Concise Computer Mathematics

Concise Computer Mathematics

Author: Ovidiu Bagdasar

Publisher: Springer Science & Business Media

Published: 2013-10-28

Total Pages: 115

ISBN-13: 3319017519

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Adapted from a modular undergraduate course on computational mathematics, Concise Computer Mathematics delivers an easily accessible, self-contained introduction to the basic notions of mathematics necessary for a computer science degree. The text reflects the need to quickly introduce students from a variety of educational backgrounds to a number of essential mathematical concepts. The material is divided into four units: discrete mathematics (sets, relations, functions), logic (Boolean types, truth tables, proofs), linear algebra (vectors, matrices and graphics), and special topics (graph theory, number theory, basic elements of calculus). The chapters contain a brief theoretical presentation of the topic, followed by a selection of problems (which are direct applications of the theory) and additional supplementary problems (which may require a bit more work). Each chapter ends with answers or worked solutions for all of the problems.


Sets, Logic and Maths for Computing

Sets, Logic and Maths for Computing

Author: David Makinson

Publisher: Springer Science & Business Media

Published: 2012-02-27

Total Pages: 302

ISBN-13: 1447125002

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This easy-to-follow textbook introduces the mathematical language, knowledge and problem-solving skills that undergraduates need to study computing. The language is in part qualitative, with concepts such as set, relation, function and recursion/induction; but it is also partly quantitative, with principles of counting and finite probability. Entwined with both are the fundamental notions of logic and their use for representation and proof. Features: teaches finite math as a language for thinking, as much as knowledge and skills to be acquired; uses an intuitive approach with a focus on examples for all general concepts; brings out the interplay between the qualitative and the quantitative in all areas covered, particularly in the treatment of recursion and induction; balances carefully the abstract and concrete, principles and proofs, specific facts and general perspectives; includes highlight boxes that raise common queries and clear confusions; provides numerous exercises, with selected solutions.


Mathematics in Computing

Mathematics in Computing

Author: Gerard O’Regan

Publisher: Springer Nature

Published: 2020-01-10

Total Pages: 468

ISBN-13: 3030342093

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This illuminating textbook provides a concise review of the core concepts in mathematics essential to computer scientists. Emphasis is placed on the practical computing applications enabled by seemingly abstract mathematical ideas, presented within their historical context. The text spans a broad selection of key topics, ranging from the use of finite field theory to correct code and the role of number theory in cryptography, to the value of graph theory when modelling networks and the importance of formal methods for safety critical systems. This fully updated new edition has been expanded with a more comprehensive treatment of algorithms, logic, automata theory, model checking, software reliability and dependability, algebra, sequences and series, and mathematical induction. Topics and features: includes numerous pedagogical features, such as chapter-opening key topics, chapter introductions and summaries, review questions, and a glossary; describes the historical contributions of such prominent figures as Leibniz, Babbage, Boole, and von Neumann; introduces the fundamental mathematical concepts of sets, relations and functions, along with the basics of number theory, algebra, algorithms, and matrices; explores arithmetic and geometric sequences and series, mathematical induction and recursion, graph theory, computability and decidability, and automata theory; reviews the core issues of coding theory, language theory, software engineering, and software reliability, as well as formal methods and model checking; covers key topics on logic, from ancient Greek contributions to modern applications in AI, and discusses the nature of mathematical proof and theorem proving; presents a short introduction to probability and statistics, complex numbers and quaternions, and calculus. This engaging and easy-to-understand book will appeal to students of computer science wishing for an overview of the mathematics used in computing, and to mathematicians curious about how their subject is applied in the field of computer science. The book will also capture the interest of the motivated general reader.


Mathematics for Computer Science

Mathematics for Computer Science

Author: Eric Lehman

Publisher:

Published: 2017-03-08

Total Pages: 988

ISBN-13: 9789888407064

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This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.


