Computer Engineering for Babies

Computer Engineering for Babies

Author: Chase Roberts

Publisher:

Published: 2021-10-20

Total Pages: 0

ISBN-13: 9781735208701

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An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.


How Computers Work

How Computers Work

Author: Nancy Dickmann

Publisher: Gareth Stevens Publishing LLLP

Published: 2019-12-15

Total Pages: 32

ISBN-13: 1538252600

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Computers are everywhere. Even a smartphone is a mini computer. With digital technologies so prevalent in today's world, it's important for young learners to know how they work. This book introduces kids to the design and function of the hardware and networks that digitally connect us. Utilizing colorful infographics and simple language, this book discusses the history of the first computers, different types of computers, and the important parts that make a computer run. It makes learning about computers easy for young readers, and it will inspire your budding engineers.


Mindstorms

Mindstorms

Author: Seymour A Papert

Publisher: Basic Books

Published: 2020-10-06

Total Pages: 256

ISBN-13: 154167510X

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In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.


Never Mind the Laptops

Never Mind the Laptops

Author: Bob Johnstone

Publisher: iUniverse

Published: 2003

Total Pages: 362

ISBN-13: 0595288421

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"What we all hope for our children's education is undiminished curiosity and creativeness, and solid practical preparation for adult work. Today, there's no doubt that easy access to computers is vital for students. Bob Johnstone has brilliantly and passionately told the story of the worldwide struggle to make today's equivalent of the pencil accessible to all students." -Victor K. McElheny, author of "Watson and DNA" If every kid had a laptop computer, what would difference would it make to their learning? And to their prospects? Today, these are questions that all parents, teachers, school administrators, and politicians must ask themselves. Bob Johnstone provides a definitive answer to the conundrum of computers in the classroom. His conclusion: we owe it to our kids to educate them in the medium of their time. In this book he tells the extraordinary story of the world's first laptop school. How daring educators at an independent girls' school in Melbourne, Australia, empowered their students by making laptops mandatory. And how they solved all the obstacles to laptop learning, including teacher training. Their example spread to thousands of other schools worldwide. Especially in America, where it inspired the largest educational technology initiative in US history-the State of Maine issuing laptops to every seventh-grader in its public school system. This lively, intriguing, anecdote-rich account is based on hundreds of interviews. In it, you'll meet the visionary leaders, inspirational principals, heroic teachers, and their endlessly-surprising students who showed what computers in the classroom are really for.


The Way Things Work Kit

The Way Things Work Kit

Author: David Macaulay

Publisher:

Published: 2000

Total Pages: 65

ISBN-13: 9780751358612

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'The way things work guidebook' shows you how and why the amazing models you make actually work. Leonard and Mammoth take you through the fundamental principles. Simple explanations make you realize how incredible science really is. From levers and pulleys to pneumatics and robots. A hands-on fully interactive kit plus Pinball Science CD-ROM, a booklet, and activity cards. Construct 12 fantastic working models to bring David Macaulay's remarkable book to life.


Our Brains Are Like Computers!

Our Brains Are Like Computers!

Author: Joel Shaul

Publisher: Jessica Kingsley Publishers

Published: 2016-01-21

Total Pages: 82

ISBN-13: 1784502081

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This highly visual social skills book uses computer metaphors and visual diagrams to help children on the autism spectrum to understand how their words and actions can affect other people. Easily identifiable computing and social networking metaphors are used to explain how memories are saved in the brain, like files in computer folders, and how, just as files can be shared and downloaded on the internet, people learn about you by sharing their positive and negative impressions with each other. The author explains why certain actions may be 'liked' or 'disliked' by others, and offers guidance on appropriate and inappropriate social behavior. This book also features photocopiable worksheets to reinforce the guidance and lessons offered in the book.


