You've just found the most detailed guide ever written to landing a product design job. Understand what you want, build your portfolio, interview with confidence, and get the job that's right for you.
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Begin your graphic design career now, with the guidance of industry experts Becoming a Graphic and Digital Designer is a single source guide to the myriad of options available to those pursuing a graphic design career. With an emphasis on portfolio requirements and job opportunities, this guide helps both students and individuals interested in entering the design field prepare for successful careers. Coverage includes design inspiration, design genres, and design education, with discussion of the specific career options available in print, interactive, and motion design. Interviews with leading designers like Michael Bierut, Stefan Sagmeister, and Mirko Ilic give readers an insider's perspective on career trajectory and a glimpse into everyday operations and inspirations at a variety of companies and firms. Design has become a multi-platform activity that involves aesthetic, creative, and technical expertise. Becoming a Graphic and Digital Designer shows readers that the field once known as "graphic design" is now richer and more inviting than ever before. Learn how to think like a designer and approach projects systematically Discover the varied career options available within graphic design Gain insight from some of the leading designers in their fields Compile a portfolio optimized to your speciality of choice Graphic designers' work appears in magazines, advertisements, video games, movies, exhibits, computer programs, packaging, corporate materials, and more. Aspiring designers are sure to find their place in the industry, regardless of specific interests. Becoming a Graphic and Digital Designer provides a roadmap and compass for the journey, which begins today.
At last, a book that shows you how to build - design - a life you can thrive in, at any age or stage. A well-designed life means a life well-lived. Many of us are still looking for an answer to that perennial question, 'What do I want to be when I grow up? Stanford innovators Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who and where we are, our careers and our age. Designing Your Life puts forward the idea that the same design thinking responsible for amazing technology, products and spaces can be used to build towards a better life and career by a design of your own making. - '[Designing Your Life] teaches you how to change whats not working by turning ideas on their head Viv Groskop, author of How To Own The Room - 'An empowering book based on their popular class of the same name at Stanford Universitythis book will easily earn a place among career-finding classics Publishers Weekly / Produktinformation.
A hilarious debut novel that could only be described as a portrait of the designer as a young man. "Um...so what exactly is a Cheese Monkey?" Good question. But strictly off-limits. We can tell you that The Cheese Monkeys is a witty and effervescent coming-of-age novel about headless waterfowl, fake plastic babies, and the basic tenets of graphic design. It's 1957, long before computers have replaced the trained eye and skillful hand. Our narrator at State U is determined to major in Art, and after several risible false starts, he ends up by accident in a new class called "Introduction to Graphic Design." Art 127 is taught by the enigmatic Winter Sorbeck, professor and guru (think Gary Cooper crossed with Darth Vader) -- equal parts genius, seducer, and sadist. Sorbeck is a bitter yet fascinating man whose assignments hurl his charges through a gauntlet of humiliation and heartache, shame and triumph, ego-bashing and enlightenment. Along the way, friendships are made and undone, jealousies simmer, the sexual tango weaves and dips. As readers, we too are under Sorbeck's bizarre spell, spurred on by his demand: "Show me something I've never seen before and will never be able to forget-if you can do that, you can do anything." By the end of The Cheese Monkeys, the members of Art 127 will never see the world the same way again. And, thanks to Chip Kidd's insights into the secrets of graphic design, neither will you. "Not only has Chip Kidd altered the face of publishing with his revolutionary book jackets, he has also written a really good debut novel (the bastard), and the big surprise is that the edgy, postmodern graphic designer who radicalized the way we look at the front of books is a pleasing, elegant traditionalist between covers. The Cheese Monkeys is a touching throwback: The story of an innocent young man's education, it has suspense, likable and vivid characters, a romantic, pitch-perfect re-creation of late '50s behavior and slang, and an effortlessly sustained comic charm throughout (and without curdling into cuteness -- not a simple achievement). I also can't remember the last time I read what is ostensibly a 'college' novel that actually taught me something." -- Bret Easton Ellis
