Proceedings of the International Conference on Information Engineering and Applications (IEA) 2012

Proceedings of the International Conference on Information Engineering and Applications (IEA) 2012

Author: Zhicai Zhong

Publisher: Springer Science & Business Media

Published: 2013-03-28

Total Pages: 865

ISBN-13: 1447148533

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Information engineering and applications is the field of study concerned with constructing information computing, intelligent systems, mathematical models, numerical solution techniques, and using computers and other electronic devices to analyze and solve natural scientific, social scientific and engineering problems. Information engineering is an important underpinning for techniques used in information and computational science and there are many unresolved problems worth studying. The Proceedings of the 2nd International Conference on Information Engineering and Applications (IEA 2012), which was held in Chongqing, China, from October 26-28, 2012, discusses the most innovative research and developments including technical challenges and social, legal, political, and economic issues. A forum for engineers and scientists in academia, industry, and government, the Proceedings of the 2nd International Conference on Information Engineering and Applications presents ideas, results, works in progress, and experience in all aspects of information engineering and applications.


Graduate Programs in the Humanities, Arts & Social Sciences 2014 (Grad 2)

Graduate Programs in the Humanities, Arts & Social Sciences 2014 (Grad 2)

Author: Peterson's

Publisher: Peterson's

Published: 2013-11-22

Total Pages: 7128

ISBN-13: 0768938589

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Peterson's Graduate Programs in the Humanities, Arts & Social Sciences 2014 contains comprehensive profiles of more than 11,000 graduate programs in disciplines such as, applied arts & design, area & cultural studies, art & art history, conflict resolution & mediation/peace studies, criminology & forensics, language & literature, psychology & counseling, religious studies, sociology, anthropology, archaeology and more. Up-to-date data, collected through Peterson's Annual Survey of Graduate and Professional Institutions, provides valuable information on degree offerings, professional accreditation, jointly offered degrees, part-time and evening/weekend programs, postbaccalaureate distance degrees, faculty, students, requirements, expenses, financial support, faculty research, and unit head and application contact information. There are helpful links to in-depth descriptions about a specific graduate program or department, faculty members and their research, and more. There are also valuable articles on financial assistance, the graduate admissions process, advice for international and minority students, and facts about accreditation, with a current list of accrediting agencies.


Computer, Intelligent Computing and Education Technology

Computer, Intelligent Computing and Education Technology

Author: Hsiang-Chuan Liu

Publisher: CRC Press

Published: 2014-03-26

Total Pages: 1488

ISBN-13: 1138024694

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This proceedings set contains selected Computer, Information and Education Technology related papers from the 2014 International Conference on Computer, Intelligent Computing and Education Technology (CICET 2014), held March 27-28, 2014 in Hong Kong. The proceedings aims to provide a platform for researchers, engineers and academics as well as industry professionals from all over the world to present their research results and development activities in Computer Science, Information Technology and Education Technology.


Transactions on Edutainment XIV

Transactions on Edutainment XIV

Author: Zhigeng Pan

Publisher: Springer

Published: 2018-03-12

Total Pages: 250

ISBN-13: 3662566893

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.