Computer Programming and Computer Systems

Computer Programming and Computer Systems

Author: Anthony Hassitt

Publisher: Academic Press

Published: 2014-05-12

Total Pages: 385

ISBN-13: 1483258416

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Computer Programming and Computer Systems imparts a "reading knowledge of computer systems. This book describes the aspects of machine-language programming, monitor systems, computer hardware, and advanced programming that every thorough programmer should be acquainted with. This text discusses the automatic electronic digital computers, symbolic language, Reverse Polish Notation, and Fortran into assembly language. The routine for reading blocked tapes, dimension statements in subroutines, general-purpose input routine, and efficient use of memory are also elaborated. This publication is intended as an introduction to modern programming practices for professional programmers, but is also valuable to research workers in science, engineering, academic, and industrial fields who are using computers.


Computer Systems

Computer Systems

Author: Randal E.. Bryant

Publisher:

Published: 2013-07-23

Total Pages: 962

ISBN-13: 9781292025841

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For Computer Systems, Computer Organization and Architecture courses in CS, EE, and ECE departments. Few students studying computer science or computer engineering will ever have the opportunity to build a computer system. On the other hand, most students will be required to use and program computers on a near daily basis. Computer Systems: A Programmer's Perspective introduces the important and enduring concepts that underlie computer systems by showing how these ideas affect the correctness, performance, and utility of application programs. The text's hands-on approach (including a comprehensive set of labs) helps students understand the under-the-hood operation of a modern computer system and prepares them for future courses in systems topics such as compilers, computer architecture, operating systems, and networking.


The Elements of Computing Systems

The Elements of Computing Systems

Author: Noam Nisan

Publisher:

Published: 2008

Total Pages: 343

ISBN-13: 0262640686

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This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.


Programming Distributed Computing Systems

Programming Distributed Computing Systems

Author: Carlos A. Varela

Publisher: MIT Press

Published: 2013-05-31

Total Pages: 291

ISBN-13: 0262313367

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An introduction to fundamental theories of concurrent computation and associated programming languages for developing distributed and mobile computing systems. Starting from the premise that understanding the foundations of concurrent programming is key to developing distributed computing systems, this book first presents the fundamental theories of concurrent computing and then introduces the programming languages that help develop distributed computing systems at a high level of abstraction. The major theories of concurrent computation—including the π-calculus, the actor model, the join calculus, and mobile ambients—are explained with a focus on how they help design and reason about distributed and mobile computing systems. The book then presents programming languages that follow the theoretical models already described, including Pict, SALSA, and JoCaml. The parallel structure of the chapters in both part one (theory) and part two (practice) enable the reader not only to compare the different theories but also to see clearly how a programming language supports a theoretical model. The book is unique in bridging the gap between the theory and the practice of programming distributed computing systems. It can be used as a textbook for graduate and advanced undergraduate students in computer science or as a reference for researchers in the area of programming technology for distributed computing. By presenting theory first, the book allows readers to focus on the essential components of concurrency, distribution, and mobility without getting bogged down in syntactic details of specific programming languages. Once the theory is understood, the practical part of implementing a system in an actual programming language becomes much easier.


Think Java

Think Java

Author: Allen B. Downey

Publisher: "O'Reilly Media, Inc."

Published: 2016-05-06

Total Pages: 251

ISBN-13: 1491929537

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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards


Computer Science

Computer Science

Author: Edward K. Blum

Publisher: Springer Science & Business Media

Published: 2011-12-02

Total Pages: 470

ISBN-13: 1461411688

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Computer Science: The Hardware, Software and Heart of It focuses on the deeper aspects of the two recognized subdivisions of Computer Science, Software and Hardware. These subdivisions are shown to be closely interrelated as a result of the stored-program concept. Computer Science: The Hardware, Software and Heart of It includes certain classical theoretical computer science topics such as Unsolvability (e.g. the halting problem) and Undecidability (e.g. Godel’s incompleteness theorem) that treat problems that exist under the Church-Turing thesis of computation. These problem topics explain inherent limits lying at the heart of software, and in effect define boundaries beyond which computer science professionals cannot go beyond. Newer topics such as Cloud Computing are also covered in this book. After a survey of traditional programming languages (e.g. Fortran and C++), a new kind of computer Programming for parallel/distributed computing is presented using the message-passing paradigm which is at the heart of large clusters of computers. This leads to descriptions of current hardware platforms for large-scale computing, such as clusters of as many as one thousand which are the new generation of supercomputers. This also leads to a consideration of future quantum computers and a possible escape from the Church-Turing thesis to a new computation paradigm. The book’s historical context is especially helpful during this, the centenary of Turing's birth. Alan Turing is widely regarded as the father of Computer Science, since many concepts in both the hardware and software of Computer Science can be traced to his pioneering research. Turing was a multi-faceted mathematician-engineer and was able to work on both concrete and abstract levels. This book shows how these two seemingly disparate aspects of Computer Science are intimately related. Further, the book treats the theoretical side of Computer Science as well, which also derives from Turing's research. Computer Science: The Hardware, Software and Heart of It is designed as a professional book for practitioners and researchers working in the related fields of Quantum Computing, Cloud Computing, Computer Networking, as well as non-scientist readers. Advanced-level and undergraduate students concentrating on computer science, engineering and mathematics will also find this book useful.


Code

Code

Author: Charles Petzold

Publisher: Microsoft Press

Published: 2022-08-02

Total Pages: 563

ISBN-13: 0137909292

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The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.


Scientific Programming and Computer Architecture

Scientific Programming and Computer Architecture

Author: Divakar Viswanath

Publisher: MIT Press

Published: 2017-07-28

Total Pages: 625

ISBN-13: 0262036290

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A variety of programming models relevant to scientists explained, with an emphasis on how programming constructs map to parts of the computer. What makes computer programs fast or slow? To answer this question, we have to get behind the abstractions of programming languages and look at how a computer really works. This book examines and explains a variety of scientific programming models (programming models relevant to scientists) with an emphasis on how programming constructs map to different parts of the computer's architecture. Two themes emerge: program speed and program modularity. Throughout this book, the premise is to "get under the hood," and the discussion is tied to specific programs. The book digs into linkers, compilers, operating systems, and computer architecture to understand how the different parts of the computer interact with programs. It begins with a review of C/C++ and explanations of how libraries, linkers, and Makefiles work. Programming models covered include Pthreads, OpenMP, MPI, TCP/IP, and CUDA.The emphasis on how computers work leads the reader into computer architecture and occasionally into the operating system kernel. The operating system studied is Linux, the preferred platform for scientific computing. Linux is also open source, which allows users to peer into its inner workings. A brief appendix provides a useful table of machines used to time programs. The book's website (https://github.com/divakarvi/bk-spca) has all the programs described in the book as well as a link to the html text.


Principles of Computer System Design

Principles of Computer System Design

Author: Jerome H. Saltzer

Publisher: Morgan Kaufmann

Published: 2009-05-21

Total Pages: 561

ISBN-13: 0080959423

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Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture.Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs.The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. - Concepts of computer system design guided by fundamental principles - Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering - Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS) - Numerous pseudocode fragments that provide concrete examples of abstract concepts - Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects


Programming Real-time Computer Systems

Programming Real-time Computer Systems

Author: James Martin

Publisher: Englewood Cliffs, N.J : Prentice-Hall

Published: 1965

Total Pages: 408

ISBN-13:

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Computer science textbook on linear programming and management of real-time computer systems - includes application and supervisory programmes. Flow charts.