Offers a glimpse into the creative process of developing cartoon characters and style. This 400 plus page phonebook-size volume includes four serialized newspaper style cartoon strips and many single panel magazine and free style cartoons. This book is useful to those interested in the process of cartooning.
Table of Contents Preface Chapter # 1: Creating Cartoon Characters Have an Idea of How the Character Will Look Draw It Don't Ignore Colors Give it a Personality – Give it a Background Get Feedback Revise Chapter # 2: Writing for Your Animation Define Your Objective Write a Storyboard Write a Script Tips to Enhance Your Story Your Characters Must Overcome Impossible Challenges – Emphasize Emotions Chapter # 3: Understanding Your Audience Knowing audiences previous knowledge You Will Know What Language to Use You Will Know What Style They Prefer You Will Understand How to Reach Them Chapter # 4: Tools You Will Need to Make Cartoons Computer Tablet Microphones Speakers Software Chapter # 5: Methods of Creating Cartoons 2D Cartoons 3D Animation Chapter # 6: Softwares to Use When Making Cartoons Maya Blender Adobe Flash Anime Studio CreaToon Chapter # 7: An Introduction to Sound Effects It Reinforces Emotions Sounds Draw Attention Create Anticipation Sounds Make Your Movie Come to Life Where to Get Sounds Chapter # 8: Recording Voices for Your Animation Choose a Room Have a Good Mic Have Recording Software Use a Pop Shield Have Headphones Stand up When Recording Put the Script on a Stable Surface Voice Must Match Lip Movements Chapter # 9: Promoting Your Cartoons Have a Website Don't Ignore Social Networking Submit to Local TV stations – Have a Stunning Trailer Ask People to Share Your Cartoon Chapter # 10: Making a Living as a Cartoon Maker Aim High Perfect Your Skills Make Demos Read and Learn Conclusion Author Bio Publisher Preface You definitely have some cartoons you enjoy watching. And you surely have thought of making such cartoons yourself. The imagination of bringing lifeless characters to life is fascinating, and so is the idea of creating worlds you can only explore in your dreams. Producing all this, however, may seem like an impossible task. You can tell that you will need to make huge investments just to get started. Fortunately, this is not the case anymore. Advancements in technology have made the process of making cartoons easy. A computer and some special softwares are all you need to get your feet in the industry. In this book, I will show you how you can make cartons without breaking the bank. You will find tips on creating characters, promotion, recording voices, and more. I'm sure you will like the book. Enjoy the reading.
A color science expert's must-have coloring guide for manga and anime artists! Author Teruko Sakurai, Japan's leading colorist, applies her expert knowledge of color to drawing effective anime and manga. Starting with the basics, Sakurai shares her secrets on how to provide your characters and scenes with the right colors to accurately express their moods and actions. This all-in-one guide allows you to become a skilled colorist in just a few easy lessons. Here are just some of the key topics presented in this all-in-one handbook: How to select the right hair and eye colors to express the personality and mood of a character The basics of color theory and how to match the color palette of a scene with the story being told Color's role in conveying emotion— and the essential colors used to capture a particular mood Hundreds of palette color combinations and swatches with CMYK and RGB percentages This book shows you how to become a skilled digital colorist just by following a few simple guidelines—and how to refine your illustrations further using professional-level digital shading and coloration techniques. With hundreds of tips and sample palettes to refer to, Anime & Manga Digital Coloring Guide is a book every manga and anime artist will want to have!
Do you remember the first movie you ever owned? It was probably a product of Castle Films. Before home video, Castle Films made every living room a screening room. For four decades the 16mm and 8mm film products of Castle Films were sold in every department store and hobby shop. Castle had big-screen movies for everybody: comedies with Abbott & Costello, The Marx Brothers, and W. C. Fields...monster movies with Frankenstein, Dracula, and the Wolfman...cartoons with Woody Woodpecker, Chilly Willy, and Mighty Mouse...westerns with Clint Eastwood, John Wayne, and James Stewart...travelogues of the world's picturesque places...newsreels of major headline stories...musicals with top singers and bandleaders. Collectors have always wanted a reference book detailing the total output of Castle Films. Here it is. Castle Films: A Hobbyist's Guide is a complete filmography of every title printed between 1937 and 1977. For handy reference, there are separate indexes by title, subject, and serial number, a listing of Castle's color film releases, and a special section "decoding" Castle's various pseudonym titles and disclosing the "true identities" of many films. Castle Films: A Hobbyist's Guide is a fascinating, nostalgic look at one of the pioneers of home entertainment.
Mr. Pickle is an amazing enigma. The children for which he is responsible, are constantly amazed by the adventures that seem to "just happen". Far from being Mary Poppins, Mr. Pickle always seems to be confused and befuddled.
“A valuable and exhaustive guide.”—Animation World Professional animator Howard Beckerman has drawn them all: Popeye, Heckle & Jeckle, even Mickey Mouse. In Animation, he offers a road map to the complex art of making an animated feature. Vivid sketches, screen shots, and step-by-step illustrations show how to make a drawing come to life, create storyboards, use form and color, develop a soundtrack, edit, and more. This new edition is also thoroughly updated to reflect the latest trends surrounding digital technology. Animation provides artists and aspiring filmmakers with everything they need to carve their niche in today’s quickly evolving animation industry. • Contains a well-chosen portfolio of 437 visual examples and step-by-step instructions• Copublished with the School of Visual Arts Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
This beautifully illustrated volume explores the history of color across five centuries of European painting, unfolding layers of artistic, cultural, and political meaning through a deep understanding of technique.
Among their many idiosyncrasies, Adolf Hitler and Joseph Goebbels, the Nazi minister of propaganda, remained serious cartoon aficionados throughout their lives. They adored animation and their influence on German animation after World War II continues to this day. This study explores Hitler and Goebbels' efforts to establish a German cartoon industry to rival Walt Disney's and their love-hate relationship with American producers, whose films they studied behind locked doors. Despite their ambitious dream, all that remains of their efforts are a few cartoon shorts--advertising and puppet films starring dogs, cats, birds, hedgehogs, insects, Teutonic dwarves, and other fairy-tale ensemble. While these pieces do not hold much propaganda value, they perfectly illustrate Hannah Arendt's controversial description of those who perpetrated the Holocaust: the banality of evil.