Game Development with Construct 2

Game Development with Construct 2

Author: LEE STEMKOSKI

Publisher: Apress

Published: 2017-05-18

Total Pages: 248

ISBN-13: 1484227840

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Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)


Construct Game Development Beginner's Guide

Construct Game Development Beginner's Guide

Author: Daven Bigelow

Publisher: Packt Publishing Ltd

Published: 2012-01-01

Total Pages: 389

ISBN-13: 1849516618

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A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.


Learning Construct 2

Learning Construct 2

Author: Aryadi Subagio

Publisher: Packt Publishing Ltd

Published: 2014-12-26

Total Pages: 304

ISBN-13: 1784398829

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If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.


Construct 3 Game Creation Tips & Techniques

Construct 3 Game Creation Tips & Techniques

Author: Chak Tin Yu

Publisher:

Published: 2020-06-06

Total Pages: 78

ISBN-13:

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CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.


Mostly Codeless Game Development

Mostly Codeless Game Development

Author: Robert Ciesla

Publisher: Apress

Published: 2017-07-19

Total Pages: 233

ISBN-13: 1484229703

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Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div


HTML5 Game Development from the Ground Up with Construct 2

HTML5 Game Development from the Ground Up with Construct 2

Author: Roberto Dillon

Publisher: CRC Press

Published: 2014-03-27

Total Pages: 268

ISBN-13: 1040074189

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Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.


The Beginning of Knowledge

The Beginning of Knowledge

Author: Hans-Georg Gadamer

Publisher: Bloomsbury Publishing USA

Published: 2003-01-14

Total Pages: 149

ISBN-13: 1441160205

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This book brings together nearly all of GadamerÆs previously published but never translated essays on the Presocratics. Beginning with a hermeneutical and philological investigation of the Heraclitus fragments (1974 and 1990), he then moves on to a discussion of the Greek Atomists (1935) and the Presocratic cosmologists (1964). In the last two essays (1978 and 1994/95), Gadamer elaborates on the profound debt that modern scientific thinking owes to the Greek philosophical tradition.


HTML5 Game Development For Dummies

HTML5 Game Development For Dummies

Author: Andy Harris

Publisher: John Wiley & Sons

Published: 2013-04-08

Total Pages: 406

ISBN-13: 1118236521

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Create games with graphics that pop for the web and mobile devices! HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web. Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.


A BEGINNER’S GUIDE TO PRACTICAL MOLECULAR ENTOMOLOGY

A BEGINNER’S GUIDE TO PRACTICAL MOLECULAR ENTOMOLOGY

Author: RAMANA NARAVA

Publisher: American Academic Press

Published: 2020-12-01

Total Pages: 121

ISBN-13: 1631815040

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This laboratory manual describes laboratory procedures, equipment uses, preparation of reagents, DNA and RNA isolation, electrophoresis, blotting and hybridisation, molecular markers, PCR, DNA barcodes, sequencing methods, gene expression studies, and RNAi. Each chapter consists of an outline of the principles concerned, a schematic explanation of the procedure with elaborated protocols. The book is main geared for students who are relatively new to practical molecular entomology and therefore the emphasis is on making techniques accessible to those individuals. As the author admits, there is a degree of repetition, what this implies is that the majority of the chapters are basically complete and standard thus, there's no looking around for recipes, however in fact it conjointly pushes up the dimensions. The chapters written in this book gives the background information which can be allowed to modify at their end and design new protocols.