MAXON Cinema 4D R20: A Detailed Guide to XPresso

MAXON Cinema 4D R20: A Detailed Guide to XPresso

Author: Pradeep Mamgain

Publisher: Padexi Academy

Published: 2020-07-30

Total Pages: 171

ISBN-13:

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XPresso is a node based system in Cinema 4D that is used to create automated object interactions. You can create these interactions by drawing wires from one node to another. From rotating fan blades to rigged objects, from propellers to the bouncing ball, from clock mechanism to organic movement of a jellyfish, XPresso allows you to create animations with ease. The MAXON Cinema 4D R20: A Detailed Guide to XPresso book introduces students to the XPresso module of the CINEMA 4D which is a node-based visual scripting language. This book covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples and hands-on exercises are used to show the functioning of the nodes. Moving ahead, this book broadens your XPresso knowledge by taking you step-by-step through the process of creating four Cinema 4D lighting presets. You can use these presets to quickly and easily illuminate the scenes and produce cool looking renders. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. If you buy this book, you’ll also get access to all preset files, Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the lessons. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning XPresso module with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in XPresso step-by-step. As students move from one exercise to another, they will be gaining robust knowledge about the XPresso module of Cinema 4D. What are the key features of the book? Explains XPresso Editor and node-based approach. Covers nodes of the XPresso and MoGraph classes. Step-by-step instructions to create four lighting presets from scratch. Covers nodes and features in detail. Features 30 examples showing functioning of the nodes. Features more than 18 hands-on exercises – complete with before and after files. Contains 10 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.


Lumion 3D Best Practices

Lumion 3D Best Practices

Author: Ciro Cardoso

Publisher: Packt Publishing Ltd

Published: 2015-06-30

Total Pages: 166

ISBN-13: 1783550864

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Lumion is a real-time 3D technology that lets you create amazing visualizations without the need for long rendering hours. Lumion 3D Best Practices covers the most important Lumion features and techniques that can be incorporated in to any real production environment. Each chapter covers a different stage of a production workflow. The first two chapters provide a good foundation, in particular for when creating content for Lumion. Furthermore, the book provides an efficient workflow by covering two classic visualization scenes: interior and exterior scenes. You then get to know the best techniques to create physically based materials that boost the look and realism of any 3D scene. Special chapters are reserved to create efficient animations, still images and movies. By the end of this practical guide, users will be familiar with the professional and effective techniques to increase efficiency in producing high-end quality visualizations in Lumion.


Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality

Author: M. Claudia tom Dieck

Publisher: Springer

Published: 2019-02-19

Total Pages: 328

ISBN-13: 3030062465

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This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.


Windows XP Cookbook

Windows XP Cookbook

Author: Robbie Allen

Publisher: "O'Reilly Media, Inc."

Published: 2005-08-08

Total Pages: 680

ISBN-13: 0596153511

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Each year, Windows XP is pre-installed on 30 million PCs sold in the U.S.--and 90 million worldwide--making it the world's most popular operating system, and proving to frustrated users everywhere that preponderance does not equate to ease of use. There are literally thousands of programs, tools, commands, screens, scripts, buttons, tabs, applets, menus, and settings contained within Windows XP. And it has only been in the last couple of years that Microsoft's documentation has actually been more of a help than a hindrance. But it still isn't enough. Windows XP users and administrators need a quick and easy way to find answers. Plenty of books go into detail about the theory behind a particular technology or application, but few go straight to the essentials for getting the job done. Windows XP Cookbook does just that, tackling the most common tasks needed to install, manage, and support Windows XP. Featuring a new twist to O'Reilly's proven Cookbook formula, this problem-solving guide offers multiple solutions for each of its 300-plus recipes. Solve dilemmas with the graphical user interface, the command line, through the Registry, or by using scripts. Each step-by-step recipe includes a discussion that explains how and why it works. The book is also among the first to cover Microsoft's XP Service Pack 2. With these practical, on-the-job solutions, Windows XP Cookbook will save you hours of time searching for answers. Windows XP Cookbook will be useful to anyone that has to use, deploy, administer, or automate Windows XP. But this isn't a typical end-user book; it covers the spectrum of topics involved with running Windows XP in both small and large environments. As a result, IT professionals and system administrators will find it a great day-to-day reference. And power users will find Windows XP Cookbook a great source for information on tweaking XP and getting the most out of their systems. The bottom line is that Windows XP Cookbook will make just about anyone who uses XP more productive.


Manual of Engineering Drawing

Manual of Engineering Drawing

Author: Colin H. Simmons

Publisher: Elsevier

Published: 2003-10-21

Total Pages: 308

ISBN-13: 0080473342

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The Manual of Engineering Drawing has long been recognised as the student and practising engineer's guide to producing engineering drawings that comply with ISO and British Standards. The information in this book is equally applicable to any CAD application or manual drawing. The second edition is fully in line with the requirements of the new British Standard BS8888: 2002, and will help engineers, lecturers and students with the transition to the new standards.BS8888 is fully based on the relevant ISO standards, so this book is also ideal for an international readership. The comprehensive scope of this book encompasses topics including orthographic, isometric and oblique projections, electric and hydraulic diagrams, welding and adhesive symbols, and guidance on tolerancing.Written by a member of the ISO committee and a former college lecturer, the Manual of Engineering Drawing combines up-to-the-minute technical accuracy with clear, readable explanations and numerous diagrams. This approach makes this an ideal student text for vocational courses in engineering drawing and undergraduates studying engineering design / product design.Colin Simmons is a member of the BSI and ISO Draughting Committees and an Engineering Standards Consultant. He was formerly Standards Engineer at Lucas CAV.* Fully in line with the latest ISO Standards* A textbook and reference guide for students and engineers involved in design engineering and product design* Written by a former lecturer and a current member of the relevant standards committees


Ray Tracing: A Tool for All

Ray Tracing: A Tool for All

Author: Jon Peddie

Publisher: Springer

Published: 2019-08-08

Total Pages: 381

ISBN-13: 3030174905

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This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.


