Lead Designer's Handbook

Lead Designer's Handbook

Author: Dale Sinclair

Publisher: Routledge

Published: 2019-08-23

Total Pages: 265

ISBN-13: 1000705242

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Despite co-ordination being the principal focus of the Lead Designer’s role, there is very little written about how to undertake these duties. What tools can the Lead Designer use to address the many complexities of developing a design as part of an iterative process? How can the Lead Designer redefine what they do using a digital world to provide profoundly different and new services? This book analyses at all of these questions, setting out how the Lead Designer can perform effectively and efficiently in the digital world, addressing clients’ new whole life project requirements and new ways of constructing and assembling buildings. Managing increasing numbers of specialists in the construction process requires experience to ensure that their contributions are properly managed and produced at the right time. This book considers this challenge. It will also consider how the Lead Designer can effectively lead and manage health and safety aspects and risks (the principal designer role in UK regulations).


The User Experience Team of One

The User Experience Team of One

Author: Leah Buley

Publisher: Rosenfeld Media

Published: 2013-07-09

Total Pages: 265

ISBN-13: 1933820896

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The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.


Handbook of Team Design

Handbook of Team Design

Author: Peter H. Jones

Publisher: McGraw-Hill Companies

Published: 1998

Total Pages: 552

ISBN-13:

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"But this book does more than draw on all the most successful approaches to team design, as applied in a broad range of real-world situations. The Handbook of Team Design also presents a new system of frameworks for applying these methods."--BOOK JACKET. "It provides you with guidelines for four separate arenas. You'll get precise procedures, checklists, charts, and workable tools for development in business and information systems, software products, user participation, and technical systems."--BOOK JACKET.


Sprint

Sprint

Author: Jake Knapp

Publisher: Simon and Schuster

Published: 2016-03-08

Total Pages: 288

ISBN-13: 1501121774

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From inside Google Ventures, a unique five-day process for solving tough problems, proven at thousands of companies in mobile, e-commerce, healthcare, finance, and more. Entrepreneurs and leaders face big questions every day: What’s the most important place to focus your effort, and how do you start? What will your idea look like in real life? How many meetings and discussions does it take before you can be sure you have the right solution? Now there’s a surefire way to answer these important questions: the Design Sprint, created at Google by Jake Knapp. This method is like fast-forwarding into the future, so you can see how customers react before you invest all the time and expense of creating your new product, service, or campaign. In a Design Sprint, you take a small team, clear your schedules for a week, and rapidly progress from problem, to prototype, to tested solution using the step-by-step five-day process in this book. A practical guide to answering critical business questions, Sprint is a book for teams of any size, from small startups to Fortune 100s, from teachers to nonprofits. It can replace the old office defaults with a smarter, more respectful, and more effective way of solving problems that brings out the best contributions of everyone on the team—and helps you spend your time on work that really matters.


Team Topologies

Team Topologies

Author: Matthew Skelton

Publisher: IT Revolution

Published: 2019-09-17

Total Pages: 210

ISBN-13: 1942788827

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Effective software teams are essential for any organization to deliver value continuously and sustainably. But how do you build the best team organization for your specific goals, culture, and needs? Team Topologies is a practical, step-by-step, adaptive model for organizational design and team interaction based on four fundamental team types and three team interaction patterns. It is a model that treats teams as the fundamental means of delivery, where team structures and communication pathways are able to evolve with technological and organizational maturity. In Team Topologies, IT consultants Matthew Skelton and Manuel Pais share secrets of successful team patterns and interactions to help readers choose and evolve the right team patterns for their organization, making sure to keep the software healthy and optimize value streams. Team Topologies is a major step forward in organizational design for software, presenting a well-defined way for teams to interact and interrelate that helps make the resulting software architecture clearer and more sustainable, turning inter-team problems into valuable signals for the self-steering organization.


Web Application Design Handbook

Web Application Design Handbook

Author: Susan Fowler

Publisher: Morgan Kaufmann

Published: 2004-06-23

Total Pages: 689

ISBN-13: 1558607528

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The standards for usability and interaction design for Web sites and software are well known. This full-color book, written by designers with a significant contribution to Web-based application design, delivers both a thorough treatment of the subject for many different kinds of applications and a quick reference for designers looking for some fast design solutions.


Medium Design

Medium Design

Author: Keller Easterling

Publisher: Verso Books

Published: 2021-01-19

Total Pages: 177

ISBN-13: 1788739345

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How to Design the World: Working Without Solutions In Medium Design everyone is a designer. But design, in this case, inverts the typical focus on object over its settings to concentrate on the medium—the matrix space between objects, events, and ideological declarations. It disrupts habitual modern approaches to the world’s intractable dilemmas—from climate cataclysm to inequality to concentrations of authoritarian power. In a series of case studies dealing with everything from automation and migration to explosive urban growth and atmospheric changes, Medium Design offers spatial tools for innovation and global decision-making to challenge the authority of more familiar legal or economic approaches. From this perspective, solutions are mistakes and ideologies are unreliable guides. Rather than the modern desire for the new, designers find more sophistication in relationships between emergent and incumbent technologies. Encouraging entanglement, medium design does not try to eliminate problems but rather to put them together in productive combinations. And in the process of reconceptualizing design, Easterling puzzles over bulletproof powers, Stanley Kubrick, ISIS recruits, literary characters, and iconic activists in the hope of outwitting political deadlocks and offering forms of activism for modulating power and temperament in organizations of all kinds.


Innovating for People

Innovating for People

Author: LUMA Institute

Publisher:

Published: 2012-07-15

Total Pages: 85

ISBN-13: 9780985750909

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This is your essential resource for innovation. It's a collection of methods for practicing Human-Centered Designthe discipline of developing solutions in the service of people.The thirty-six methods in this handbook are organized by way of three key design skills: Looking, Understanding and Making.We invite you to develop these skills in earnest and work with others to bring new and lasting value to the world.


Building Cost Planning for the Design Team

Building Cost Planning for the Design Team

Author: Jim Smith

Publisher: Routledge

Published: 2016-02-26

Total Pages: 414

ISBN-13: 1317442008

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Cost management of all building projects has become increasingly important as clients in the public and private sector demand the highest quality cost planning services with accurate budgeting and cost control. All members of the design team must integrate their activities to ensure that a high quality project is delivered on time and within budget. This book considers building cost planning and cost control from the client and the design team's perspective, where all decisions whether concerned with design, cost, quality, time, value or sustainability are taken as being interrelated. The latest Royal Institute of British Architects (RIBA) Plan of Work and the New Rules of Measurement for Early Stage Estimating and Cost Planning issued by the Royal Institution of Chartered Surveyors (RICS) have been incorporated into this new text. The book follows the building design cost planning process from the crucial inception stages and then through all the design stages to the completion of the technical design, contract documentation and the tender. It provides a template for good cost planning practice. An essential addition to this third edition is the introduction of integrated design and documentation processes captured in building Information modelling (BIM), on-line cost databases and computerised methods of cost planning. The integrated approaches are explained and provide vital information and knowledge for practitioners involved in building projects. All stakeholders involved in development and design and client teams in public and private sector policy making and implementation need to understand the new approaches to design management processes and how cost planning and design approaches are adapting to using the new technology in practice. The interactive style, using in-text and review questions makes this ideal for students and practitioners alike in property, architecture, construction economics, construction management, real estate, engineering, facilities management and project management.