Dictionary of Basic Tesuji
Author: Fujisawa Shuko
Publisher:
Published: 2005-01-01
Total Pages: 258
ISBN-13: 9781932001235
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Author: Fujisawa Shuko
Publisher:
Published: 2005-01-01
Total Pages: 258
ISBN-13: 9781932001235
DOWNLOAD EBOOKAuthor: Richard Bozulich
Publisher:
Published: 2016-10-27
Total Pages: 292
ISBN-13: 9784906574742
DOWNLOAD EBOOKTesujis are skillful moves that accomplish some clear tactical objective, such as capturing stones, rescuing one of your own groups, linking up your stones, separating your opponent's stones, making good shape, etc. There are about 45 different kinds of moves that make up tesujis. In this book, examples of every kind of tesuji are presented
Author: Richard Bozulich
Publisher:
Published: 2016-01-28
Total Pages: 226
ISBN-13: 9784906574858
DOWNLOAD EBOOKThis book shows you how to find the key move that turns a position in your favor. Those key moves are called tesujis. There are about 45 different kinds of tesujis that a dan-ranked go player should be familiar with. This book studies these tesujis with examples and problems
Author: Hideo Ōtake
Publisher:
Published: 2002
Total Pages: 170
ISBN-13: 9784906574360
DOWNLOAD EBOOKIn this book, Otake presents 20 principles for opening play. You will find a discussion of the fundamentals of the opening and strategy. Almost a third of the book is devoted to the important topic of shape, a subject not well understood by most western go players. Otake explains sophisticated concepts in a simple and accessible way, making the book easy to digest regardless of your playing strength. By applying these principles when you make your strategic decisions, you will improve your game enormously. There are many things about the opening that are a bit difficult, but a little study of opening principles can pay big dividends in your win/loss record The book is divided into three parts: Chapter One: Fuseki Fundamentals Chapter Two: Shape Chapter Three: Strategy
Author: James Davies
Publisher:
Published: 2017-04-26
Total Pages: 198
ISBN-13: 9784906574124
DOWNLOAD EBOOKTesujis are the tactics of short range combat in the game of go. This volume presents over three hundred examples and problems of them, aimed at training the reader to read and spot the right play in all sorts of tactical situations. It covers a wide range of material while concentrating on fundamentals; its problems manage to be both hard enough to challenge and easy enough to solve, and there are enough of them to keep the most avid busy.
Author: Kiyoshi Kosugi
Publisher:
Published: 1973
Total Pages: 244
ISBN-13:
DOWNLOAD EBOOKHandleiding voor beginnende go-spelers.
Author: 石田芳夫
Publisher:
Published: 1977
Total Pages: 318
ISBN-13:
DOWNLOAD EBOOKAuthor: Toshirō Kageyama
Publisher:
Published: 1998-09-01
Total Pages: 272
ISBN-13: 9784906574285
DOWNLOAD EBOOKAuthor: Rob van Zeijst
Publisher:
Published: 2017-03-13
Total Pages: 206
ISBN-13: 9784906574735
DOWNLOAD EBOOKGood shape is a subject that has received scant attention in Japanese go literature. Although references to shape are made in most books, there is no one book devoted exclusively to this subject. However, understanding and recognizing good shape is important for becoming a strong player and developing intuition that will instantly guide you to find the strongest moves in the opening and the middle-game fighting. Shapes are the building blocks of your groups. They determine whether your stones are working together efficiently or are sitting in each other's way. Good shape is a source of strength to build on, while bad shape often comes back to haunt you. There are two aspects of shape. One is to make good shape for your own stones; the other is to spoil the shape of your opponent's stones. However, good shape is more than a static form; it is dynamic in the way it builds eye shape and stays ahead of the opponent in running battles while building up more eye shape. This book provides an extensive theoretical introduction to shape, beginning with the efficient placement of stones. It illustrates various techniques for making good shape and gives its readers practical experience by presenting 245 problems so that they can hone their skills to find the shape move in their games.
Author: Eio Sakata
Publisher:
Published: 1995
Total Pages: 224
ISBN-13: 9780964184756
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