It is the dawn of the American Revolution. Forces are at work that will shake the very fabric of the fragile Colonies. While England deploys troops to the Colonies to put an end to the rebellion, darker forces are at work that are using these events to unleash their pent up rage. Plots are afoot, events are taking place behind the scenes, and agents with their own agenda are lurking in the shadows. Everything you need to run adventures and create heroes during the American Revolution is found in this book. Colonial Gothic is a supernatural historical horror roleplaying game set during the dawn of the American Revolution.
This book explores women writers’ involvement with the Gothic. The author sheds new light on women’s experience, a viewpoint that remains largely absent from male-authored Colonial Gothic works. The book investigates how women writers appropriated the Gothic genre—and its emphasis on fear, isolation, troubled identity, racial otherness, and sexual deviancy—in order to take these anxieties into the farthest realms of the British Empire. The chapters show how Gothic themes told from a woman’s perspective emerge in unique ways when set in the different colonial regions that comprise the scope of this book: Canada, the Caribbean, Africa, India, Australia, and New Zealand. Edmundson argues that women’s Colonial Gothic writing tends to be more critical of imperialism, and thereby more subversive, than that of their male counterparts. This book will be of interest to students and academics interested in women’s writing, the Gothic, and colonial studies.
NEW YORK TIMES BESTSELLER • “It’s Lovecraft meets the Brontës in Latin America, and after a slow-burn start Mexican Gothic gets seriously weird.”—The Guardian IN DEVELOPMENT AS A HULU ORIGINAL LIMITED SERIES PRODUCED BY KELLY RIPA AND MARK CONSUELOS • ONE OF TIME’S 100 BEST MYSTERY AND THRILLER BOOKS OF ALL TIME • WINNER OF THE LOCUS AWARD • NOMINATED FOR THE BRAM STOKER AWARD ONE OF THE BEST BOOKS OF THE YEAR: The New Yorker, Vanity Fair, NPR, The Washington Post, Tordotcom, Marie Claire, Vox, Mashable, Men’s Health, Library Journal, Book Riot, LibraryReads An isolated mansion. A chillingly charismatic aristocrat. And a brave socialite drawn to expose their treacherous secrets. . . . From the author of Gods of Jade and Shadow comes “a terrifying twist on classic gothic horror” (Kirkus Reviews) set in glamorous 1950s Mexico. After receiving a frantic letter from her newly-wed cousin begging for someone to save her from a mysterious doom, Noemí Taboada heads to High Place, a distant house in the Mexican countryside. She’s not sure what she will find—her cousin’s husband, a handsome Englishman, is a stranger, and Noemí knows little about the region. Noemí is also an unlikely rescuer: She’s a glamorous debutante, and her chic gowns and perfect red lipstick are more suited for cocktail parties than amateur sleuthing. But she’s also tough and smart, with an indomitable will, and she is not afraid: Not of her cousin’s new husband, who is both menacing and alluring; not of his father, the ancient patriarch who seems to be fascinated by Noemí; and not even of the house itself, which begins to invade Noemi’s dreams with visions of blood and doom. Her only ally in this inhospitable abode is the family’s youngest son. Shy and gentle, he seems to want to help Noemí, but might also be hiding dark knowledge of his family’s past. For there are many secrets behind the walls of High Place. The family’s once colossal wealth and faded mining empire kept them from prying eyes, but as Noemí digs deeper she unearths stories of violence and madness. And Noemí, mesmerized by the terrifying yet seductive world of High Place, may soon find it impossible to ever leave this enigmatic house behind. “It’s as if a supernatural power compels us to turn the pages of the gripping Mexican Gothic.”—The Washington Post “Mexican Gothic is the perfect summer horror read, and marks Moreno-Garcia with her hypnotic and engaging prose as one of the genre’s most exciting talents.”—Nerdist “A period thriller as rich in suspense as it is in lush ’50s atmosphere.”—Entertainment Weekly
Gothic as a form of fiction-making has played a major role in Western culture since the late eighteenth century. In this volume, fourteen world-class experts on the Gothic provide thorough and revealing accounts of this haunting-to-horrifying type of fiction from the 1760s (the decade of The Castle of Otranto, the first so-called 'Gothic story') to the end of the twentieth century (an era haunted by filmed and computerized Gothic simulations). Along the way, these essays explore the connections of Gothic fictions to political and industrial revolutions, the realistic novel, the theatre, Romantic and post-Romantic poetry, nationalism and racism from Europe to America, colonized and post-colonial populations, the rise of film and other visual technologies, the struggles between 'high' and 'popular' culture, changing psychological attitudes towards human identity, gender and sexuality, and the obscure lines between life and death, sanity and madness. The volume also includes a chronology and guides to further reading.
FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG. It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is—all stand together in the war for survival. Every Rebel patriot holds Thomas Paine’s Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged. Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called “The Mandoag” seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness… or death. This alternative history game includes most of what you need to play: a player’s handbook, a game master’s guide, a bestiary, and an introductory adventure set in Boston. All that’s left are a few friends, pencils and a handful of dice. FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG.
This book explores women writers’ involvement with the Gothic. The author sheds new light on women’s experience, a viewpoint that remains largely absent from male-authored Colonial Gothic works. The book investigates how women writers appropriated the Gothic genre—and its emphasis on fear, isolation, troubled identity, racial otherness, and sexual deviancy—in order to take these anxieties into the farthest realms of the British Empire. The chapters show how Gothic themes told from a woman’s perspective emerge in unique ways when set in the different colonial regions that comprise the scope of this book: Canada, the Caribbean, Africa, India, Australia, and New Zealand. Edmundson argues that women’s Colonial Gothic writing tends to be more critical of imperialism, and thereby more subversive, than that of their male counterparts. This book will be of interest to students and academics interested in women’s writing, the Gothic, and colonial studies.
Starting with a re-examination of the role of the colonial/racial Other in mainstream Gothic (colonial) fiction, this book goes on to engage with the problem of narrating the 'subaltern' in the post-colonial context. It engages with the problems of representing 'difference' in lucid conceptual terms, with much attention to primary texts, and highlights the strengths and weaknesses of colonial discourses as well as postcolonialist attempts to 'write back.' While providing rich readings of Conrad, Kipling, Melville, Emily Brontë, Erna Brodber, Jean Rhys and others, it offers new perspectives on Otherness, difference and identity, re-examines the role of emotions in literature, and suggests productive ways of engaging with contemporary global and postcolonial issues.
Grisly corpses, ghostly women and psychotic station-owners populate an unforgiving landscape that is the stuff of nightmares. These compelling stories are the dark underside to the usual story of colonial progress, promise and nation-building, and reveal the gothic imagination that lies at the heart of Australian fiction. This anthology collects the best examples of colonial Australian gothic short stories by authors such as Marcus Clarke, Hume Nisbet, Henry Lawson and Katherine Susannah Prichard, among others.
Uses 19th and 20th-century Irish Gothic literary texts to argue that capitalism, the nuclear patriarchal family and Protestantism coincided with and reinforced the conditions for the plantation of Ireland and the colonization which followed.
This revised new edition of The Handbook of the Gothic contains over one hundred entries on Gothic writers, themes, terms, concepts, contexts and locations, featuring new entries on writers including Stephen King and Wilkie Collins, new genres and a new Preface which situates the handbook within current studies of the Gothic.