Computer Graphics
Author: Rockport Publishers
Publisher: North Light Books
Published: 1992
Total Pages: 168
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author: Rockport Publishers
Publisher: North Light Books
Published: 1992
Total Pages: 168
ISBN-13:
DOWNLOAD EBOOKAuthor: Isaac Victor Kerlow
Publisher: Wiley
Published: 1993-12
Total Pages: 306
ISBN-13: 9780471285571
DOWNLOAD EBOOKAuthor: Annabel Jankel
Publisher: Cambridge University Press
Published: 1984-11-15
Total Pages: 160
ISBN-13: 0521262518
DOWNLOAD EBOOKCreative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.
Author: Gabriel Gambetta
Publisher: No Starch Press
Published: 2021-05-13
Total Pages: 250
ISBN-13: 1718500769
DOWNLOAD EBOOKComputer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Author: Max Wainewright
Publisher:
Published: 2017-08
Total Pages: 42
ISBN-13: 168297166X
DOWNLOAD EBOOKThis resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!
Author: Dr. Pulasthi Gunawardhana
Publisher: Scientific Research Publishing, Inc. USA
Published: 2020-05-27
Total Pages: 102
ISBN-13: 1618969021
DOWNLOAD EBOOK“Computer graphics refers to using a computer to create or manipulate any kind of picture, image, or diagram”. The process and art of combining text and graphics and communicating an effective message in the design of logos, graphics, brochures, newsletters, posters, signs, and any other types of visual communications. The five elements of lines, shapes, mass, texture, and colour are the building blocks of design for desktop publishers. Sometimes a designer uses a line alone to divide or unite elements on a page. Lines can denote direction of movement (as in diagonal lines and arrows) or provide an anchor to hold elements on a page (such as lines at the top, bottom, or sides of a page).
Author: David Salomon
Publisher: Springer Science & Business Media
Published: 2007-03-20
Total Pages: 466
ISBN-13: 0387284524
DOWNLOAD EBOOKRequires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.
Author: Daniel B. Olfe
Publisher:
Published: 1995-01-01
Total Pages: 544
ISBN-13: 9780131595835
DOWNLOAD EBOOKAuthor: Alexey Boreskov
Publisher: CRC Press
Published: 2013-10-25
Total Pages: 576
ISBN-13: 1482215578
DOWNLOAD EBOOKComplete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic
Author: Kathryn Henderson
Publisher: MIT Press
Published: 1998-12-01
Total Pages: 258
ISBN-13: 9780262262996
DOWNLOAD EBOOKThe role of representation in the production of technoscientific knowledge has become a subject of great interest in recent years. In this book, sociologist and art critic Kathryn Henderson offers a new perspective on this topic by exploring the impact of computer graphic systems on the visual culture of engineering design. Henderson shows how designers use drawings both to organize work and knowledge and to recruit and organize resources, political support, and power. Henderson's analysis of the collective nature of knowledge in technical design work is based on her participant observation of practices in two industrial settings. In one she follows the evolution of a turbine engine package from design to production, and in the other she examines the development of an innovative surgical tool. In both cases she describes the messy realities of design practice, including the mixed use of the worlds of paper and computer graphics. One of the goals of the book is to lay a practice-informed groundwork for the creation of more usable computer tools. Henderson also explores the relationship between the historical development of engineering as a profession and the standardization of engineering knowledge, and then addresses the question: Just what is high technology, and how does its affect the extent to which people will allow their working habits to be disrupted and restructured? Finally, to help explain why visual representations are so powerful, Henderson develops the concept of "metaindexicality"—the ability of a visual representation, used interactively, to combine many diverse levels of knowledge and thus to serve as a meeting ground (and sometimes battleground) for many types of workers.