Computer Technology for Kids 4
Author:
Publisher: Rex Bookstore, Inc.
Published:
Total Pages: 140
ISBN-13: 9789712329180
DOWNLOAD EBOOKRead and Download eBook Full
Author:
Publisher: Rex Bookstore, Inc.
Published:
Total Pages: 140
ISBN-13: 9789712329180
DOWNLOAD EBOOKAuthor:
Publisher: Rex Bookstore, Inc.
Published:
Total Pages: 92
ISBN-13: 9789712332494
DOWNLOAD EBOOKAuthor: Chase Roberts
Publisher:
Published: 2021-10-20
Total Pages: 0
ISBN-13: 9781735208701
DOWNLOAD EBOOKAn introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Author: Dale Lane
Publisher: No Starch Press
Published: 2021-01-19
Total Pages: 290
ISBN-13: 1718500572
DOWNLOAD EBOOKA hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+
Author:
Publisher:
Published: 2000
Total Pages: 208
ISBN-13:
DOWNLOAD EBOOKAuthor: Blake, Sally
Publisher: IGI Global
Published: 2009-08-31
Total Pages: 294
ISBN-13: 1605667854
DOWNLOAD EBOOK"This book provides readers with valuable and authentic research on how technology relates to early childhood growth"--Provided by publisher.
Author: Sandra Gaiser
Publisher: Lulu.com
Published: 2014-02-15
Total Pages: 48
ISBN-13: 0985723114
DOWNLOAD EBOOKA 10-week summer course for the classroom or at home. Ten projects using Microsoft Office 2007 (Word, Excel, PowerPoint & Publisher) with step-by-step instructions. One day of practice included after each project. Lots of fun! Ages 7-14
Author: Grace Oakley
Publisher: Emerald Group Publishing
Published: 2018-11-01
Total Pages: 193
ISBN-13: 1787148807
DOWNLOAD EBOOKThis book examines the ways in which mobile technologies may contribute to or disrupt literacy learning in children. Also explored is the impact mobile technologies may have on literacy definitions and practices; student, parent and teacher roles and interactions; power relations in education; and social and material interactions.
Author: Gennaro Costagliola
Publisher: Springer
Published: 2017-08-02
Total Pages: 546
ISBN-13: 3319631845
DOWNLOAD EBOOKThis book constitutes the thoroughly refereed proceedings of the 8th International Conference on Computer Supported Education, CSEDU 2016, held in Rome, Italy, in April 2016. The 29 revised full papers were carefully reviewed and selected from 164 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.