Game Development with Construct 2

Game Development with Construct 2

Author: LEE STEMKOSKI

Publisher: Apress

Published: 2017-05-18

Total Pages: 248

ISBN-13: 1484227840

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Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)


Construct 3 Game Creation Tips & Techniques

Construct 3 Game Creation Tips & Techniques

Author: Chak Tin Yu

Publisher:

Published: 2020-06-06

Total Pages: 78

ISBN-13:

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CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.


Learning Construct 2

Learning Construct 2

Author: Aryadi Subagio

Publisher: Packt Publishing Ltd

Published: 2014-12-26

Total Pages: 304

ISBN-13: 1784398829

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If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.


Learning Statistics with R

Learning Statistics with R

Author: Daniel Navarro

Publisher: Lulu.com

Published: 2013-01-13

Total Pages: 617

ISBN-13: 1326189727

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"Learning Statistics with R" covers the contents of an introductory statistics class, as typically taught to undergraduate psychology students, focusing on the use of the R statistical software and adopting a light, conversational style throughout. The book discusses how to get started in R, and gives an introduction to data manipulation and writing scripts. From a statistical perspective, the book discusses descriptive statistics and graphing first, followed by chapters on probability theory, sampling and estimation, and null hypothesis testing. After introducing the theory, the book covers the analysis of contingency tables, t-tests, ANOVAs and regression. Bayesian statistics are covered at the end of the book. For more information (and the opportunity to check the book out before you buy!) visit http://ua.edu.au/ccs/teaching/lsr or http://learningstatisticswithr.com


The Book of R

The Book of R

Author: Tilman M. Davies

Publisher: No Starch Press

Published: 2016-07-16

Total Pages: 833

ISBN-13: 1593276516

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The Book of R is a comprehensive, beginner-friendly guide to R, the world’s most popular programming language for statistical analysis. Even if you have no programming experience and little more than a grounding in the basics of mathematics, you’ll find everything you need to begin using R effectively for statistical analysis. You’ll start with the basics, like how to handle data and write simple programs, before moving on to more advanced topics, like producing statistical summaries of your data and performing statistical tests and modeling. You’ll even learn how to create impressive data visualizations with R’s basic graphics tools and contributed packages, like ggplot2 and ggvis, as well as interactive 3D visualizations using the rgl package. Dozens of hands-on exercises (with downloadable solutions) take you from theory to practice, as you learn: –The fundamentals of programming in R, including how to write data frames, create functions, and use variables, statements, and loops –Statistical concepts like exploratory data analysis, probabilities, hypothesis tests, and regression modeling, and how to execute them in R –How to access R’s thousands of functions, libraries, and data sets –How to draw valid and useful conclusions from your data –How to create publication-quality graphics of your results Combining detailed explanations with real-world examples and exercises, this book will provide you with a solid understanding of both statistics and the depth of R’s functionality. Make The Book of R your doorway into the growing world of data analysis.


A Beginner's Guide to Constructing the Universe

A Beginner's Guide to Constructing the Universe

Author: Michael S. Schneider

Publisher: Harper Collins

Published: 2014-04-01

Total Pages: 523

ISBN-13: 0062043161

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Discover how mathematical sequences abound in our natural world in this definitive exploration of the geography of the cosmos You need not be a philosopher or a botanist, and certainly not a mathematician, to enjoy the bounty of the world around us. But is there some sort of order, a pattern, to the things that we see in the sky, on the ground, at the beach? In A Beginner's Guide to Constructing the Universe, Michael Schneider, an education writer and computer consultant, combines science, philosophy, art, and common sense to reaffirm what the ancients observed: that a consistent language of geometric design underpins every level of the universe, from atoms to galaxies, cucumbers to cathedrals. Schneider also discusses numerical and geometric symbolism through the ages, and concepts such as periodic renewal and resonance. This book is an education in the world and everything we can't see within it. Contains numerous b&w photos and illustrations.


A Principled Approach to Language Assessment

A Principled Approach to Language Assessment

Author: National Academies of Sciences, Engineering, and Medicine

Publisher: National Academies Press

Published: 2020-09-19

Total Pages: 113

ISBN-13: 0309675480

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The United States is formally represented around the world by approximately 14,000 Foreign Service officers and other personnel in the U.S. Department of State. Roughly one-third of them are required to be proficient in the local languages of the countries to which they are posted. To achieve this language proficiency for its staff, the State Department's Foreign Service Institute (FSI) provides intensive language instruction and assesses the proficiency of personnel before they are posted to a foreign country. The requirement for language proficiency is established in law and is incorporated in personnel decisions related to job placement, promotion, retention, and pay. A Principled Approach to Language Assessment: Considerations for the U.S. Foreign Service Institute evaluates the different approaches that exist to assess foreign language proficiency that FSI could potentially use. This report considers the key assessment approaches in the research literature that are appropriate for language testing, including, but not limited to, assessments that use task-based or performance-based approaches, adaptive online test administration, and portfolios.


GDevelop Game Creation

GDevelop Game Creation

Author: Chak Tin Yu

Publisher:

Published: 2020-06-12

Total Pages: 66

ISBN-13:

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GDevelop had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through it.Throughout this book we will simply refer to GDevelop as GD. As of the time of this writing the latest version is V5, which supports exporting to the Facebook Instant Game platform. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?


Mathematics Made Simple – 7

Mathematics Made Simple – 7

Author: A R Kumar

Publisher: Vikas Publishing House

Published:

Total Pages:

ISBN-13: 9352711149

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Mathematics Made Simple is a study material based on NCERT textbooks for Classes 6 to 8. The series is strictly based on the guidelines of the National Curriculum Framework and will help students master to solve all the varieties of questions. This is a series of comprehensive practice books designed to help students understand and apply Mathematics in an interesting manner.


New Number Fun Maths Made Easy – 7

New Number Fun Maths Made Easy – 7

Author: A R Kumar

Publisher: Vikas Publishing House

Published:

Total Pages:

ISBN-13: 9352713826

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The series is based on the NCER syllabus and follows the vision of National Curriculum Framework (NCF) 2005. The series emphasises on developing the thinking and reasoning skills among children. It connects mathematics with real-life situations. Books for Primer A, B, classes 1 and 2 are in workbook format. Enough practice has been provided so that children can master the subject.