Kids, Computers and You

Kids, Computers and You

Author: Thomas Carpenter

Publisher: Kingston, Ont. : Bungalo Books

Published: 1995

Total Pages: 164

ISBN-13: 9780921285380

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Whether we like it or not, computers are here to stay, and it is up to us as parents to ensure that our children are receiving a healthy introduction to the world of technology at school. Offering a commonsense approach to computer education in Canada, Kids, Computers & You allows parents to assess just what is (or isn't) going on in our classrooms and then gives advice on how we can help improve the situation. The authors offer parents with little or no knowledge of computers a comprehensive guide to the use of technology in schools as well as practical suggestions to problems such as antiquate equipment, untrained teachers, inappropriate curriculum and techno-zealots who seem intent on turning primary-grade students into programmers.


How Do Computers Follow Instructions?

How Do Computers Follow Instructions?

Author: J. T. Liso

Publisher: How Do

Published: 2019

Total Pages: 0

ISBN-13: 9781486716524

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"Come along on a science adventure to discover how computers do math so quickly, how we can communicate with computers, and so much more! This fun question and answer book has everything from facts and figures to simple diagrams and hilarious illustrations to help you learn introductory computer science terms and concepts, including programming languages, variables, inputs, outputs, loops, and more."--Provided by publisher.


Failure to Connect

Failure to Connect

Author: Jane M. Healy

Publisher: Simon and Schuster

Published: 1999-07-13

Total Pages: 337

ISBN-13: 0684865203

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In this comprehensive, practical, and unsettling look at computers in children's lives, Jane M. Healy, Ph.D., questions whether computers are really helping or harming children's development. Once a bedazzled enthusiast of educational computing but now a troubled skeptic, Dr. Healy examines the advantages and drawbacks of computer use for kids at home and school, exploring its effects on children's health, creativity, brain development, and social and emotional growth. Today, the Federal Government allocates scarce educational funding to wire every classroom to the Internet, software companies churn out "educational" computer programs even for preschoolers, and school administrators cut funding and space for books, the arts, and physical education to make room for new computer hardware. It is past the time to address these issues. Many parents and even some educators have been sold on the idea that computer literacy is as important as reading and math. Those who haven't hopped on the techno bandwagon are left wondering whether they are shortchanging their children's education or their students' futures. Few people stop to consider that computers, used incorrectly, may do far more harm than good. New technologies can be valuable educational tools when used in age-appropriate ways by properly trained teachers. But too often schools budget insufficiently for teacher training and technical support. Likewise, studies suggest that few parents know how to properly assist children's computer learning; much computer time at home may be wasted time, drawing children away from other developmentally important activities such as reading, hobbies, or creative play. Moreover, Dr. Healy finds that much so-called learning software is more "edutainment" than educational, teaching students more about impulsively pointing and clicking for some trivial goal than about how to think, to communicate, to imagine, or to solve problems. Some software, used without careful supervision, may also have the potential to interrupt a child's internal motivation to learn. Failure to Connect is the first book to link children's technology use to important new findings about stages of child development and brain maturation, which are clearly explained throughout. It illustrates, through dozens of concrete examples and guidelines, how computers can be used successfully with children of different age groups as supplements to classroom curricula, as research tools, or in family projects. Dr. Healy issues strong warnings, however, against too early computer use, recommending little or no exposure before age seven, when the brain is primed to take on more abstract challenges. She also lists resources for reliable reviews of child-oriented software, suggests questions parents should ask when their children are using computers in school, and discusses when and how to manage computer use at home. Finally, she offers a thoughtful look at the question of which skills today's children will really need for success in a technological future -- and how they may best acquire them. Based on years of research into learning and hundreds of hours of interviews and observations with school administrators, teachers, parents, and students, Failure to Connect is a timely and eye-opening examination of the central questions we must confront as technology increasingly influences the way we educate our children.


Python for Kids, 2nd Edition

Python for Kids, 2nd Edition

Author: Jason R. Briggs

Publisher: No Starch Press

Published: 2022-11-15

Total Pages: 365

ISBN-13: 1718503032

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The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi