Guide to Scientific Computing in C++

Guide to Scientific Computing in C++

Author: Joe Pitt-Francis

Publisher: Springer Science & Business Media

Published: 2012-02-15

Total Pages: 257

ISBN-13: 1447127366

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This easy-to-read textbook/reference presents an essential guide to object-oriented C++ programming for scientific computing. With a practical focus on learning by example, the theory is supported by numerous exercises. Features: provides a specific focus on the application of C++ to scientific computing, including parallel computing using MPI; stresses the importance of a clear programming style to minimize the introduction of errors into code; presents a practical introduction to procedural programming in C++, covering variables, flow of control, input and output, pointers, functions, and reference variables; exhibits the efficacy of classes, highlighting the main features of object-orientation; examines more advanced C++ features, such as templates and exceptions; supplies useful tips and examples throughout the text, together with chapter-ending exercises, and code available to download from Springer.


Computer Science

Computer Science

Author: Behrouz A. Forouzan

Publisher: Thomson Brooks/Cole

Published: 2004

Total Pages: 1060

ISBN-13:

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Based on the tenet that good habits are formed early, the authors consistently emphasize the principles of structured programming and software engineering. Every complete programme uses a consistent style and as programmes are analyze, styles and standards are further explained.


Programming Abstractions in C++

Programming Abstractions in C++

Author: Eric Roberts

Publisher: Prentice Hall

Published: 2014

Total Pages: 0

ISBN-13: 9780133454840

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This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts' Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early. Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time. Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way. Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more.


A Computer Science Tapestry

A Computer Science Tapestry

Author: Owen L. Astrachan

Publisher:

Published: 2000

Total Pages: 0

ISBN-13: 9780071161787

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A Computer Science Tapestry is designed for use in a first course in computer science (CS1) that uses C++ as its programming language. This book covers basic concepts in programming, program design and computer science and gives students a good introduction to the C++ language. In the second edition, Astrachan has put more emphasis on object-oriented programming by introducing a graphics library and including a new chapter on object-oriented techniques. He has also added new case studies and design tips.


Expert C Programming

Expert C Programming

Author: Peter Van der Linden

Publisher: Prentice Hall Professional

Published: 1994

Total Pages: 379

ISBN-13: 0131774298

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Software -- Programming Languages.


Computer Programming with C++

Computer Programming with C++

Author: Kunal Pimparkhede

Publisher: Cambridge University Press

Published: 2017-01-16

Total Pages: 1017

ISBN-13: 1316506800

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"Provides an in-depth explanation of the C and C++ programming languages along with the fundamentals of object oriented programming paradigm"--


Practical C++ Programming

Practical C++ Programming

Author: Steve Oualline

Publisher: "O'Reilly Media, Inc."

Published: 2002-12-13

Total Pages: 576

ISBN-13: 144936716X

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C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language.The 2nd edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this 2nd edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code.In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material.Practical C++ Programming thoroughly covers: C++ Syntax Coding standards and style Creation and use of object classes Templates Debugging and optimization Use of the C++ preprocessor File input/output Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language.


Introduction to Computer Science with C++

Introduction to Computer Science with C++

Author: Kenneth Alfred Lambert

Publisher: Course Technology

Published: 2000

Total Pages: 0

ISBN-13: 9780534368937

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This is the only C++ textbook on the market that provides complete coverage of CS1 and CS2 in one volume. This book focuses on traditional CS1 and CS2 topics, while developing object-oriented programs. The software life cycle is emphasized throughout, with numerous case studies of varying size and complexity. The first third of the book covers program design with calculation, functions, control structures, and the use of objects. Beginning in Chapter 8, the next third of the book covers user-defined classes, inheritance, polymorphism, arrays, complexity analysis, and the development of abstract data types (called ADTs). The last third of the book covers several standard ADTs - table, list, stack, queue, tree, and graph - including discussions of different implementations, applications, and the complexity of each ADT. Additional topics include recursion and advance sorting and searching techniques.