Design for Outdoor Recreation takes a detailed look at all aspects of design of facilities needed by visitors to outdoor recreation destinations. The book is a comprehensive manual for planners, designers and managers of recreation taking them through the processes of design and enabling them to find the most appropriate balance between visitor needs and the capacity of the landscape. A range of different aspects are covered including car parking, information signing, hiking, waterside activities, wildlife watching and camping. This second edition incorporates new examples from overseas, including Australia, New Zealand, Japan and Eastern Europe as well as focusing on more current issues such as accessibility and the changing demands for recreational use.
This study shows how to prepare park and recreation plan that meets the need of the people. It integrates systems and site planning with state-of-the-arty exameplesexamples that highlight the recreational portentials of cities in the 1980's.
Advances in network connectivity, power consumption, and physical size create new possibilities for using interactive computing outdoors. However, moving computing outdoors can drastically change the human outdoor experience. This impact is felt in many kinds of outdoor activities such as citizen science, personal recreation, search and rescue, informal education, and others. It is also felt across outdoor settings that range from remote wilderness to crowded cities. Understanding these effects can lead to ideas, designs and systems that improve, rather than diminish, outdoor experiences. This book represents the current results emerging from recent workshops focused on HCI outdoors and held in conjunction with CHI, GROUP, UbiComp, and MobileHCI conferences. Based on feedback at those workshops, and outreach to other leaders in the field, the chapters collected were crafted to highlight methods and approaches for understanding how technologies such as handhelds, wearables, and installed standalone devices impact individuals, groups, and even communities. These findings frame new ways of thinking about HCI outdoors, explore logistical issues associated with moving computing outdoors, and probe new experiences created by involving computing in outdoor pursuits. Also important are the ways that social media has influenced preparation, experience, and reflection related to outdoor experiences. HCI Outdoors: Theory, Design, Methods and Applications is of interest to HCI researchers, HCI practitioners, and outdoor enthusiasts who want to shape future understanding and current practice related to technology in every kind of outdoor experience.
Parks and recreation systems have evolved in remarkable ways over the past two decades. No longer just playgrounds and ballfields, parks and open spaces have become recognized as essential green infrastructure with the potential to contribute to community resiliency and sustainability. To capitalize on this potential, the parks and recreation system planning process must evolve as well. In Parks and Recreation System Planning, David Barth provides a new, step-by-step approach to creating parks systems that generate greater economic, social, and environmental benefits. Barth first advocates that parks and recreation systems should no longer be regarded as isolated facilities, but as elements of an integrated public realm. Each space should be designed to generate multiple community benefits. Next, he presents a new approach for parks and recreation planning that is integrated into community-wide issues. Chapters outline each step—evaluating existing systems, implementing a carefully crafted plan, and more—necessary for creating a successful, adaptable system. Throughout the book, he describes initiatives that are creating more resilient, sustainable, and engaging parks and recreation facilities, drawing from his experience consulting in more than 100 communities across the U.S. Parks and Recreation System Planning meets the critical need to provide an up-to-date, comprehensive approach for planning parks and recreation systems across the country. This is essential reading for every parks and recreation professional, design professional, and public official who wants their community to thrive.
Recreation Facility Management, Second Edition With HKPropel Access, is the fundamental text for students and new professionals who will manage a recreational facility. It outlines essential responsibilities and prepares readers to perform the duties of a manager for various types of facilities—ranging from recreation and aquatic centers, playgrounds, and parks to fitness centers, golf courses, and sport complexes—each with its own unique set of goals and challenges. Recreation Facility Management begins by defining the characteristics and expectations of the profession. It discusses the facility design and development process, including assessing needs, planning, reading blueprints, and securing funding. Topics such as facility resource management, financial issues, and human resources are explored in depth. The text then tackles strategies for utilizing facilities in a safe and efficient manner, addressing safety and security, maintenance, and emergency preparedness and response plans. Finally, a detailed examination of the operation of common types of recreation facilities is offered alongside coverage of national industry standards and guidelines. Content updates to the second edition include a new chapter on ancillary space design with a focus on sustainability and technology updates as well as accessible design. A chapter was also added to address larger-scale recreational sport events and outdoor facilities. Recreation Facility Management also includes new enhancements to help students apply and retain important information: Learning aids, including chapter objectives, review questions, and summary elements, help to facilitate learning. Case studies provide real scenarios and related discussion questions to help students better understand the material. Sample answers to the questions are provided in the instructor guide. Industry Profile features offer real-world examples from the field. Check It Out elements call out special content to help engage readers. Online materials include learning activities as well as checklists and forms from the files of actual facility managers. Recreation Facility Management offers a practical introduction to facility design, management, and maintenance for practicing recreation professionals or future professionals. It arms readers with the knowledge and skills necessary for becoming a successful facility manager in any recreation setting. Note: A code for accessing HKPropel is included with this ebook.
Campus Recreational Sports Facilities covers the entire process of building a facility, from initial planning through design, construction, and move-in. Recreational sport directors, architects, and other experts provide construction options and share industry standards, guidelines, procedures, and more to help you navigate this complex process.