A book of fun and engaging role play activities for use in ESL and EFL classrooms. The role plays cover a wide variety of topics and are designed to maximize student engagement and English language production.
This title provides a meaningful account of what creativity really means in the context of children's learning in the primary school, and describes in practical terms what teachers can do to foster it.
Learn how to use role-plays to bring history and literature to life! When students take on the roles of historical or literary figures, they develop a greater understanding of characters’ identities and motivations, and are able to more deeply explore and reflect upon key issues and themes. In this new book from award-winning teacher David Sherrin, you’ll find out how this lively instructional format will make teaching a more immersive, interactive, and memorable experience for your middle school and high school students. The book includes: A clear how-to guide to get the most out of role-playing in your class; Ready-made units and lessons to get you started right away, complete with sample scripts, scaffolding worksheets, and assessment rubrics; Templates and step-by-step instructions to help you design your own role-plays. The pre-made units, which Sherrin spent years refining in his classroom, cover historical topics such as the rise of Nazi Germany and the Spanish conquest of the Aztecs. You’ll also find fun and interactive role-plays based on literary works like The Pearl and Fences. These lessons will help students at all ability levels to become better communicators, problem-solvers, and creative thinkers.
"Transforming Education for the 21st Century - Innovative Teaching Approaches" explores cutting-edge methods and strategies to revolutionize teaching in today's dynamic educational landscape. This comprehensive guide offers educators insights into incorporating innovative techniques, such as project-based learning, flipped classrooms, and personalized instruction, to engage and empower students for success in the digital age. With practical tips, case studies, and actionable advice, this book equips teachers with the tools they need to create enriching learning experiences that prepare students to thrive in an ever-evolving world. It's a must-read for educators seeking to reimagine education and inspire lifelong learning.
Offering teachers a dynamic and different perspective on mathematics, this book enables them to see and teach in creative ways that will develop their pupil's mathematical thinking potential.
People who don’t know theatre may think the only creative artist in the field is the playwright--with actors, directors, and designers mere “interpreters” of the dramatist’s vision. Historically, however, creative mastery and power have passed through different hands. Sometimes, the playwright did the staging. In other periods, leading actors demanded plays be changed to fatten their roles. The late 19th and 20th centuries saw “the rise of the director,” in which director and playwright struggled for creative dominance. But no matter where the balance of power rested, good theatre artists of all kinds have created powerful experiences for their audience. The purpose of this volume is to bridge the interdisciplinary abyss between the study of creativity in theatre/drama and in other fields. Sharing theories, research findings, and pedagogical practices, the authors and I hope to stimulate discussion among creativity and theatre scholar/teachers, as well as multidisciplinary research. Theatre educators know from experience that performance classes enhance student creativity. This volume is the first to bring together perspectives from multiple disciplines on how drama pedagogy facilitates learning creativity. Drawing on current findings in cognitive science, as well as drama teachers’ lived experience, the contributors analyze how acting techniques train the imagination, allow students to explore alternate identities, and discover the confidence to take risks. The goal is to stimulate further multidisciplinary investigation of theatre education and creativity, with the intention of benefitting both fields.
Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.