Contesting home defence

Contesting home defence

Author: Penny Summerfield

Publisher: Manchester University Press

Published: 2013-07-19

Total Pages: 326

ISBN-13: 1847791549

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Contesting home defence is a new history of the Home Guard, a novel national defence force of the Second World War composed of civilians who served as part-time soldiers: it questions accounts of the force and the war, which have seen them as symbols of national unity. It scrutinises the Home Guard’s reputation and explores whether this ‘people’s army’ was a site of social cohesion or of dissension by assessing the competing claims made for it at the time. It then examines the way it was represented during the war and has been since, notably in Dad’s Army, and discusses the memories of men and women who served in it. The book makes a significant and original contribution to debates concerning the British home front and introduces fresh ways of understanding the Second World War.


Exploring Mograph with Cinema 4D R19

Exploring Mograph with Cinema 4D R19

Author: Pradeep Mamgain

Publisher: Createspace Independent Publishing Platform

Published: 2018-07-13

Total Pages: 188

ISBN-13: 9781723050763

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Note: This book is also available in the color edition. An ePub file that has the color images of the screenshots/diagrams used in this book is available with the resources of this grayscale book. The Exploring MoGraph with CINEMA 4D R19 textbook walks you through every step of creating MoGraph animations with CINEMA 4D R19. This guide is perfect for both novices as well as for the intermediate users of CINEMA 4D. This book will help you to get started with the MoGraph module of CINEMA 4D, you will learn important concepts and techniques about MoGraph which you can utilize to create your motion graphics designs. Appendix MGA walks you through the process of creating XPresso driven light rigs that you can use to efficiently illuminate the scenes. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better CINEMA 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning the MoGraph toolset. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Every unit of this textbook contains hands-on exercises which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Unit MGP contains some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. By the time you're done, you'll be ready to create MoGraph animations for your motion graphics design projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D.What are the key features of the book? *Learn CINEMA 4D's MoGraph module. * Detailed coverage of effectors. * Contains 22 hands-on exercises. * Contains 8 practice activities to test the knowledge gained. * Additional guidance is provided in form of tips, notes, and cautions. * Important terms are in bold face so that you never miss them. * The content under "What just happened?" heading explains the working of the instructions. * The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). * Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. * Tech support from the author. * Access to each exercise's initial and final states along with the resources used in the hands-on exercises. * Quiz to assess the knowledge. * Bonus hands-on exercises. How this book is structured? This book is divided into following units: Unit MG1: Introduction to MoGraph Unit MG2: Effectors Unit MG3: Other Mograph Objects Unit MGBH: Bonus Hands-on Exercises Unit MGP: Practice Activities Appendix MGA1: Light Rigs Appendix MGA2: Quiz Answers For more info, visit PADEXI ACADEMY'S website.


Autodesk Maya 2018: A Comprehensive Guide, 10th Edition

Autodesk Maya 2018: A Comprehensive Guide, 10th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2017-08-29

Total Pages: 689

ISBN-13: 1942689977

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Welcome to the world of Autodesk Maya 2018. Autodesk Maya 2018 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2018 have made the job of design visualization specialists a lot easier. Autodesk Maya 2018: A Comprehensive Guide book covers all features of Autodesk Maya 2018 in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2018 for 3D and visual effects artists, and designers. This book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2018 and is ideally suited for learning at your convenience and at your pace. Salient Features Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2018. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2018 concepts and commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Additional learning resources at 'mayaexperts.blogspot.com'. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Maya Fur Chapter 17: Bullet Physics Index


The Freelance Manifesto

The Freelance Manifesto

Author: Joey Korenman

Publisher:

Published: 2017-05-31

Total Pages: 358

ISBN-13: 9781619616714

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Designing beautiful boards and making smooth animation come naturally to us Motion Designers. It's what we're good at. However, designing the career we want, with the freedom, flexibility, and pay we crave, that's more difficult. All of the above is within your grasp if you're willing to take the plunge into freelancing. School of Motion founder Joey Korenman worked in every kind of Motion Design role before discovering that freelancing offered him not only more autonomy but also higher pay, less stress, and more creativity. Since then, he's taught hundreds of School of Motion students his playbook for becoming a six-figure freelancer. Now he shares his experience and advice on breaking out of the nine-to-five mold in this comprehensive and tactical handbook. The Freelance Manifesto offers a field guide for Motion Design professionals looking to make the leap to freelance in two clear and concise parts. The first examines the goals, benefits, myths, and realities of the freelance lifestyle, while the second provides future freelancers with a five-step guide to launching and maintaining a solo business, including making contact, selling yourself, closing the deal, being indispensable, and becoming a lucrative enterprise. If you're feeling stifled by long hours, low-paying gigs, and an unfulfilling career, make the choice to redesign yourself as a freelancer-and, with the help of this book and some hard work, reclaim your time, independence, and inspiration for yourself.