Concise Numerical Mathematics

Concise Numerical Mathematics

Author: Robert Plato

Publisher: American Mathematical Soc.

Published: 2003

Total Pages: 476

ISBN-13: 9780821834145

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"The book is suitable as a text for a first course in numerical methods for mathematics students or students in neighboring fields, such as engineering, physics, and computer science. In general, the author assumes only a knowledge of calculus and linear algebra."--BOOK JACKET.


Mathematics for Computer Graphics

Mathematics for Computer Graphics

Author: John Vince

Publisher: Springer Science & Business Media

Published: 2005-12-19

Total Pages: 251

ISBN-13: 1846282837

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This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.


Math for Computer Applications

Math for Computer Applications

Author:

Publisher: Research & Education Assoc.

Published: 1999

Total Pages: 0

ISBN-13: 9780878913145

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REA’s Essentials provide quick and easy access to critical information in a variety of different fields, ranging from the most basic to the most advanced. As its name implies, these concise, comprehensive study guides summarize the essentials of the field covered. Essentials are helpful when preparing for exams, doing homework and will remain a lasting reference source for students, teachers, and professionals. Topics include logic, set theory, relations and functions, vectors and matrices, graph theory, counting and binomial theorem, probability, Boolean algebra, and linear programming and game theory.


Mathematics of Discrete Structures for Computer Science

Mathematics of Discrete Structures for Computer Science

Author: Gordon J. Pace

Publisher: Springer Science & Business Media

Published: 2012-09-13

Total Pages: 302

ISBN-13: 3642298400

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Mathematics plays a key role in computer science, some researchers would consider computers as nothing but the physical embodiment of mathematical systems. And whether you are designing a digital circuit, a computer program or a new programming language, you need mathematics to be able to reason about the design -- its correctness, robustness and dependability. This book covers the foundational mathematics necessary for courses in computer science. The common approach to presenting mathematical concepts and operators is to define them in terms of properties they satisfy, and then based on these definitions develop ways of computing the result of applying the operators and prove them correct. This book is mainly written for computer science students, so here the author takes a different approach: he starts by defining ways of calculating the results of applying the operators and then proves that they satisfy various properties. After justifying his underlying approach the author offers detailed chapters covering propositional logic, predicate calculus, sets, relations, discrete structures, structured types, numbers, and reasoning about programs. The book contains chapter and section summaries, detailed proofs and many end-of-section exercises -- key to the learning process. The book is suitable for undergraduate and graduate students, and although the treatment focuses on areas with frequent applications in computer science, the book is also suitable for students of mathematics and engineering.


Computer Graphics

Computer Graphics

Author: Patricia A. Egerton

Publisher: Prentice Hall

Published: 1998

Total Pages: 352

ISBN-13:

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Computer Graphics - First Mathematical Steps will help students to master basic Computer Graphics and the mathematical concepts which underlie this subject. They will be led to develop their own skills, and appreciate Computer Graphics techniques in both two and three dimensions. The presentation of the text is methodical, systematic and gently paced - everything translates into numbers and simple ideas. Sometimes students experience difficulty in understanding some of the mathematics in standard Computer Graphics books; this book can serve as a good introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical background. Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer Graphics and Visualization. It is appropriate for post-graduate conversion courses which develop expertise in Computer Graphics and CAD. It can also be used for enrichment topics for high-flying pre-college students, and for refresher/enhancement courses for computer graphics technicians.


Handbook of Mathematics and Computational Science

Handbook of Mathematics and Computational Science

Author: John W. Harris

Publisher: Springer Science & Business Media

Published: 1998-07-23

Total Pages: 1064

ISBN-13: 9780387947464

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This book gathers thousands of up-to-date equations, formulas, tables, illustrations, and explanations into one invaluable volume. It includes over a thousand pages of mathematical material as well as chapters on probability, mathematical statistics, fuzzy logic, and neural networks. It also contains computer language overviews of C, Fortran, and Pascal.