Bio Chem Creatures

Bio Chem Creatures

Author: Editors of Klutz

Publisher:

Published: 2021-01-09

Total Pages: 32

ISBN-13: 9781338702279

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Experiment with mysterious powders and slimy goo to form squishy biopolymers with cute faces!Create 6 custom gooey creatures in an aquatic terrarium. Pour neon gel that forms biopolymer blobs from the chemical reaction between sodium alginate and calcium chloride. 10 activities explore life cycles, adaptation, and traits that real animals use in the wild. Display your new friends in their very own specimen test tube habitat with custom stickers.


The Information

The Information

Author: James Gleick

Publisher: Vintage

Published: 2011-03-01

Total Pages: 398

ISBN-13: 0307379574

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From the bestselling author of the acclaimed Chaos and Genius comes a thoughtful and provocative exploration of the big ideas of the modern era: Information, communication, and information theory. Acclaimed science writer James Gleick presents an eye-opening vision of how our relationship to information has transformed the very nature of human consciousness. A fascinating intellectual journey through the history of communication and information, from the language of Africa’s talking drums to the invention of written alphabets; from the electronic transmission of code to the origins of information theory, into the new information age and the current deluge of news, tweets, images, and blogs. Along the way, Gleick profiles key innovators, including Charles Babbage, Ada Lovelace, Samuel Morse, and Claude Shannon, and reveals how our understanding of information is transforming not only how we look at the world, but how we live. A New York Times Notable Book A Los Angeles Times and Cleveland Plain Dealer Best Book of the Year Winner of the PEN/E. O. Wilson Literary Science Writing Award


Griffin Farm

Griffin Farm

Author: C. A. MacConnell

Publisher: CreateSpace

Published: 2013-12-24

Total Pages: 360

ISBN-13: 9781494231361

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"Fast-paced, dramatic, literary, and poetic, C.A. MacConnell's debut novel is a sweeping tale about raging love, murder, addictions, brain disorders, horses, rock and roll, and recovery. Chilling, honest, and undeniably real, the story shows the deeply entangled history of two families, revealing one woman's heroic fight to heal."--Publisher's description.


Ideas and Insights

Ideas and Insights

Author: Dorothy Jo Watson

Publisher:

Published: 1987

Total Pages: 264

ISBN-13:

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Intended to provide elementary school language arts teachers with new and interesting teaching activities, this book contains over 100 teacher-tested classroom activities that are based on the whole language approach to learning. Chapters discuss the following: (1) a world of language in use; (2) literature points the way (including themes and organization, literature and experience, and extended literature); (3) making sense by reading (including predictions and expectations, reading awareness and control, invitations to read, and music, drama, and reading); (4) writing for self-expression; (5) learning to write by writing; (6) writing for an audience (including developing a sense of audience, and messages, notes, and letters); (7) reading, writing, listening, and speaking across the curriculum (including language arts across the curriculum, and reading and writing newspapers); (8) kids helping other kids: the collaborative effort (including cooperative learning, and games and holiday activities); (9) home is where the start is; and (10) valuing and evaluating learners and their language. The 15-page bibliography contains sections on read-aloud books, wordless books, extending literature and reading leading to writing, predictable language, predictable life experience books for upper elementary children, sing-along books, children's magazines, and publishers of children's writing. A list of teaching activities in the book is included. (SKC)


Bringing Literacy to Life

Bringing Literacy to Life

Author: Heide Spruck Wrigley

Publisher:

Published: 1992

Total Pages: 300

ISBN-13: 9780963370204

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The result of a 2-year research study funded under the National English Literacy Demonstration Program for Adults of Limited English Proficiency, this handbook on adult English-as-a-Second-Language (ESL) literacy education represents a synthesis of ideas derived from various sources. It is meant as a resource for teachers who have some experience in teaching but are new to ESL literacy. It contains the following nine chapters: (1) "Adult ESL Literacy: State of the Art," which discusses some of the special features of adult ESL literacy; (2) "Approaches and Materials," which maintains that meaning-based approaches show the greatest promise in helping adults develop full literacy; (3) "Teaching Adult ESL Literacy in the Multilevel Classroom," which shows that group work is the most effective strategy for dealing with multilevel classrooms; (4) "Using Computer and Video Technology in Adult ESL Literacy," which discusses the pros and cons of using technology in ESL literacy teaching; (5) "Native Language Literacy," which demonstrates that using the native language of the learners is a viable approach to introducing literacy to adults who are not literate in their first language; (6) "Learner Assessment," which shows that program-based assessments are superior to standardized tests; (7) "Curriculum," which demonstrates that curriculum decisions are value decisions that mirror a program's philosophy; (8) "Staff Development and Program Issues," which holds that effective staff development should focus on the social context, adult learning, second language acquisition, literacy development, and effective teaching processes; and (9) "Curriculum Modules," which presents 10 teaching units that demonstrate meaning-based teaching. (LB) (Adjunct ERIC Clearinghouse on Literacy Education)


Challenges for Games Designers

Challenges for Games Designers

Author: Brenda Brathwaite

Publisher: Createspace Independent Publishing Platform

Published: 2008-08-21

Total Pages: 340

ISBN-13: 9781542453318

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Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.


1001 Things to Do with Your Macintosh

1001 Things to Do with Your Macintosh

Author: Mark Sawusch

Publisher:

Published: 1984

Total Pages: 260

ISBN-13: 9780830608461

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Contains Applications for Home, Business & Educational Uses as Well as Games. Includes Programs, Printouts, Flowcharts, Diagrams & Illustrations


Language Interpretation and Communication

Language Interpretation and Communication

Author: D. Gerver

Publisher: Springer Science & Business Media

Published: 2013-03-09

Total Pages: 424

ISBN-13: 1461590779

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Language Interpretation and Communication: a NATO Symposium, was a multi-disciplinary meeting held from September 26 to October 1st 1977 at the Giorgio Cini Foundation on the Isle of San Giorgio Maggiore in Venice. The Symposium explored both applied and theoretical aspects of conference interpre tation and of sign language interpretation. The Symposium was sponsored by the Scientific Affairs Division of the North Atlantic Treaty Organisation, and we would like to express our thanks to Dr. B. A. Bayrakter of the Scientific Affairs Division and to the Members of the NATO Special Programme Panel on Human Factors for their support. We would also like to thank Dr. F. Benvenutti and his colleagues at the University of Venice for their generous provision of facilities and hospitality for the opening session of the Symposium. Our thanks are also due to Dr. Ernesto Talentino and his colleagues at the Giorgio Cini Foundation who provided such excellent conference facilities and thus helped ensure the success of the meeting. Finally, we would like to express our appreciation and thanks to Becky Graham and Carol Blair for their invaluable contributions to the organization of the Symposium, to Ida Stevenson who prepared these proceedings for publication, and to Donald I. MacLeod who assisted with the final preparation of the manuscript.