The Chicago Guide to Landing a Job in Academic Biology is an indispensable guide for graduate students and post-docs as they enter that domain red in tooth and claw: the job market. An academic career in the biological sciences typically demands well over a decade of technical training. So it’s ironic that when a scholar reaches the most critical stage in that career—the search for a job following graduate work—he or she receives little or no formal preparation. Instead, students are thrown into the job market with only cursory guidance on how to search for and land a position. Now there’s help. Carefully, clearly, and with a welcome sense of humor, The Chicago Guide to Landing a Job in Academic Biology leads graduate students and postdoctoral fellows through the perils and rewards of their first job search. The authors—who collectively have for decades mentored students and served on hiring committees—have honed their advice in workshops at biology meetings across the country. The resulting guide covers everything from how to pack an overnight bag without wrinkling a suit to selecting the right job to apply for in the first place. The authors have taken care to make their advice useful to all areas of academic biology—from cell biology and molecular genetics to evolution and ecology—and they give tips on how applicants can tailor their approaches to different institutions from major research universities to small private colleges. With jobs in the sciences ever more difficult to come by, The Chicago Guide to Landing a Job in Academic Biology is designed to help students and post-docs navigate the tricky terrain of an academic job search—from the first year of a graduate program to the final negotiations of a job offer.
“Ready to change your life? Jane nails it in this informative and resource-rich book that guides introverts on a clear journey to an empowered career. If a tendency toward introversion makes you feel stuck, this book offers the keys to freedom!” —Dawn Graham, PhD, LP, Career Director at The Wharton School at the University of Pennsylvania What do Elon Musk, Warren Buffet, Marissa Mayer, and Bill Gates all have in common outside of being wildly successful? They are all introverts. In today's fast-paced, unstable workplace achieving success requires speaking up, promoting oneself and one's ideas, and taking initiative. Extroverts, fearless in tooting their own horns, naturally thrive in this environment, but introverts often stumble. If you question your ability to perform and succeed in this extroverted work culture, The Introvert's Complete Career Guide is custom fit for you. In this supportive, all-inclusive handbook, Jane Finkle demonstrates how to use your introverted qualities to their best advantage, then add a sprinkling of extroverted skills to round out a forceful combination for ultimate career success. Finkle shares the keys to navigating each stage of professional development--from self-assessment and job searching, to survival in a new position and career advancement. In The Introvert's Complete Career Guide you will learn to: Build confidence by evaluating your values, personality style, interests, and achievements Write the story of your career in resume and LinkedIn formats Use social media at your own comfort level to promote your career and expand your network Express yourself clearly and confidently in network meetings, interviews, and workplace situations Build strong professional relationships with colleagues and senior leaders Overcome fears that prevent you from embracing new challenges Equally applicable to the real or virtual workplace, The Introvert's Complete Career Guide provides strategies, tools, and success stories that win you the professional respect and recognition you deserve.
What graphic design is, what designers need to know, and who becomes a designer have all evolved as the computer went from being a tool to also becoming our primary medium for communication. How jobs are advertised and how prospective candidates communicate with prospective employers have changed as well, as has the culture and context for many workplaces, requiring new approaches for how to find your first (and last) position. Through clear prose, a broad survey of contexts where designers find themselves in the present day, and interviews with designers, The AIGA Guide to Careers in Graphic and Communication Design is an invaluable resource for finding your place in this quickly changing and growing field. The book includes interviews with over 40 designers at all levels working in-house and out-of-house in studios, consultancies, or alone, including: Nicholas Blechman, The New Yorker; Rob Giampietro, Google; Njoki Gitahi, IDEO; Hilary Greenbaum, Whitney Museum; Holly Gressley, Vox Media; Cemre G�ng�r, Facebook; Natasha Jen, Pentagram; Renda Morton, The New York Times; and Alisa Wolfson, Leo Burnett Worldwide.
From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning. e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. "Like the book's predecessor (Designing Web-based Training), it deserves four stars and is a must read for anyone not selling an expensive solution. -- From Training Media Review, by Jon Aleckson, www.tmreview.com, 2007
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.