Critical Entertainments

Critical Entertainments

Author: Charles Rosen

Publisher: Harvard University Press

Published: 2000

Total Pages: 338

ISBN-13: 0674006844

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This collection of essays by gifted musician and writer Rosen covers a broad range of musical forms, historical periods, and issues. They court controversy and offer enlightenment on subjects as diverse as music dictionaries and the aesthetics of stage fright.


Global Entertainment Media: A Critical Introduction

Global Entertainment Media: A Critical Introduction

Author: Lee Artz

Publisher: John Wiley & Sons

Published: 2015-02-02

Total Pages: 279

ISBN-13: 1118955455

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Balancing provocative criticism with clear explanations of complex ideas, this student-friendly introduction investigates the crucial role global entertainment media has played in the emergence of transitional capitalism. Examines the influence of global entertainment media on the emergence of transnational capitalism, providing a framework for explaining and understanding world culture as part of changing class relations and media practices Uses action adventure movies to demonstrate the complex relationship between international media political economy, entertainment content, global culture, and cultural hegemony Draws on examples of public and community media in Venezuela and Latin America to illustrate the relations between government policies, media structures, public access to media, and media content Engagingly written with crisp and controversial commentary to both inform and entertain readers Includes student-friendly features such as fully-integrated call out boxes with definitions of terms and concepts, and lists and summaries of transnational entertainment media


Global Entertainment Media: A Critical Introduction

Global Entertainment Media: A Critical Introduction

Author: Lee Artz

Publisher: John Wiley & Sons

Published: 2015-04-20

Total Pages: 288

ISBN-13: 1118955447

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Balancing provocative criticism with clear explanations of complex ideas, this student-friendly introduction investigates the crucial role global entertainment media has played in the emergence of transitional capitalism. Examines the influence of global entertainment media on the emergence of transnational capitalism, providing a framework for explaining and understanding world culture as part of changing class relations and media practices Uses action adventure movies to demonstrate the complex relationship between international media political economy, entertainment content, global culture, and cultural hegemony Draws on examples of public and community media in Venezuela and Latin America to illustrate the relations between government policies, media structures, public access to media, and media content Engagingly written with crisp and controversial commentary to both inform and entertain readers Includes student-friendly features such as fully-integrated call out boxes with definitions of terms and concepts, and lists and summaries of transnational entertainment media


Critical Play

Critical Play

Author: Mary Flanagan

Publisher: MIT Press

Published: 2013-02-08

Total Pages: 363

ISBN-13: 0262518651

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An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.


A World of Popular Entertainments

A World of Popular Entertainments

Author: Gillian Arrighi

Publisher: Cambridge Scholars Publishing

Published: 2012-03-15

Total Pages: 295

ISBN-13: 1443838047

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This groundbreaking volume of critical essays about popular entertainments brings together the work of eighteen established, emerging, and independent scholars with backgrounds in Archives, Theatre and Performance, Music, and Historical Studies, currently working across five continents. The first of its kind to examine popular entertainments from a global and multi-disciplinary perspective, this collection examines a broad cross-section of historical and contemporary popular entertainment forms from Australia, England, Japan, North America, and South Africa, and considers their social, cultural and political significance. Despite the vibrant, complex, and ubiquitous nature of popular entertainments, the field has suffered from a lack of sustained academic attention. Nevertheless, popular entertainments have a global reach and a transnational significance at odds with the fact that the meaning and definition of both ‘popular’ and ‘entertainment’ remain widely contested. Since the late-nineteenth century, class-based prejudices in Western culture have championed the superiority of art and literature over the dubious and fleeting pleasures of ‘entertainment.’ Similarly, the term ‘popular’ has carried pejorative connotations, indicating something common and outside the conventional and highbrow productions of the purpose-built theatre house or concert hall. Irrespective of whether ‘popular’ is code for a cultural product with a folk origin, or a term indicating the mass appeal of a cultural product, this volume’s re-assessment of popular entertainments from a global perspective is timely. The performance research embodied in this volume was first discussed at A World of Popular Entertainments International Conference (University of Newcastle, Australia, 2009) in response to a multi-disciplinary call for scholars to explore a variety of topics relevant to the study of popular entertainments.


