Countdown®: A Strategy Game For Project Teams

Countdown®: A Strategy Game For Project Teams

Author: Paradigm Learning

Publisher: Paradigm Learning, Inc.

Published: 2014-05-13

Total Pages: 28

ISBN-13:

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This reference is a portable guide of project management terminology, processes, behaviors and “reminders” for day-to-day use. This book is easy to use and allows for quick navigation through the standard business and project terms found in PMI’s Project Management Body of Knowledge. This guide can help you and your colleagues use the same project management language, help new team members communicate more efficiently, and provide sponsors and functional managers further insight into your projects.


Business Games For Management And Economics: Learning By Playing

Business Games For Management And Economics: Learning By Playing

Author: Leon Bazil

Publisher: World Scientific Publishing Company

Published: 2012-01-30

Total Pages: 410

ISBN-13: 9813108207

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Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.


The Trainer's Portable Mentor

The Trainer's Portable Mentor

Author: Terrence L. Gargiulo

Publisher: John Wiley & Sons

Published: 2008-06-23

Total Pages: 689

ISBN-13: 0470278412

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This highly accessible, comprehensive resource shares the passions and key lessons from an all-star cast of respected training professionals. The authors covers a range of training topics, from designing, writing, delivering, measuring, and managing training to developing business acumen. They have divided the book into five sections (Designing Training, Delivering Training, Workforce Performance and Learning, Measurement and Evaluation, and Professional Development), including over 60 articles as well as additional resources on a special Web site; helpful checklists, case studies, and assessments throughout; and an easily customizable CD. The Trainer's Portable Mentor is ideal for anyone new to the field of training and development as well as veterans looking for succinct practical nuggets they can put to use right away.


Strategic Project Management Made Simple

Strategic Project Management Made Simple

Author: Terry Schmidt

Publisher: John Wiley & Sons

Published: 2009-03-16

Total Pages: 314

ISBN-13: 047044293X

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When Fortune Magazine estimated that 70% of all strategies fail, it also noted that most of these strategies were basically sound, but could not be executed. The central premise of Strategic Project Management Made Simple is that most projects and strategies never get off the ground because of adhoc, haphazard, and obsolete methods used to turn their ideas into coherent and actionable plans. Strategic Project Management Made Simple is the first book to couple a step-by-step process with an interactive thinking tool that takes a strategic approach to designing projects and action initiatives. Strategic Project Management Made Simple builds a solid platform upon four critical questions that are vital for teams to intelligently answer in order to create their own strong, strategic foundation. These questions are: 1. What are we trying to accomplish and why? 2. How will we measure success? 3. What other conditions must exist? 4. How do we get there? This fresh approach begins with clearly understanding the what and why of a project - comprehending the bigger picture goals that are often given only lip service or cursory reviews. The second and third questions clarify success measures and identify the risky assumptions that can later cause pain if not spotted early. The how questions - what are the activities, budgets, and schedules - comes last in our four-question system. By contrast, most project approaches prematurely concentrate on the how without first adequately addressing the three other questions. These four questions guide readers into fleshing out a simple, yet sophisticated, mental workbench called "the Logical Framework" - a Systems Thinking paradigm that lays out one's own project strategy in an easily accessible, interactive 4x4 matrix. The inclusion of memorable features and concepts (four critical questions, LogFrame matrix, If-then thinking, and Implementation Equation) make this book unique.


Countdown to the Principalship

Countdown to the Principalship

Author: Tom Bellamy

Publisher: Routledge

Published: 2013-10-11

Total Pages: 249

ISBN-13: 1317923278

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This book displays tools and templates for planning, organizing, and monitoring a beginning principal's daily tasks.


Playing at the Next Level

Playing at the Next Level

Author: Ken Horowitz

Publisher: McFarland

Published: 2016-10-27

Total Pages: 311

ISBN-13: 1476625573

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Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.