Class, Please Open Your Comics

Class, Please Open Your Comics

Author: Matthew L. Miller

Publisher: McFarland

Published: 2015-04-22

Total Pages: 283

ISBN-13: 1476619174

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Comics and sequential art are increasingly in use in college classrooms. Multimodal, multimedia and often collaborative, the graphic narrative format has entered all kinds of subject areas and its potential as a teaching tool is still being realized. This collection of new essays presents best practices for using comics in various educational settings, beginning with the basics. Contributors explain the need for teachers to embrace graphic novels. Multimodal composition is demonstrated by the use of comics. Strategies are offered for teachers who have struggled with weak visual literacy skills among students. Student-generated comics are discussed with several examples. The teaching of postmodern theories and practices through comics is covered. An appendix features assignment sheets so teachers can jump right in with proven exercises.


Graphic Novels and Comics in the Classroom

Graphic Novels and Comics in the Classroom

Author: Carrye Kay Syma

Publisher: McFarland

Published: 2013-06-24

Total Pages: 299

ISBN-13: 0786459131

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Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory. Instructors considering this book for use in a course may request an examination copy here.


Teaching Graphic Novels in the English Classroom

Teaching Graphic Novels in the English Classroom

Author: Alissa Burger

Publisher: Springer

Published: 2017-10-09

Total Pages: 191

ISBN-13: 3319634593

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This collection highlights the diverse ways comics and graphic novels are used in English and literature classrooms, whether to develop critical thinking or writing skills, paired with a more traditional text, or as literature in their own right. From fictional stories to non-fiction works such as biography/memoir, history, or critical textbooks, graphic narratives provide students a new way to look at the course material and the world around them. Graphic novels have been widely and successfully incorporated into composition and creative writing classes, introductory literature surveys, and upper-level literature seminars, and present unique opportunities for engaging students’ multiple literacies and critical thinking skills, as well as providing a way to connect to the terminology and theoretical framework of the larger disciplines of rhetoric, writing, and literature.


The Rise and Reason of Comics and Graphic Literature

The Rise and Reason of Comics and Graphic Literature

Author: Joyce Goggin

Publisher: McFarland

Published: 2014-01-10

Total Pages: 245

ISBN-13: 0786457619

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These 15 essays investigate comic books and graphic novels, beginning with the early development of these media. The essays also place the work in a cultural context, addressing theory and terminology, adaptations of comic books, the superhero genre, and comic books and graphic novels that deal with history and nonfiction. By addressing the topic from a wide range of perspectives, the book offers readers a nuanced and comprehensive picture of current scholarship in the subject area.


Why Comics?

Why Comics?

Author: Hillary Chute

Publisher: HarperCollins

Published: 2017-12-05

Total Pages: 472

ISBN-13: 0062476815

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A New York Times Notable Book Filled with beautiful color art, dynamic storytelling, and insightful analysis, Hillary Chute reveals what makes one of the most critically acclaimed and popular art forms so unique and appealing, and how it got that way. “In her wonderful book, Hillary Chute suggests that we’re in a blooming, expanding era of the art… Chute’s often lovely, sensitive discussions of individual expression in independent comics seem so right and true.” — New York Times Book Review Over the past century, fans have elevated comics from the back pages of newspapers into one of our most celebrated forms of culture, from Fun Home, the Tony Award–winning musical based on Alison Bechdel’s groundbreaking graphic memoir, to the dozens of superhero films that are annual blockbusters worldwide. What is the essence of comics’ appeal? What does this art form do that others can’t? Whether you’ve read every comic you can get your hands on or you’re just starting your journey, Why Comics? has something for you. Author Hillary Chute chronicles comics culture, explaining underground comics (also known as “comix”) and graphic novels, analyzing their evolution, and offering fascinating portraits of the creative men and women behind them. Chute reveals why these works—a blend of concise words and striking visuals—are an extraordinarily powerful form of expression that stimulates us intellectually and emotionally. Focusing on ten major themes—disaster, superheroes, sex, the suburbs, cities, punk, illness and disability, girls, war, and queerness—Chute explains how comics get their messages across more effectively than any other form. “Why Disaster?” explores how comics are uniquely suited to convey the scale and disorientation of calamity, from Art Spiegelman’s representation of the Holocaust and 9/11 to Keiji Nakazawa’s focus on Hiroshima. “Why the Suburbs?” examines how the work of Chris Ware and Charles Burns illustrates the quiet joys and struggles of suburban existence; and “Why Punk?” delves into how comics inspire and reflect the punk movement’s DIY aesthetics—giving birth to a democratic medium increasingly embraced by some of today’s most significant artists. Featuring full-color reproductions of more than one hundred essential pages and panels, including some famous but never-before-reprinted images from comics legends, Why Comics? is an indispensable guide that offers a deep understanding of this influential art form and its masters.


