Introducing a new approach to multiagent reinforcement learning and distributed artificial intelligence, this guide shows how classical game theory can be used to compose basic learning units. This approach to creating agents has the advantage of leading to powerful, yet intuitively simple, algorithms that can be analyzed. The setup is demonstrated here in a number of different settings, with a detailed analysis of agent learning behaviors provided for each. A review of required background materials from game theory and reinforcement learning is also provided, along with an overview of related multiagent learning methods.
This book is intended as a text covering the central concepts and techniques of Competitive Markov Decision Processes. It is an attempt to present a rig orous treatment that combines two significant research topics: Stochastic Games and Markov Decision Processes, which have been studied exten sively, and at times quite independently, by mathematicians, operations researchers, engineers, and economists. Since Markov decision processes can be viewed as a special noncompeti tive case of stochastic games, we introduce the new terminology Competi tive Markov Decision Processes that emphasizes the importance of the link between these two topics and of the properties of the underlying Markov processes. The book is designed to be used either in a classroom or for self-study by a mathematically mature reader. In the Introduction (Chapter 1) we outline a number of advanced undergraduate and graduate courses for which this book could usefully serve as a text. A characteristic feature of competitive Markov decision processes - and one that inspired our long-standing interest - is that they can serve as an "orchestra" containing the "instruments" of much of modern applied (and at times even pure) mathematics. They constitute a topic where the instruments of linear algebra, applied probability, mathematical program ming, analysis, and even algebraic geometry can be "played" sometimes solo and sometimes in harmony to produce either beautifully simple or equally beautiful, but baroque, melodies, that is, theorems.
This book introduces multiagent planning under uncertainty as formalized by decentralized partially observable Markov decision processes (Dec-POMDPs). The intended audience is researchers and graduate students working in the fields of artificial intelligence related to sequential decision making: reinforcement learning, decision-theoretic planning for single agents, classical multiagent planning, decentralized control, and operations research.
Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade. The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research. Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledge representation in reinforcement learning settings.
Markov Decision Processes (MDPs) are a mathematical framework for modeling sequential decision problems under uncertainty as well as reinforcement learning problems. Written by experts in the field, this book provides a global view of current research using MDPs in artificial intelligence. It starts with an introductory presentation of the fundamental aspects of MDPs (planning in MDPs, reinforcement learning, partially observable MDPs, Markov games and the use of non-classical criteria). It then presents more advanced research trends in the field and gives some concrete examples using illustrative real life applications.
This book constitutes the proceedings of the 15th German Conference on Multiagent System Technologies, MATES 2017, held in Lepzig, Germany, in August 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 24 submissions for inclusion in the proceedings. Over these 15 years, the MATES conference series has been aiming at the promotion of and the cross-fertilization between theory and application of intelligent agents and multi-agent systems.
The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
This book is intended for academic and industrial developers, exploring and developing applications in the area of big data and machine learning, including those that are solving technology requirements, evaluation of methodology advances and algorithm demonstrations. The intent of this book is to provide awareness of algorithms used for machine learning and big data in the academic and professional community. The 17 chapters are divided into 5 sections: Theoretical Fundamentals; Big Data and Pattern Recognition; Machine Learning: Algorithms & Applications; Machine Learning's Next Frontier and Hands-On and Case Study. While it dwells on the foundations of machine learning and big data as a part of analytics, it also focuses on contemporary topics for research and development. In this regard, the book covers machine learning algorithms and their modern applications in developing automated systems. Subjects covered in detail include: Mathematical foundations of machine learning with various examples. An empirical study of supervised learning algorithms like Naïve Bayes, KNN and semi-supervised learning algorithms viz. S3VM, Graph-Based, Multiview. Precise study on unsupervised learning algorithms like GMM, K-mean clustering, Dritchlet process mixture model, X-means and Reinforcement learning algorithm with Q learning, R learning, TD learning, SARSA Learning, and so forth. Hands-on machine leaning open source tools viz. Apache Mahout, H2O. Case studies for readers to analyze the prescribed cases and present their solutions or interpretations with intrusion detection in MANETS using machine learning. Showcase on novel user-cases: Implications of Electronic Governance as well as Pragmatic Study of BD/ML technologies for agriculture, healthcare, social media, industry, banking, insurance and so on.
The book begins with a chapter on traditional methods of supervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games, and TD learning with eligibility traces. Chapter 3 discusses two player games including two player matrix games with both pure and mixed strategies. Numerous algorithms and examples are presented. Chapter 4 covers learning in multi-player games, stochastic games, and Markov games, focusing on learning multi-player grid games—two player grid games, Q-learning, and Nash Q-learning. Chapter 5 discusses differential games, including multi player differential games, actor critique structure, adaptive fuzzy control and fuzzy interference systems, the evader pursuit game, and the defending a territory games. Chapter 6 discusses new ideas on learning within robotic swarms and the innovative idea of the evolution of personality traits. • Framework for understanding a variety of methods and approaches in multi-agent machine learning. • Discusses methods of reinforcement learning such as a number of forms of multi-agent Q-learning • Applicable to research professors and graduate students studying electrical and computer engineering, computer science, and mechanical and aerospace engineering
This book is a state-of-the-art introduction into both algorithmic techniques for fixed-parameter tractability and the structural theory of parameterized complexity classes. It presents detailed proofs of recent advanced results that have not appeared in book form before and replaces the earlier publication "Parameterized Complexity" by Downey and Fellows as the definitive book on this subject. The book will interest computer scientists, mathematicians and graduate students engaged with algorithms and problem complexity.