Collecting Gadgets and Games from the 1950s-90s

Collecting Gadgets and Games from the 1950s-90s

Author: Daniel Blythe

Publisher: Pen and Sword

Published: 2011-12-13

Total Pages: 187

ISBN-13: 184468105X

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Daniel Blythe takes a trip down memory lane with his first book for Remember When, focusing on toys, games and gadgets from our youth; from Simon to the ZX Spectrum, from the Walkman to the boom-box, from the Bat mobile to Bond's Aston Martin and the TARDIS. From gadgets everyone had to those they desired to own, this is the book on big boysÍ toys and their value. Whilst firms such as Sony focus on toys of the future, the latest Playstations and X-boxes, the author looks at the forgotten gadgets, the early MP3 players and radio sets and shows how to turn them into ready-money or future collectables. He also reveals what makes a future collectable and discovers which action heroes are better than others when it comes to the collectables world.


America in the 1990s

America in the 1990s

Author: Marlene Targ Brill

Publisher: Twenty-First Century Books

Published: 2009-09-01

Total Pages: 148

ISBN-13: 0822576031

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Outlines the important social, political, economic, cultural, and technological events that happened in the United States from 1990 to 1999.


Popular Mechanics

Popular Mechanics

Author:

Publisher:

Published: 2000-01

Total Pages: 140

ISBN-13:

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Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.


Retro-electro

Retro-electro

Author: Pepe Tozzo

Publisher: Universe Publishing(NY)

Published: 2005

Total Pages: 0

ISBN-13: 9780789313027

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The latest trend on E-Bay and at flea markets is the buying and selling of old technology―transistor radios, video games, the Betamax video recording system. While made of plastic, wires, and metal that earlier seemed to have little of the romance of the “antique,” this trend proves that these objects from the sixties, seventies, and eighties have acquired status as collectibles. Addictively browsable, this is the essential guide to what technology from the last half of the 20th century is collectible. This is the only book to survey the trend, catalogue and depict the full range of objects, and gauge the correct price levels. Even those who have not built a collection will be fascinated by the spirited product histories of the original Atari console, the Walkman, and the Betamax (which proves that every age has its Edsel―the product technically superior but destined to fail in the marketplace). Collectible Technology mourns all the gadgets from adolescence ever thrown away. It will start you wondering how much the brand new Ipod will be worth in a few decades… The book includes an impressive guide to where to buy these collectibles and which websites to use.


Bulletin of the Atomic Scientists

Bulletin of the Atomic Scientists

Author:

Publisher:

Published: 1970-06

Total Pages: 116

ISBN-13:

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The Bulletin of the Atomic Scientists is the premier public resource on scientific and technological developments that impact global security. Founded by Manhattan Project Scientists, the Bulletin's iconic "Doomsday Clock" stimulates solutions for a safer world.


Of Comics and Men

Of Comics and Men

Author: Jean-Paul Gabilliet

Publisher: Univ. Press of Mississippi

Published: 2013-03-25

Total Pages: 571

ISBN-13: 1628469994

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Originally published in France and long sought in English translation, Jean-Paul Gabilliet's Of Comics and Men: A Cultural History of American Comic Books documents the rise and development of the American comic book industry from the 1930s to the present. The book intertwines aesthetic issues and critical biographies with the concerns of production, distribution, and audience reception, making it one of the few interdisciplinary studies of the art form. A thorough introduction by translators and comics scholars Bart Beaty and Nick Nguyen brings the book up to date with explorations of the latest innovations, particularly the graphic novel. The book is organized into three sections: a concise history of the evolution of the comic book form in America; an overview of the distribution and consumption of American comic books, detailing specific controversies such as the creation of the Comics Code in the mid-1950s; and the problematic legitimization of the form that has occurred recently within the academy and in popular discourse. Viewing comic books from a variety of theoretical lenses, Gabilliet shows how seemingly disparate issues—creation, production, and reception—are in fact connected in ways that are not necessarily true of other art forms. Analyzing examples from a variety of genres, this book provides a thorough landmark overview of American comic books that sheds new light on this versatile art form.


Museums of Communism

Museums of Communism

Author: Stephen M. Norris

Publisher: Indiana University Press

Published: 2020-11-03

Total Pages: 381

ISBN-13: 0253052343

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How did communities come to terms with the collapse of communism? In order to guide the wider narrative, many former communist countries constructed museums dedicated to chronicling their experiences. Museums of Communism explores the complicated intersection of history, commemoration, and victimization made evident in these museums constructed after 1991. While contributors from a diverse range of fields explore various museums and include nearly 90 photographs, a common denominator emerges: rather than focusing on artifacts and historical documents, these museums often privilege memories and stories. In doing so, the museums shift attention from experiences of guilt or collaboration to narratives of shared victimization under communist rule. As editor Stephen M. Norris demonstrates, these museums are often problematic at best and revisionist at worst. From occupation museums in the Baltic States to memorial museums in Ukraine, former secret police prisons in Romania, and nostalgic museums of everyday life in Russia, the sites considered offer new ways of understanding the challenges of separating memory and myth.


The Dreamcast Encyclopedia

The Dreamcast Encyclopedia

Author: Chris Scullion

Publisher: White Owl

Published: 2023-11-30

Total Pages: 279

ISBN-13: 1526772248

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The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.


Atomic Kitchen

Atomic Kitchen

Author: Brian S. Alexander

Publisher: Collectors Press, Inc.

Published: 2004

Total Pages: 176

ISBN-13: 9781888054989

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ATOMIC KITCHEN presents a gallery of gadgets, features, and cooking devices that appeared-and in some cases, disappeared-during the creative cooking 1950s.


The Rough Guide to Wales (Travel Guide eBook)

The Rough Guide to Wales (Travel Guide eBook)

Author: Rough Guides

Publisher: Apa Publications (UK) Limited

Published: 2018-03-01

Total Pages: 701

ISBN-13: 1789199409

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Discover this beautiful country with the most incisive and entertaining guidebook on the market. Whether you plan to hike through the wilds of Snowdonia, follow in Wordsworth's footsteps at Tintern Abbey or explore Welsh music and theatre in Swansea, The Rough Guide to Wales will show you the ideal places to sleep, eat, drink and shop along the way. Inside The Rough Guide to Wales - Independent, trusted reviews written with Rough Guides' trademark blend of humour, honesty and insight, to help you get the most out of your visit, with options to suit every budget - Full-colour maps throughout - navigate the arcades of central Cardiff or the peaks of Brecon Beacons National Park without needing to get online. - Stunning, inspirational images - Itineraries - carefully planned routes to help you organize your trip. - Detailed regional coverage - whether off the beaten track or in more mainstream tourist destinations, this travel guide has in-depth practical advice for every step of the way. Areas covered include: Cardiff, Swansea and the southeast; the southwest; the Brecon Beacons and Powys; the Cambrian coast; the Dee Valley; Snowdonia and the Llyn; the north coast and Anglesey. Attractions include: Cardiff Bay; St David's Cathedral; Pembrokeshire National Park; Conwy Castle; Cadair Idris; Ffestiniog Railway; Hay Festival; the beaches of the Llyn and Gower peninsulas. - Basics - essential pre-departure practical information including getting there, local transport, accommodation, food and drink, the media, health, festivals and events, maps, sports and outdoor activities and LGBT Wales. - Background information - a Contexts chapter devoted to Welsh history, politics, natural history, music, film and books, plus a handy language section. Make the Most of Your Time on Earth with the Rough Guide to Wales.