Dark Revelations - The Role Playing Game - Monster Manual

Dark Revelations - The Role Playing Game - Monster Manual

Author: Chris Constantin

Publisher: Chris Constantin

Published: 2014-12-07

Total Pages: 355

ISBN-13: 0994005539

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Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.


Dark Revelations - The Role Playing Game - The Book of Progress

Dark Revelations - The Role Playing Game - The Book of Progress

Author: C.N. Constantin

Publisher: Chris Constantin

Published: 2015-12-05

Total Pages: 121

ISBN-13: 0994005555

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Machines played a part long before and after the Times of Revelations. · Comprehensive Mechanical life form rules for d20, including new body frames and the opportunity to play a plush robot! · Random plot hook generated by text message! · The mysterious Kilgorean finally revealed. · The Cybercult fleshed out ...er metalled out for all to see. · The Elysium Corporation secrets. · Crafting rules refined. · Weaponboards defined. · and much, much more.


Dark Revelations - The Role Playing Game - The Book of Arrogance

Dark Revelations - The Role Playing Game - The Book of Arrogance

Author: C.N. Constantin

Publisher: Chris Constantin

Published:

Total Pages: 165

ISBN-13: 0994005547

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Dark Revelations - the Role Playing Game is proud to present a unique and progressive new set of psychic rules. The all new Psychic Class, with new rules for psychic powers that is completely different than those for standard d20 3.5 SRD/OGL, yet familiar enough to play with ease. · In this new Psychic Class, you will get 4 new paths. The Eruptor, master of elemental damage and going a bit crazy when out of power. The Mentalist, your classic mind controller that can rip minds asunder. The Psycho-Warrior, a melee and front line psychic fighter and true weapons specialist. And, The Rocker! Who needs magical bards? We got psychic rock and rollers. · Use familiar psychic power tropes like empathy, pyrokinesis or telepathy, or fire laser beams of death using Photokinesis. Plus many new powers in organized power sets. · New and crazy races. You’ll find nothing ordinary here as we let you play from level 1 as Dragons and Cats…yes intelligent house cats. Also Minotaurs. Not as cursed creatures, but heroic hair metal rockers from a far off dimension. Plus our own creations of the Harvesters and Stumpies. One is a master psychic from seedling, while the other is tough and bit rough around the bark. And, yes both are plants. · Woowear, equipment to enhance all those new psychic powers you have. · Psi-tats, get some psychic tattoos to gain additional power. · The Sandbox of Ed-Town. Where rock and roll, and other psychically enhanced individuals have taken over. Meet folks like Axle Thunderpipes, the Devilish Dangerous Dr. D. and many others.


Identity and Collaboration in World of Warcraft

Identity and Collaboration in World of Warcraft

Author: Phillip Michael Alexander

Publisher: Parlor Press LLC

Published: 2018-03-25

Total Pages: 128

ISBN-13: 1602356254

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Electracy and Transmedia Studies | Series Editors: Jan Rune Holmevik and Cynthia Haynes. IDENTITY AND COLLABORATION IN WORLD OF WARCRAFT tells the story of what happens when a Cherokee gamer, using a storyteller’s perspective and a methodology built from equal parts Indigenous tradition and current academic field knowledge, spends a year in what was at-the-time the largest online video game in the world. Following from work by James Paul Gee and Bonnie Nardi, Phillip Michael Alexander ventured forth into the game world to see what someone who was a gamer long before he was an academic might see in this same fascinating virtual space. In working with, playing with, and sharing the stories of a ten-person “raid” group—players performing at the highest level within the game—he set out to determine how those gamers most invested in success built identities and communities. The resulting work is a reader-friendly, theory-informed, virtual-boots-on-the-virtual-ground look at how gamers craft in-game identities, find like-minded gamers to form group identities, then organize to do staggering amounts of work in a virtual world. For anyone who ever wondered what the appeal of World of Warcraft is, Phillip Michael Alexander illustrates how some of the most active, most engaged, and most talented players spend their time in that virtual world.


The Oxford Handbook of the Bible and American Popular Culture

The Oxford Handbook of the Bible and American Popular Culture

Author: Dan W. Clanton, Jr.

Publisher: Oxford University Press

Published: 2020-11-24

Total Pages: 615

ISBN-13: 0190077476

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The study of the reciprocal relationship between the Bible and popular culture has blossomed in the past few decades, and the time seems ripe for a broadly-conceived work that assesses the current state of the field, offers examples of work in that field, and suggests future directions for further study. This Handbook includes a wide range of topics organized under several broad themes, including biblical characters (such as Adam, Eve, David and Jesus) and themes (like Creation, Hell, and Apocalyptic) in popular culture; the Bible in popular cultural genres (for example, film, comics, and Jazz); and "lived" examples (such as museums and theme parks). The Handbook concludes with a section taking stock of methodologies and the impact of the field on teaching and publishing. The Oxford Handbook of the Bible and American Popular Culture represents a major contribution to the field by some of its leading practitioners, and will be a key resource for the future development of the study of both the Bible and its role in American popular culture.


Fire Emblem Fates: Revelation - Strategy Guide

Fire Emblem Fates: Revelation - Strategy Guide

Author: GamerGuides.com

Publisher: Gamer Guides

Published: 2016-05-30

Total Pages: 425

ISBN-13: 1631022938

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You are the Avatar, born into the Hoshido royal family but raised by the Nohr royal family. With the two families on the brink of war, you must choose whether to follow your destiny tied to your birthplace or the fate bound to the kingdom which raised you. Birthright charts the path of the Hoshido family and their defense against the Nohr. But ultimately the choice is yours. Our guide will include the following: - Complete coverage of the main story. - All side quests uncovered. - Gameplay details and tactics on how to get the best from your game. - Details on features new to the Fire Emblem series. - Skills, monsters, Promotions and Reclassing explained and much, much more!


Tower of the Stargazer

Tower of the Stargazer

Author: Lamentations of the Flame Princess

Publisher: Lamentations of the Flame Princess

Published: 2017-07

Total Pages:

ISBN-13: 9789525904796

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Legend tells of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was his hubris and defiance that even when smote with the power of storm and fire, the wizard laughed. He feared not retribution from man nor God, for he drew his knowledge from something greater. Something darker. Something outside. The legend of this wizard grew, first whispered by men in fear, and later in awe. But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back. And now youre going to walk right through this wizards front door. An adventure for beginning characters, players, and Referees, for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.