Designer Witch

Designer Witch

Author: Karin De Havin

Publisher: 9 Yards Publishing

Published: 2021-11-24

Total Pages: 168

ISBN-13:

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She’s landed the job of her dreams so why is she on the verge of tears? The fact that Avalon is hired as the junior designer for the company Magia Oscura even though she never finished fashion school might have something to do with it. Or could it be that the head merchandiser is the doppelganger for the character Miranda Presley in the movie The Devil Wears Prada. She’s just as ruthless and twice as demanding. Good thing the head designer is a sweetheart and the Twelfth Order wizards sent one of her favorite people to be her assistant or she’d be tempted to turn on her heels and head back out the door. To make matters worse, Avalon has unwittingly caught the attention of the Magia Oscura CEO who she is almost certain is a dark elf. As if trying to find out why the dark elves are in the garment business in the first place isn’t impossible enough. Can Avalon walk the tight rope of keeping her junior design job and proving she is a good spy for the Order, or will she be forced to use witch magic knowing she will be banned from her coven forever? Find out in Designer Witch, book four. The final book in the Witching World of Avalon Series by author Karin De Havin. If you enjoy New Adult witch paranormal romance stories that are filled with magic and adventure that keeps you turning the pages, then get your copy of Designer Witch today!


Fashionista Witch

Fashionista Witch

Author: Karin De Havin

Publisher: 9 Yards Publishing

Published: 2021-11-22

Total Pages: 174

ISBN-13:

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Did she just sign up for the biggest mistake of her life? Fashion School should be glamorous but why does Avalon feel like she just stepped into Hell? Having to be a spy for her coven might have something to do with it. Avalon thought she was going to ace fashion school already knowing how to sew her own clothes. When she finds out which classes she'll be taking, there's not a stitch of glam on her schedule. If she wasn’t there to help the Twelfth Order and her coven, she would walk right out the door. After all, she thought draping was what you do when you hang curtains, not a difficult skill she needs to learn to make Oscar worthy gowns. Luckily a fellow student takes her under his talented wing. Without using magic, Avalon just might make it through school and not break her coven vow. She soon realizes her teachers are the toughest she’s ever had, and one might be working for the dark elves. The talents she used to win over everyone at Woodbridge Academy have no effect. Her dream of straight A’s seems impossible without the help of conjuring spells. In fact, they are even harder on her than the other students. Does the school know the real reason why she is there? Could her class finals be the end of her too? Find out in Fashionista Witch, book three of the Witching World of Avalon Series by author Karin De Havin. If you enjoy New Adult contemporary paranormal romance stories that are filled with magic and adventure that keeps you turning the pages, then get your copy of Fashionista Witch today! Keywords: New adult contemporary paranormal romance, new adult celebrity witch, witch romance, books set in Beverly Hills, new adult witch romance, new adult contemporary fantasy series, post college fantasy, witch books, wizard books, new adult teacher series, new adult paranormal series, new adult supernatural, first job out of college, celebrity fantasy


Witches Run Amok

Witches Run Amok

Author: Shannon Carlin

Publisher: Disney Electronic Content

Published: 2024-08-13

Total Pages: 302

ISBN-13: 1368094678

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The oral history of Disney’s Hocus Pocus, one of the most beloved Halloween movies of all time. In July 1993, Disney’s Hocus Pocus, starring Bette Midler, Sarah Jessica Parker, and Kathy Najimy, did not immediately find success, with box office numbers falling far below what was envisioned. Yet somehow the Halloween movie released in the middle of the summer to little fanfare has become an enduring and widely loved classic. Nearly three decades after the film’s initial release, it’s a yearly holiday viewing tradition in households around the world, becoming a not-so-scary rite of passage for kids and their parents, many of whom grew up watching the film about the resurrected witchy trio with their own parents. Hocus Pocus is a movie that has few if any equals; it manages to span a generational divide, uniting boomers and zoomers in their nostalgic love for the boundary-pushing supernatural comedy that in some ways seemed a little too risqué for the millennial kids it was originally intended for. So how did a movie that didn’t catch an initial spark end up casting such a spell on mainstream culture? Witches Run Amok answers that question and more, using interviews from the cast and creative team behind the heartwarming Halloween staple. The book is a love letter to Hocus Pocus’s millions of devoted fans and a fascinating read for anyone who wants to understand how the Disney movie became a pop culture phenomenon.


