Digital Games as History
Author: Adam Chapman
Publisher: Routledge
Published: 2016-05-05
Total Pages: 303
ISBN-13: 1317553861
DOWNLOAD EBOOKThis book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.