Cowstails and Cobras II is a rewrite of Karl Rohnke's classic guide to games, initiative problems, and adventure activities. It contains much-and-more of what made up the original standard in Adventure Education, including sample curricula and leadership/debriefing skills.
The most comprehensive and thoroughly researched text available on this topic, Handbook of Group Counseling and Psychotherapy, Second Edition underscores the notion that group work is improved through increased collaboration between researchers and practitioners. Edited by renowned leaders in the field, this thoroughly updated and revised Second Edition explores current literature and research and offers suggestions for practice in psycho-educational, counseling, and therapy groups. The Handbook is divided into five main sections: current and historical perspectives, best practices, multicultural and diverse groups, groups in special settings, and an introduction to special topics.
Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities. QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector. There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs. Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources.
This book offers a comprehensive picture of community-based learning in education and demonstrates how teachers can make learning more functional and holistic so that students can work in new situations within their complex worlds. School-specific descriptions reveal how teachers and students implemented community-based projects at different times.
Adventure Group Psychotherapy: An Experiential Approach to Treatment explores what is necessary for an experiential therapy group to function effectively, and the practical skills needed to inspire success. The authors describe how to use activities in a manner that produces the greatest opportunity for clients to reach their goals. Issues such as how to actively assess client functioning in the group, how to select the appropriate activity, how to shape an effective environment, and how to help clients process their experience are a few of the aspects examined to help clients move toward their goals. The practical skills the authors describe enable readers to immediately learn and apply their practice with groups. This book will be an important tool in any group therapy class, in practice settings to train practitioners, and for any clinician trying to expand their group work capabilities.
A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.
Outdoor Education: Methods and Strategies, Second Edition, provides all the necessary information and tools for teaching outdoor education. Future educators will learn how to create optimal learning opportunities in outdoor environments, how to design effective lessons, and how to identify and use the methods that are best for the place and the participants. These teaching methods apply to a variety of organizations, including schools, nature centers, adventure centers, camps, environmental learning centers, government agencies, and universities. Outdoor Education: Methods and Strategies, Second Edition, is divided into three parts. Part I defines what outdoor education is and details the professional expectations for an outdoor educator. It also explores theories that support outdoor education, including developmental stages, learning stages, and constructivism. Part II guides the reader to understand the backgrounds and abilities of participants, create a successful learning environment, teach effectively in a variety of settings, and design lesson plans. Part III examines the uses of physical, cognitive, and affective methods for teaching, and it includes sample lesson plans that illustrate the methods presented. These chapters help students reflect on, evaluate, and improve their lesson plans through experimentation. Presented by authors with a combined 150 years of experience in the field, the methods and strategies in this book have been tested and proven to work in a variety of outdoor settings. This second edition covers theories such as scaffolding, brain-based learning, Erik Erikson’s eight stages of development as applied to outdoor education, playful learning, and nature play as well as the use of technology in outdoor education. This text supplements theory with tools to support practical application: Easy-to-use forms for designing, implementing, and evaluating outdoor lesson plans Nine sample lesson plans offering detailed instructions and representing a variety of settings for different age groups and abilities Updated Stories From Real Life case studies that illustrate how methods are applied in the real world Explore Your World sidebars prompting students to reflect on their own experiences and goals Tips and Techniques sidebars offering brief and actionable advice for educators New Professional’s Perspective sidebars featuring insights from real practitioners about core content and topics in the book Students will also find a number of learning aids—including chapter objectives, review questions, and a glossary—to enhance knowledge retention. Outdoor Education: Methods and Strategies, Second Edition, will help aspiring educators enhance their audience’s awareness, appreciation, and knowledge of the outdoors. Ultimately, it will advance their ability to increase people’s enjoyment and understanding of the environment.