge generated by research. Finally, we would like to express our gratitude to the conference chair, publication chairs, technical program committee chairs, local organizing chairs, program committee chairs, conference secretariat, and conference sponsors for their financial support, which made the successful organization of NMDME 2023 possible. We hope that this conference will continue to be held in the coming years, publishing more insightful articles with inspiring research.


Culture and Computing. Interactive Cultural Heritage and Arts

Culture and Computing. Interactive Cultural Heritage and Arts

Author: Matthias Rauterberg

Publisher: Springer Nature

Published: 2021-07-03

Total Pages: 501

ISBN-13: 3030774112

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The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.


China Internet Development Report 2022

China Internet Development Report 2022

Author: Publishing House of Electronics Industry

Publisher: Springer Nature

Published: 2023-10-15

Total Pages: 234

ISBN-13: 9819951305

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This book objectively presents the achievements, status quo, and trends of China's Internet development in 2022, systematically summarizes the major experiences of China's Internet development, and deeply analyses the strategic planning, policies and measures, and development achievements, level and trends in China in terms of eight aspects, i.e. information infrastructure, digital economy, e-government, digital society, cyber content, cybersecurity, cyber law, international cyberspace governance, and exchange and cooperation. This book further optimizes the index system of China's Internet development and comprehensively evaluates the work of cybersecurity and informatisation in 31 provinces (autonomous regions, municipalities directly under the Central Government, excluding Hong Kong, Macao and Taiwan) across the country from six dimensions, so as to reflect the Internet development level in China and various regions in a comprehensive, accurate and objective way. This book collects the latest research results on China's Internet development and selects the most recent cases and reliable data. With diverse topics and in-depth discussions, this book is of great significance to those involved in the Internet field in government departments, Internet enterprises, scientific research institutions, and universities who hope to fully understand China's Internet development.


New Media Spectacles and Multimodal Creativity in a Globalised Asia

New Media Spectacles and Multimodal Creativity in a Globalised Asia

Author: Sunny Sui-kwong Lam

Publisher: Springer Nature

Published: 2020-11-20

Total Pages: 256

ISBN-13: 9811573417

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This edited volume aims to unpack the digitisation of art and media within the dynamics of participatory culture, and how these changes affect the power relations between the production and consumption of these new forms in a globalised Asia. This follows the rise of new art forms and social media platforms in wake of rapid and ongoing digitisation, which has, in turn, produced far-reaching implications for changing media ownership and its role in social, cultural, economic, as well as political activities. New challenges arise every day in relation to digital art and design practices and social media communications, and their respective impact on identity politics. This book showcases a diverse range of interdisciplinary research on these concomitant changes and challenges associated with digital media and technologies within the context of a globalised Asia. The case studies included present perspectives on Asia’s evolving digital humanities landscape from Hong Kong, China, India, Korea and from across Southeast Asia, with topics that tackle organisational digital marketing, brand advertising and design, mobile gaming, interactive art, and the cultural activities of ethnic and sexual minority communities in the region. This book will of interest to scholars in digital humanities focused on new media and cultural studies.


Amazing Art Adventures

Amazing Art Adventures

Author: Yolanda Zappaterra

Publisher: Frances Lincoln Children's Books

Published: 2021-07-06

Total Pages: 290

ISBN-13: 0711253722

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Amazing Art Adventures gathers together hundreds of exciting, unexpected and memorable art experiences from around the world.


Advances in Usability, User Experience, Wearable and Assistive Technology

Advances in Usability, User Experience, Wearable and Assistive Technology

Author: Tareq Z. Ahram

Publisher: Springer Nature

Published: 2021-07-07

Total Pages: 1163

ISBN-13: 3030800911

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This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.