The Ground Beneath Her Feet

The Ground Beneath Her Feet

Author: Salman Rushdie

Publisher: Vintage Canada

Published: 2011-11-02

Total Pages: 594

ISBN-13: 0307367797

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"The first great rock ’n’ roll novel in the English language." --The Times On Valentine’s Day, 1989, Vina Apsara, a famous and much-loved singer, disappears in a devastating earthquake. Her lover, the singer Ormus Cama, cannot accept that he has lost her, and so begins his eternal quest to find her and bring her back. His journey takes him across the globe and through cities pulsating with the power of rock ’n’ roll, to Bombay, London and New York. But around the star-crossed lover and his quest, the uncertain world itself is beginning to tremble and break. Cracks and tears are appearing in the very fabric of reality, and exposing the abyss beyond. And Ormus has to confront just how far he is willing to go for love. In this epic romance that stretches across whole lives, and even beyond death, Salman Rushdie's most accessible novel is also a vivid account of the intimate, flawed encounter between East and West, a remaking of the myth of Orpheus, and an exploration of the extremities of comedy, culture and desire. The Ground Beneath Her Feet is a gripping story that encapsulates the history, dreams and passions of the last half century as no other novel has done.


The Complete Plant Selection Guide for Landscape Design

The Complete Plant Selection Guide for Landscape Design

Author: Marc C. Stoecklein

Publisher: Purdue University Press

Published: 2011-03-15

Total Pages: 763

ISBN-13: 1557535469

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This book is a quick and easy-to-use reference guide for choosing plant material for landscape designs. This reference manual includes comprehensive lists with search criteria for each of the major plant groups, including trees, shrubs, groundcovers, perennials, vines, grasses, and ferns. These plant groups contain hundreds of specific species, varieties, and cultivars that are readily available in the marketplace from the major production nurseries. Landscape architects, designers, contractors, or anyone who designs with plants, can easily choose plants that will work on their site. The book is technical enough for the professional, yet simple enough to be used by the layperson. Both botanical and common names are used and an extensive amount of cultural and environmental information is presented. While many other books of this kind give only basic information such as sun/shade, height/width, there are so many as 30 specific categories for each plant group. The categories cover such important criteria as light and soil requirements, zone hardiness, height and width, pest and disease susceptibility, urban tolerance, and tolerance to salt and drought. The lists also include many criteria often overlooked such as growth rates, overall messiness, root systems, minimal fall clean up, maintenance levels, soil PH and landscape value/use, and many visual characteristics such as texture, foliage color and fall colors, bloom colors and seasons, shapes and forms, attractive bark and foliage and more. There is also a candid Pros & Cons section covering some realistic considerations for each of the plant species groups.


Macbeth

Macbeth

Author: Bernice W. Kliman

Publisher: Manchester University Press

Published: 1995

Total Pages: 180

ISBN-13: 9780719027321

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In this book, the author examines 13 major productions of Macbeth on stage and screen, inviting the reader to contemplate and compare directors' and actors' choices for what is arguably Shakespeare's most compelling play.


The Witch's Awakening

The Witch's Awakening

Author: Leigh Ann Edwards

Publisher: Tule Publishing

Published: 2021-01-12

Total Pages: 381

ISBN-13: 1953647243

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“A witch!” It’s an accusation Arianna O’Sullivan dreads as she struggles to conceal her abilities from the suspicious villagers in Colonial Massachusetts. Saved from the pillory by a handsome, chivalrous stranger, Arianna senses an inexplicable connection. When she’s given no choice but to marry the charismatic man even after discovering he’s the grandson of an infamous witch-hunter, she fears her powers won’t be restrained for much longer. Intrigued by the scarlet-haired beauty, Darius Wyndham recklessly weds her and brings her home to his settlement. Falling in love with his wife was never in the plan, and Darius grows suspicious of his new feelings. He never believed in witches, yet he certainly feels bewitched. Or could Arianna be his destiny? Arianna dares to believe she’s finally found love and safety in the arms of her new husband, but when the spirit of his first wife appears with disturbing clues to her death and long-hidden secrets from their past, Arianna is left questioning everything.


Game User Experience And Player-Centered Design

Game User Experience And Player-Centered Design

Author: Barbaros Bostan

Publisher: Springer Nature

Published: 2020-04-06

Total Pages: 490

ISBN-13: 3030376435

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This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.


The Game Designer's Playbook

The Game Designer's Playbook

Author:

Publisher: Oxford University Press

Published: 2022-07-22

Total Pages: 401

ISBN-13: 019884591X

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Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.