Studies in Entertainment

Studies in Entertainment

Author: Tania Modleski

Publisher: Indiana University Press

Published: 1986

Total Pages: 248

ISBN-13: 9780253355669

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"This is an important book for all students of literature and history." -- American Studies International ..". thoughtful and provocative.... the essays... grant complexity and contradiction to mass culture, while interrogating its objects from positions that -- explicitly or implicitly -- derive from the left and from feminism." -- The Independent These innovative and politically engaged essays reflect the paradox inherent in taking a critical approach to mass culture. The contributors, in many cases pioneers in their particular area of inquiry, include: Tania Modleski, Raymond Williams (interviewed here by Stephen Heath and Gillian Skirrow), Bernard Gendron, Rick Altman, Margaret Morse, Patricia Mellencamp, Judith Williamson, Jean Franco, Kaja Silverman, Dana Polan, and Andreas Huyssen.


A World of Popular Entertainments

A World of Popular Entertainments

Author: Gillian Arrighi

Publisher: Cambridge Scholars Publishing

Published: 2012

Total Pages: 0

ISBN-13: 9781443837309

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"Despite the vibrant, complex, and ubiquitous nature of popular entertainments, the field has suffered from a lack of sustained academic attention. Nevertheless, popular entertainments have a global reach and a transnational significance at odds with the fact that the meaning and definition of both 'popular' and 'entertainment' remain widely contested. Since the late-nineteenth century, class-based prejudices in Western culture have championed the superiority of art and literature over the dubious and fleeting pleasures of 'entertainment.' Similarly, the term 'popular' has carried pejorative connotations, indicating something common and outside the conventional and highbrow productions of the purpose-built theatre house or concert hall"--Publisher.


The Critical Few

The Critical Few

Author: Jon Katzenbach

Publisher: Berrett-Koehler Publishers

Published: 2019-01-16

Total Pages: 209

ISBN-13: 1523098732

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In a global survey by the Katzenbach Center, 80 percent of respondents believed that their organization must evolve to succeed. But a full quarter of them reported that a change effort at their organization had resulted in no visible results. Why? The fate of any change effort depends on whether and how leaders engage their culture: the self-sustaining patterns of behaving, feeling, thinking, and believing that determine how things are done in an organization. Culture is implicit rather than explicit, emotional rather than rational—that's what makes it so hard to work with, but that's also what makes it so powerful. For the first time, this book lays out the Katzenbach Center's proven methodology for identifying your culture's three most critical elements: traits, characteristics that are at the heart of people's emotional connection to what they do; keystone behaviors, actions that would lead your company to succeed if they were replicated at a greater scale; and authentic informal leaders, people who have a high degree of “emotional intuition” or social connectedness. By leveraging these critical few elements, you can tap into a source of catalytic change within your organization. People will make an emotional, not just a rational, commitment to new initiatives. You will elicit enthusiasm and creativity and build the kind of powerful company that people recognize for its innate value and effectiveness.


Entertainment Engineering

Entertainment Engineering

Author: John W. Wesner

Publisher: Lulu.com

Published: 2013

Total Pages: 216

ISBN-13: 1304351831

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Engineering lies behind almost every type of entertainment, from the press that printed this book, through special effects in many movies, to the creation of ""rides"" based upon flight simulators and industrial robots.


Twentieth-Century Music in the West

Twentieth-Century Music in the West

Author: Tom Perchard

Publisher: Cambridge University Press

Published: 2022-10-06

Total Pages: 495

ISBN-13: 1108481981

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"Introduction Steve Reich pitched up in San Francisco in September 1961. He was a young musician, one who had been taken by the early-century work of the Hungarian composer and folklorist Béla Bartók, and he had journeyed west from New York in the hope of studying with Leon Kirchner, a composer in the rough-lyric Bartók tradition who'd been teaching at Mills College. But Kirchner had just left for Harvard, so Reich ended up working at Mills under Luciano Berio. Over the course of the previous decade, Berio had become identified as a figurehead of the European post-war avant-garde: his ultramodern serialist work was quite a different proposition to Kirchner's own"--