Mismatch

Mismatch

Author: Kat Holmes

Publisher: MIT Press

Published: 2018-10-16

Total Pages: 173

ISBN-13: 0262038889

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How inclusive methods can build elegant design solutions that work for all. Sometimes designed objects reject their users: a computer mouse that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. Something as simple as color choices can render a product unusable for millions. These mismatches are the building blocks of exclusion. In Mismatch, Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion. Inclusive design methods—designing objects with rather than for excluded users—can create elegant solutions that work well and benefit all. Holmes tells stories of pioneers of inclusive design, many of whom were drawn to work on inclusion because of their own experiences of exclusion. A gamer and designer who depends on voice recognition shows Holmes his “Wall of Exclusion,” which displays dozens of game controllers that require two hands to operate; an architect shares her firsthand knowledge of how design can fail communities, gleaned from growing up in Detroit's housing projects; an astronomer who began to lose her eyesight adapts a technique called “sonification” so she can “listen” to the stars. Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways.


Inclusive Design for a Digital World

Inclusive Design for a Digital World

Author: Regine M. Gilbert

Publisher: Apress

Published: 2019-12-19

Total Pages: 292

ISBN-13: 1484250168

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What is inclusive design? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech products to make them accessible to all. Our digital era brings progressive ideas and paradigm shifts – but they are only truly progressive if everybody can participate. In Inclusive Design for a Digital World, multiple crucial aspects of technological accessibility are confronted, followed by step-by-step solutions from User Experience Design professor and author Regine Gilbert. Think about every potential user who could be using your product. Could they be visually impaired? Have limited motor skills? Be deaf or hard of hearing? This book addresses a plethora of web accessibility issues that people with disabilities face. Your app might be blocking out an entire sector of the population without you ever intending or realizing it. For example, is your instructional text full of animated words and Emoji icons? This makes it difficult for a user with vision impairment to use an assistive reading device, such as a speech synthesizer, along with your app correctly. In Inclusive Design for a Digital World, Gilbert covers the Web Content Accessibility Guidelines (WCAG) 2.1 requirements, emerging technologies such as VR and AR, best practices for web development, and more. As a creator in the modern digital era, your aim should be to make products that are inclusive of all people. Technology has, overall, increased connection and information equality around the world. To continue its impact, access and usability of such technology must be made a priority, and there is no better place to get started than Inclusive Design for a Digital World. What You’ll LearnThe moral, ethical, and high level legal reasons for accessible design Tools and best practices for user research and web developers The different types of designs for disabilities on various platforms Familiarize yourself with web compliance guidelines Test products and usability best practicesUnderstand past innovations and future opportunities for continued improvementWho This Book Is For Practitioners of product design, product development, content, and design can benefit from this book.


Design Justice

Design Justice

Author: Sasha Costanza-Chock

Publisher: MIT Press

Published: 2020-03-03

Total Pages: 358

ISBN-13: 0262043459

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An exploration of how design might be led by marginalized communities, dismantle structural inequality, and advance collective liberation and ecological survival. What is the relationship between design, power, and social justice? “Design justice” is an approach to design that is led by marginalized communities and that aims expilcitly to challenge, rather than reproduce, structural inequalities. It has emerged from a growing community of designers in various fields who work closely with social movements and community-based organizations around the world. This book explores the theory and practice of design justice, demonstrates how universalist design principles and practices erase certain groups of people—specifically, those who are intersectionally disadvantaged or multiply burdened under the matrix of domination (white supremacist heteropatriarchy, ableism, capitalism, and settler colonialism)—and invites readers to “build a better world, a world where many worlds fit; linked worlds of collective liberation and ecological sustainability.” Along the way, the book documents a multitude of real-world community-led design practices, each grounded in a particular social movement. Design Justice goes beyond recent calls for design for good, user-centered design, and employment diversity in the technology and design professions; it connects design to larger struggles for collective liberation and ecological survival.


Inclusive Design

Inclusive Design

Author: P.John Clarkson

Publisher: Springer Science & Business Media

Published: 2013-06-29

Total Pages: 611

ISBN-13: 1447100018

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Inclusive Design: What's in It for Me? presents a comprehensive review of current practice in inclusive design. With emphasis on new ideas for improvement and arguments for wider implementation in future, a unique combination of leading opinions on inclusive design from both industry and academia are offered. The theme throughout encourages a positive view of inclusive design as a good and profitable process and to produce a change to more effective approaches to "design for all". Inclusive Design is composed of two parts with a common chapter structure so that the business and design arguments in favour of inclusive design can be easily compared and assimilated: The Business Case presents the industrial and management benefits of inclusive design. It concentrates on demographic, legal and ethical reasons for all businesses being better off taking inclusivity into account in the design of their products or services. Case histories demonstrating the commercial success of inclusive design are drawn from the experiences of companies such as Tesco, Fiat and The Royal Mail. The Designers' Case focuses on the factors a designer needs to take into account when dealing with inclusivity. "Who is going to use my design?" "What do they need from my design?" "How do I take any medical needs into account?" "Just how "inclusive" is my design?" are all questions answered in this section which presents the necessary tools for effective inclusive design. This part of the book aims to convince a designer that inclusive design is a realistic goal. Inclusive Design will appeal to designers, researchers and students and to managers making decisions about the research and design strategies of their companies.