The DC Comics Guide to Writing Comics

The DC Comics Guide to Writing Comics

Author: Dennis O'Neil

Publisher: Watson-Guptill

Published: 2013-07-09

Total Pages: 175

ISBN-13: 077043455X

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For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.


Check, Please! Book 1: # Hockey

Check, Please! Book 1: # Hockey

Author: Ngozi Ukazu

Publisher: First Second

Published: 2018-09-18

Total Pages: 147

ISBN-13: 1250224039

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Eric Bittle may be a former junior figure skating champion, vlogger extraordinaire, and very talented amateur pâtissier, but being a freshman on the Samwell University hockey team is a whole new challenge. It is nothing like co-ed club hockey back in Georgia! First of all? There’s checking (anything that hinders the player with possession of the puck, ranging from a stick check all the way to a physical sweep). And then, there is Jack—his very attractive but moody captain. A collection of the first half, freshmen and sophomore year, of the megapopular webcomic series of the same name, Check, Please!: #Hockey is the first book of a hilarious and stirring two-volume coming-of-age story about hockey, bros, and trying to find yourself during the best four years of your life. This book includes updated art and a hilarious, curated selection of Bitty's beloved tweets. This is perfect for fans of the hit series Heartstopper!


Teaching Graphic Novels

Teaching Graphic Novels

Author: Katie Monnin

Publisher: Maupin House Publishing, Inc.

Published: 2010

Total Pages: 258

ISBN-13: 1934338400

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Harness the power of graphic novels to promote literacy and engage all secondary students with Teaching Graphic Novels by Katie Monnin! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy. Complete with examples from graphic novels, professional resource suggestions, strategies that can be used with any graphic novel, cross-indexes of middle and high school graphic novels and themes, reproducibles, and extra support for English-language learners. Teaching Graphic Novels was a finalist for both the 2009 ForeWord Education Book of the Year and the 2010 AEP Distinguished Achievement Award in the 6-8 Curriculum and Instruction category!


Check, Please! Book 2: Sticks & Scones

Check, Please! Book 2: Sticks & Scones

Author: Ngozi Ukazu

Publisher: First Second

Published: 2020-04-07

Total Pages: 347

ISBN-13: 1250783631

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A collection of the second half of the mega-popular webcomic series of the same name, Check, Please!: Sticks and Scones is the last in Ngozi Ukazu's hilarious and stirring two-volume coming-of-age story about hockey, bros, and trying to find yourself during the best four years of your life. Perfect for fans of the hit series Heartstopper! Eric Bittle is heading into his junior year at Samwell University, and not only does he have new teammates—he has a brand new boyfriend! Bitty and Jack must navigate their new, secret, long-distance relationship, and decide how to reveal their relationship to friends and teammates. And on top of that, Bitty's time at Samwell is quickly coming to an end...It's two full hockey seasons packed with big wins and high stakes!


The Story Grid

The Story Grid

Author: Shawn Coyne

Publisher: Black Irish Entertainment LLC

Published: 2015-05-02

Total Pages: 459

ISBN-13: 1936891360

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WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.