Describes a method of negotiation that isolates problems, focuses on interests, creates new options, and uses objective criteria to help two parties reach an agreement.
"This book offers insight into the computer science aspect of simulation and modeling while integrating the business practices of SM. It includes current issues related to simulation, such as: Web-based simulation, virtual reality, augmented reality, and artificial intelligence, combining different methods, views, theories, and applications of simulations in one volume"--Provided by publisher.
This book focuses on negotiation processes and how negotiation modeling frameworks and information technology can support these. A modeling framework for negotiation as a purposeful complex adaptive process is presented and computer-implemented in the first three chapters. Two game-theoretic contributions use non-cooperative games in extensive form and a computer-implemented graph model for conflict resolution, respectively. Two chapters use the negotiators' joint utility distribution to provide problem structure and computer support. A chapter on cognitive support uses restructurable modeling as a framework. One chapter matches information technologies with negotiation tasks. Another develops computer support based on preference programming. Two final chapters develop a stakeholder approach to support system evaluation, and a research framework for them, respectively. Negotiation Processes: Modeling Frameworks and Information Technology will be of interest to researchers and students in the areas of negotiation, group decision/negotiation support systems and management science, as well as to practising negotiators interested in this technology.
"Copyright law and contract language are complex, even for attorneys and experts. Authors may be tempted to sign the first version of a publication contract that they receive, especially if negotiating seems complicated, intimidating, or risky. But there is a lot at stake for authors in a book deal, and it is well worth the effort to read the contract, understand its contents, and negotiate for favorable terms. To that end, Understanding and Negotiating Book Publication Contracts identifies clauses that frequently appear in publishing contracts, explains in plain language what these terms (and typical variations) mean, and presents strategies for negotiating "author-friendly" versions of these clauses. When authors have more information about copyright and publication options for their works, they are better able to make and keep their works available in the ways they want"--Publisher.
Evolution of Knowledge Science: Myth to Medicine: Intelligent Internet-Based Humanist Machines explains how to design and build the next generation of intelligent machines that solve social and environmental problems in a systematic, coherent, and optimal fashion. The book brings together principles from computer and communication sciences, electrical engineering, mathematics, physics, social sciences, and more to describe computer systems that deal with knowledge, its representation, and how to deal with knowledge centric objects. Readers will learn new tools and techniques to measure, enhance, and optimize artificial intelligence strategies for efficiently searching through vast knowledge bases, as well as how to ensure the security of information in open, easily accessible, and fast digital networks. Author Syed Ahamed joins the basic concepts from various disciplines to describe a robust and coherent knowledge sciences discipline that provides readers with tools, units, and measures to evaluate the flow of knowledge during course work or their research. He offers a unique academic and industrial perspective of the concurrent dynamic changes in computer and communication industries based upon his research. The author has experience both in industry and in teaching graduate level telecommunications and network architecture courses, particularly those dealing with applications of networks in education. - Presents a current perspective of developments in central, display, signal, and graphics processor-units as they apply to designing knowledge systems - Offers ideas and methodologies for systematically extending data and object processing in computing into other disciplines such as economics, mathematics, and management - Provides best practices and designs for engineers alongside case studies that illustrate practical implementation ideas across multiple domains
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
In this introduction to computational modelling the authors provide a concise description of computational methods, including dynamic simulation, knowledge-based models and machine learning, as a single broad class of research tools.