There were once two anteaters called Conker and Nudge. Nudge adored his big brother and wanted to do everything Conker did. Sometimes Conker liked this but sometimes he found Nudge very annoying. Then one day Conker yelled at Nudge to stop copying him. But it was lucky that Nudge paid no attention.
Plants have had symbolic as well as practical meanings and uses since the beginning of human civilisation. This vivid account introduces readers to a rich variety of British and Irish plant folklore, drawing on Roy Vickery's own unsurpassed archives collated over forty years, and a wide range of historical and contemporary literature. Unlike other books which re-use material collected in the Victorian era, this book is based on new material collected by the author, and shows that while some of the wilder superstitions have faded we still cling to the symbolic importance of plants. Putting conkers in wardrobes keeps moths away, and parsley - the Devil's plant - only germinates if sown on Good Friday. A potato in the bed helps do away with cramp and in Cornwall crawling under a bramble bush was considered a cure for blackheads. From plants that foretold births and deaths, to herbal remedies, planting and harvesting rituals, friendship bushes and festive garlands this is a book of rich and living social history and folklore.
A beautifully crafted chapter book by Michael Morpurgo. . When Stevie Rooster is mean about Nick's old dog dying, Nick throws Stevie's best conker into the pond. But Grandma says there's a better way to get back at Stevie - become Conker King of Jubilee Park. Nick must use some conkers from the tree in the old scrapyard. And in that scrapyard is a skinny, starving dog who looks just like Nick's old pet. Can Nick rescue the animal and become conker champion? A moving story about grief, redemption and the love of a family pet.
Unbored is the book every modern child needs. Brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but that also get kids standing on their own two feet. If you're a kid, you can: -- Build a tipi or an igloo -- Learn to knit -- Take stuff apart and fix it -- Find out how to be constructively critical -- Film a stop-action movie or edit your own music -- Do parkour like James Bond -- Make a little house for a mouse from lollipop sticks -- Be independent! Catch a bus solo or cook yourself lunch -- Make a fake exhaust for your bike so it sounds like you're revving up a motorcycle -- Design a board game -- Go camping (or glamping) -- Plan a road trip -- Get proactive and support the causes you care about -- Develop your taste and decorate your own room -- Make a rocket from a coke bottle -- Play farting games There are gross facts and fascinating stories, reports on what stuff is like (home schooling, working in an office...), Q&As with inspiring grown-ups, extracts from classic novels, lists of useful resources and best ever lists like the top clean rap songs, stop-motion movies or books about rebellion. Just as kids begin to disappear into their screens, here is a book that encourages them to use those tech skills to be creative, try new things and change the world. And it gets parents to join in. Unbored is fully illustrated, easy to use and appealing to young and old, girl and boy. Parents will be comforted by its anti-perfectionist spirit and humour. Kids will just think it's brilliant.
Teach Yourself - the world's leading learning brand - is relaunched in 2010 as a multi-platform experience that will keep you motivated to achieve your goals. Let our expert author guide you through this brand new edition, with personal insights, tips, energising self-tests and summaries throughout the book. Go online at www.teachyourself.com for tests, extension articles and a vibrant community of like-minded learners. And if you don't have much time, don't worry - every book gives you 1, 5 and 10-minute bites of learning to get you started. A complete compendium of traditional family activities Covers every event from boredom busters to beach games Offers plenty of cheap or free things to do Clear instructions make it suitable for you to dip in and out Teach yourself Things to Do as a Family is your comprehensive guide to a wealth of traditional family activities ideal for anyone with children aged between 5-12. If you're worried about the time they spend on the computer or the lack of exercise in their lives, this book will help you not only to combat the cry of 'I'm bored!' but will also give you traditional pastimes and fun games for every occasion. It will offer tips and games for long car journeys, suggest things to do on special days, like Hallowe'en or at Easter; things to do on a rainy day; things to do on birthdays; and plans for the long summer holidays. From such traditional hobbies as making a cat's cradle to fun family party games like Beetle Drive and consequences, it also gives lots of things like recipes to make together and even gives you guidance on how to stage a play.
Attack Strategies, Advanced Moves, and Gameplay Tips Complete Details On Over 80 Critters Map Walkthrough of All Nine Chapters The Lowdown On All Context Sensitive Buttons Exclusive Naughtiness Meter and Pub Quiz Madcap Boss Tactics Covers Multiplayer Games, Maps, and Strategies Checklist of All Cash Locations
He came, He Saw, He Conkered! -I see you! Every location, enemy, and item mapped -You're not the boss of me! Strategies to defeat all bosses -Show me the money! All cash locations revealed -Be in a class of your own! All multiplayer classes detailed -I fling poo! Learn how to properly handle all your "weapons" -Fiddle with your friends! Expert online strategies
With hundreds of books dedicated to conventional sports and activities, this encyclopedia on the weirdest and wackiest games offers a fresh and entertaining read for any audience. Weird Sports and Wacky Games around the World: From Buzkashi to Zorbing focuses on what many would consider abnormal activities from across the globe. Spanning subjects that include individual games, team sports, games for men and women, and contests involving animal competitors, there is something for every reader. Whether researching a particular country or region's traditions or wanting an interesting read for pleasure, this book offers an array of uses and benefits. Though the book focuses on games and sporting activities, the examination of these topics gives readers insight into unfamiliar places and peoples through their recreation—an essential part of the human experience that occurs in all cultures. Such activities are not only embedded in everyday life but also indelibly interconnected with social customs, war, politics, commerce, education, and national identity, making the whimsical topic of the book an appealing gateway to insightful, highly relevant information.
Full of practical ideas that can be easily implemented with minimal preparation, this book contains a wealth of games and activities for developing language with young children. Following a multi-sensory approach, the games focus on having fun and working on speech language difficulties without having to concentrate directly on speaking. The games are organised around the school year and are themed according to which sense they specifically aim to develop. Most games can be carried out with little preparation, are easily adaptable and can be differentiated according to different children's abilities. Includes: Sense of touch games; Games for proprioception; Balancing games; Listening games; Games for developing hand-eye coordination and finger-motor skills; Games for promoting oral motor skills; Games for working on individual problematic speech sounds.
Ray Cobb and the rest of the Ramblers must cross into the Gloaming and destroy the Gog's machine, which has started to spread a darkness over the land.