Writing to Learn

Writing to Learn

Author: William Zinsser

Publisher: Harper Collins

Published: 2013-04-30

Total Pages: 331

ISBN-13: 0062244698

DOWNLOAD EBOOK

This is an essential book for everyone who wants to write clearly about any subject and use writing as a means of learning.


Approaches to Computer Writing Classrooms

Approaches to Computer Writing Classrooms

Author: Linda Myers

Publisher: SUNY Press

Published: 1993-08-31

Total Pages: 252

ISBN-13: 9780791415689

DOWNLOAD EBOOK

This text provides a variety of practical and theoretical approaches to computer classroom design. Pedagogical, ethical, and political issues are discussed as well as nuts-and-bolts construction, adapting teaching styles to a CAI environment, use of specific hardware and software, and speculation regarding future electronic learning environments.


STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES

STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES

Author: Alexander Varga

Publisher: Luxory

Published: 2024-09-25

Total Pages: 330

ISBN-13: 6156728198

DOWNLOAD EBOOK

In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.


32 Quick and Fun Content Area Computer Activities Grade 4

32 Quick and Fun Content Area Computer Activities Grade 4

Author: Kathy Kopp

Publisher: Shell Education

Published: 2006-02

Total Pages: 161

ISBN-13: 1425804071

DOWNLOAD EBOOK

Incite 4th grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.


Computer Key-Stroke Logging and Writing

Computer Key-Stroke Logging and Writing

Author: Kirk Sullivan

Publisher: BRILL

Published: 2021-10-25

Total Pages: 248

ISBN-13: 0080460933

DOWNLOAD EBOOK

Computer keystroke logging is an exciting development in writing research methodology that allows a document's evolution to be logged and then replayed as if the document were being written for the first time. Computer keystroke logged data allows analysis of the revisions and pauses made by authors during the writing of texts. Computer Keystroke Logging and Writing: Methods and Applications is the first book to successfully collect a group of leading computer keystroke logging researchers into a single volume and provide an invaluable introduction and overview of this dynamic area of research. This volume provides the reader unfamiliar with writing research an introduction to the field and it provides the reader unfamiliar with the technique a sound background in keystroke logging technology and an understanding of its potential in writing research.


Arthur's Computer Disaster

Arthur's Computer Disaster

Author: Marc Brown

Publisher:

Published: 2020-02

Total Pages: 36

ISBN-13: 9781951945015

DOWNLOAD EBOOK

Arthur disobeys his mother by playing his favorite game on her computer, which leads to a lesson in taking responsibility for one's actions.


Writing Successful Undergraduate Dissertations in Games Development and Computer Science

Writing Successful Undergraduate Dissertations in Games Development and Computer Science

Author: Thomas Hainey

Publisher: Taylor & Francis

Published: 2022-11-23

Total Pages: 216

ISBN-13: 100078438X

DOWNLOAD EBOOK

Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation. Drawing on the authors’ extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover: Producing literature reviews. Formulating research questions. Understanding epistemologies. Selecting methodologies and research methods. Software development life cycle methodologies. Evaluation, statistical analysis, and formulating conclusions. Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.


Infusing Technology into the Classroom: Continuous Practice Improvement

Infusing Technology into the Classroom: Continuous Practice Improvement

Author: Schifter, Catherine

Publisher: IGI Global

Published: 2008-05-31

Total Pages: 308

ISBN-13: 1599047675

DOWNLOAD EBOOK

Technology has impacted how many teachers develop methods of instruction in their classroom settings. The Continuous Practice Improvement (CPI) professional development program introduces teachers to infusing computers into the curriculum and classroom activities seamlessly. Infusing Technology into the Classroom: Continuous Practice Improvement retells compelling stories of a successful computer-related professional development program that was implemented into Kindergarten through eighth grade classrooms of a Philadelphia school. Through an analysis of the study, a theoretical model to guide technology infused professional development for teachers is discovered.