Don’t miss the TV series, Dark Winds, based on the Leaphorn, Chee, & Manuelito novels, now on AMC and AMC+! The fifth novel in Tony Hillerman's iconic Leaphorn and Chee mystery series The corpse had been “scalped,” its palms and soles removed after death. Sergeant Jim Chee of the Navajo Tribal Police knows immediately he will have his hands full with this case, a certainty that is supported by the disturbing occurrences to follow. A mysterious nighttime plane crash, a vanishing shipment of cocaine, and a bizarre attack on a windmill only intensify Chee’s fears. A dark and very ill wind is blowing through the Southwestern desert, a gale driven by Navajo sorcery and white man’s greed. And it will sweep away everything unless Chee can somehow change the weather.
To save himself and his brother, Joelnar and his companions must find a way to release the souls imprisoned by Darkwind in the Globe of Souls. The key may lie in one of the long-forgotten cities of the Ol’Dans—the old Danarians and original inhabitants of the planet. The group forms an unlikely alliance with the Aerisens—childlike beings who dwell in Llanfayria, but whose wisdom and insights are as astute as the Ethereals. However, unbeknownst to Joelnar and his companions, a gateway between worlds was partially opened when Neerah tried to destroy the Starstone. The demon on the other side of the gateway, is intent on breaking through to Danaria, and he is seeking the power from the Globe of Souls to help him.
New York Times bestselling author Mercedes Lackey has enchanted readers since the publication of her first novel, Arrows of the Queen. Now she takes readers on another thrilling journey with the first novel in her Mage Winds series... High magic had been lost to Valdemar when he gave his life to save his kingdom from destruction by the dark sorceries. Now it falls to Elspeth Herald, heir to the throne, to take up the challenge and seek a mentor who will awaken her mage abilities.
From Sabbat events to magick ceremonies to handfastings, ritual is at the heart of Pagan worship and celebration. Whether you''re planning a simple coven initiation or an elaborate outdoor event for hundreds, "RitualCraft" can help you create and conduct meaningful rituals. Far from a recipe book of rote readings, this modern text explores rituals from many cultures and offers a step-by-step Neopagan framework for creating your own. The authors share their own ritual experiences-the best and the worst-illustrating the elements that contribute to successful ritual. "RitualCraft" covers all kinds of occasions: celebrations for families, a few people or large groups; rites of passage; Esbats and Sabbats; and personal transformation. Costumes, ethics, music, physical environment, ritual tools, safety, speech, and timing are all discussed in this all-inclusive guidebook to ritual.
Two centaras ago, at the end of the war, the Starstone was broken into three pieces. Scattered across the land, the pieces were soon forgotten, and Danaria found a relative peace. Now, one piece of the Starstone has resurfaced, and Lord Darkwind is determined to capture it, along with the one person who can direct its powers. Thrust into the search for the Starstone, Neerah and Joelnar find themselves evading not only Lord Darkwind, but also the Guardians of Starfall—religious zealots who believe that only Neerah’s death can save their world. With the advice of the mysterious Ethereals to guide her, Neerah struggles to retrieve the pieces of the Starstone and save Danaria from the darkness that threatens her world.
Centuries after the Plague, the only library on terraformed Luna had been destroyed in a horrific fire. Was the restoration of humanity’s greatness lost? Charles Fasail, raised a scholar but orphaned by the Great Burn and enslaved as a dock worker in an illiterate culture, has now come into possession of the most powerful weapon on Luna and it seems like nearly everyone wants him dead. Facing the ugly truth that his dream of rebuilding his homeland might be a lost cause, Charles finds himself with great power and no goal to give his life meaning. Reaching out to one of his only friends, they realize that perhaps there still exists a library they could use to restore literacy to Luna, off in the abandoned L5 colonies in space. Charles has the only spaceship left on the forested world, the only way to reach those books, but that just might increase the number of people who wanted him and the ship destroyed! The High Quest is the second book of the Lunar Alpine trilogy. Henry Melton has been crafting the Project history line since the 70s, building an alternate history of mankind that stretches from the current day to a new destiny among the stars.
In The Mage Winds trilogy, which began with the best-selling novel, Winds of Fate, author Mercedes Lackey continues the epic that started with her first published book, Arrows of the Queen introduced readers to the remarkable land of Valdemar, the kingdom protected by its Heralds--men and women gifted with extraordinary mind powers--aided and served by their mysterious Companions--horselike beings who know the many secrets of Valdemar's magical heritage. None but the Companions remember the long-ago age when high magic was lost to Valdemar as the last Herald-Mage gave his life to protect his kingdom from destruction by dark sorceries. But now the protective barrier set so long ago over Valdemar is crumbling, and with the realm imperiled by the dark magic of Ancar of Hardorn, Princess Elspeth, Herald and heir to the throne, has gone on a desperate quest in search of a mentor who can teach her to wield her fledgling mage-powers and help her to defend her threatened kingdom.
Book Three of The Mage Winds trilogy. No longer the willful novice of Winds of Fate, Princess Herald Elspeth has completed her magical training. She returns to her homeland with her beloved partner Darkwind. Will they be strong enough to confront the magical evil that is threatening their land?
Fifteen years ago, Mercedes Lackey put pen to paper to write Arrows Of The Queen, her first novel about Valdemar, a fantasy kingdom replete with magical races and magical creatures, enemies and allies both sorcerous and mundane. This ancient land of mystery is unique even among fantasy realms, for it is protected by an elite corps -- the Heralds. These men and women gifted with extraordinary mind powers are Chosen by, and bonded with, wondrous horselike beings known as Companions. Brought by their Companions from the length and breadth of Valdemar to Haven, Valdemar's capital city, they are trained in a special school, the Collegium, and devote their lives to protecting king and kingdom. Mindspeakers, FarSeers, FarSpeakers, Firestarters, ForeSeers -- their individual talents are as varied as their backgrounds. There are even those who can channel the magical nodes in the earth itself to use for their own purposes. Garbed in their uniforms of white leather, they patrol their territory, dispensing justice and keeping the peace. They are emissaries, spies, diplomats, scouts, warriors, judges, and counselors. With eighteen novels published, and millions of copies in print, Mercedes Lackey's Valdemar series has won the hearts of countless readers. In response to overwhelming demand on the part of her many fans, veteran editors John Helfers and Denise Little now present The Valdemar Companion. With the help and guidance of Mercedes Lackey, Helfers and Little have compiled a reader's guide to Mercedes Lackey's best-selling world of Valdemar. Included in this comprehensive work is an all-original Mercedes Lackey Valdemar novella, as well as an essay by Lackey about Valdemar, and extensive interviews with the author and her publisher. With an overview of the history of Valdemar, detailed essays on the various races and kingdoms, a substantial concordance containing entries on every major character, device and setting, and including articles on the magical races and creatures, a chapter on the diverse Valdemar fan clubs, and a section devoted to the songs of Valdemar, along with beautifully detailed maps, The Valdemar Companion is everything any Valdemar fan could wish for.
Centuries after the Plague, detailed in Humanicide, humanity lives on... Charles Fasail was born to be a student on the island nation of Alp, a colony of scholars on an illiterate world—the terraformed Luna. For seven years he survived as an indentured dockworker after his home was destroyed in a cataclysmic firestorm. Earning his way out of servitude and joining a wagon train into the interior lands to find a place of his own should have been his bright, new beginning. All that was lost to an attack by the forest dwelling Kimmer and the betrayal by his older brother. It left him on a solitary path, struggling to be the Alpine scholar he was born to be. He had to wander a fascinating world similar to Far Earth in the sky above, but shaped by the lighter gravity, the 48-hour days, and the oxygen-rich atmosphere created by its transformation. All he had was his early training and, hidden in his backpack, his father’s impulse gun, a relic from the ancient days of lost technology. Alpine Duty is the first book of the Lunar Alpine trilogy. Henry Melton has been crafting the Project history line since the 70s, building an alternate history of mankind that stretches from the current day to a new destiny among the stars.