101 Inclusive and SEN Art, Design Technology and Music Lessons

101 Inclusive and SEN Art, Design Technology and Music Lessons

Author: Kate Bradley

Publisher: Jessica Kingsley Publishers

Published: 2020-01-21

Total Pages: 146

ISBN-13: 1784507121

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Create an inclusive classroom for all with these fun and accessible activities for Art, Design Technology and Music lessons. Each lesson is tailored for children working below National Curriculum levels and includes a learning objective, the resources needed, the main activity, a plenary and a consolidation activity to help support children's understanding. Activities such as 'Peg Painting' and 'Build my Car' build visual, auditory, social communication and fine motor skills and support self-esteem and mental wellbeing. The 101 creative activities in this book aim to support the ever-increasing demands on teachers to meet the needs of the growing number of SEN learners in mainstream settings. It also offers practical lesson plans that have been specifically designed to promote fine and gross motor skills and utilise lots of visual stimulus.


Harnessing the Power of Technology to Improve Lives

Harnessing the Power of Technology to Improve Lives

Author: P. Cudd

Publisher: IOS Press

Published: 2017-09-05

Total Pages: 1156

ISBN-13: 1614997985

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The lives of people with disabilities are complex and various, and there are many situations where technology – particularly assistive technology – already makes a real difference. It is clear that smart phone and tablet computer based solutions continue to enhance the independence of many users, but it is also important that more traditional assistive technologies and services are not forgotten or neglected. This book presents the proceedings of the 14th conference of the Association for the Advancement of Assistive Technology in Europe (AAATE 2017) entitled: ‘Harnessing the power of technology to improve lives’, held in Sheffield, UK, in September 2017. This 4-day event about assistive technologies (AT) highlights the association’s interest in innovating not only technology, but also services, and addresses the global challenge of meeting the needs of the increasing number of people who could benefit from assistive technology. The 200+ papers in the book are grouped under 30 subject headings, and include contributions on a wide range of topical subjects, including aging well and dementia; care robotics; eHealth and apps; innovations; universal design; sport; and disordered speech. The breadth of the AAATE conference reflects people’s life needs and so the book is sure to contain something of interest to all those whose work involves the design, development and use of assistive technology, whatever the situation. The photo on the front cover illustrates the breadth of assistive technologies that can improve lives. Photographer: Simon Butler.


Recent Advances in Technologies for Inclusive Well-Being

Recent Advances in Technologies for Inclusive Well-Being

Author: Anthony Lewis Brooks

Publisher: Springer Nature

Published: 2021-03-16

Total Pages: 551

ISBN-13: 3030596087

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In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation...however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.


Interactive Technologies and Autism, Second Edition

Interactive Technologies and Autism, Second Edition

Author: Julie A. Kientz

Publisher: Springer Nature

Published: 2022-06-01

Total Pages: 229

ISBN-13: 3031016041

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This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The design, development, deployment, and evaluation of interactive technologies for use by and with individuals with autism have been rapidly increasing over the last few decades. There is great promise for the use of these technologies to enrich lives, improve the experience of interventions, help with learning, facilitate communication, support data collection, and promote understanding. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of autism, to understand the nature and lived experience of autism, and to help researchers conduct basic and applied research. The intention of this book is to give readers a comprehensive background for understanding what work has already been completed and its impact as well as what promises and challenges lie ahead. A large majority of existing technologies have been designed for autistic children, there is increased interest in technology’s intersection with the lived experiences of autistic adults. By providing a classification scheme and general review, this book can help technology designers, researchers, autistic people, and their advocates better understand how technologies have been successful or unsuccessful, what problems remain open, and where innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.


The Nature of Inclusive Play

The Nature of Inclusive Play

Author: Amy Wagenfeld

Publisher: Taylor & Francis

Published: 2023-12-20

Total Pages: 212

ISBN-13: 1003805752

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This book provides designers, planners, educators, and therapists with the practical information required to remove inequity in outdoor spaces, by creating inviting and inclusive solutions so that all children and their families, regardless of situation or circumstance, can experience the joys and benefits of outdoor play without stigma. It is the first of its kind, co-written by an occupational therapist and landscape architect both with proven expertise in inclusive play space design. The Nature of Inclusive Play fills an untapped niche in promoting the value of outdoor play. It focuses on what embodies play and shows how, through inclusive outdoor play design, developmental skills can be enriched. The topics covered in the book include: • a discussion of the health benefits associated with being outdoors • the history of and value of play • an overview of typical child development • the importance of sensory regulation • an inclusive design review process • design guidelines. All topics are supplemented with nine applicable case studies of inclusive outdoor play spaces with features that reflect inclusive+ principles, including examples from North America and Africa. It is a much-needed guide for landscape architects, urban planners, allied health care professionals, early childhood educators, academics, and students.


Inclusive Designing

Inclusive Designing

Author: P. M. Langdon

Publisher: Springer

Published: 2014-07-08

Total Pages: 275

ISBN-13: 3319050958

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‘Inclusive Designing’ presents the proceedings of the seventh Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT '14). It represents a unique multi-disciplinary workshop for the Inclusive Design Research community where designers, computer scientists, engineers, architects, ergonomists, policymakers and user communities can exchange ideas. The research presented at CWUAAT '14 develops methods, technologies, tools and guidance that support product designers and architects to design for the widest possible population for a given range of capabilities, within a contemporary social and economic context. In the context of developing demographic changes leading to greater numbers of older people and people with disabilities, the general field of Inclusive Design Research strives to relate the capabilities of the population to the design of products. Inclusive populations of older people contain a greater variation in sensory, cognitive and physical user capabilities. These variations may be co-occurring and rapidly changing leading to a demanding design environment. Recent research developments have addressed these issues in the context of: governance and policy; daily living activities; the workplace; the built environment, Interactive Digital TV and Mobile communications. Increasingly, a need has been identified for a multidisciplinary approach that reconciles the diverse and sometimes conflicting demands of Design for Ageing and Impairment, Usability and Accessibility and Universal Access. CWUAAT provides a platform for such a need. This book is intended for researchers, postgraduates, design practitioners, clinical practitioners, and design teachers.