Chip Blip

Chip Blip

Author: Cameron Macintosh

Publisher: Enslow Publishing, LLC

Published: 2021-06-15

Total Pages: 122

ISBN-13: 1538384787

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Max and Oscar are given a pet ID microchip to identify. A rice-sized electronic device, Max has never seen anything quite like it. Using an ancient library book scanner, he obtains a reading from it. It's a mysterious code, with the Bluggsville City logo beside it. Max and Oscar uncover the identity of the dog it was assigned to and are determined to find out why the chip was never implanted. Oscar, smitten by the dog in the photo, is especially eager. When their hunt lands them at a pound for robo-dogs, they resolve to set the dogs free. Little do they know the chip is transmitting their location details to forces that threaten their own freedom.


Max Booth Future Sleuth: Chip Blip

Max Booth Future Sleuth: Chip Blip

Author: Cameron Macintosh

Publisher: Simon and Schuster

Published: 2020-07-08

Total Pages: 89

ISBN-13: 1922387118

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There’s a new sleuth in town — he’s fun, funny, and very 2424! It’s 2424. Super Sleuth Max Booth is uncovering the secrets of 20th century gadgets with his faithful but slightly neurotic robodog, Oscar. There are sinister characters and challenges along the way. Join the adventure in this fabulous series full of mystery, surprises and suspense. Ideal for reluctant readers. Max and his robo-dog, Oscar, are baffled by the discovery of a tiny device that looks like a grain of rice. Using their future-sleuthy skills, they figure out what it is – an ID chip that should have been implanted into a very special dog …400 years ago! They unleash the truth of a long-lost treasure. But, Bluggsville’s savviest sleuths could be hounded off the treasure trail for good.


Pure

Pure

Author: Julianna Baggott

Publisher: Grand Central Publishing

Published: 2012-02-08

Total Pages: 313

ISBN-13: 1455503045

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Julianna Baggott presents her beautifully written, riveting, breakout novel, PURE, the first volume in her new post-apocalypse thriller trilogy. We know you are here, our brothers and sisters . . . Pressia barely remembers the Detonations or much about life during the Before. In her sleeping cabinet behind the rubble of an old barbershop where she lives with her grandfather, she thinks about what is lost-how the world went from amusement parks, movie theaters, birthday parties, fathers and mothers . . . to ash and dust, scars, permanent burns, and fused, damaged bodies. And now, at an age when everyone is required to turn themselves over to the militia to either be trained as a soldier or, if they are too damaged and weak, to be used as live targets, Pressia can no longer pretend to be small. Pressia is on the run. Burn a Pure and Breathe the Ash . . . There are those who escaped the apocalypse unmarked. Pures. They are tucked safely inside the Dome that protects their healthy, superior bodies. Yet Partridge, whose father is one of the most influential men in the Dome, feels isolated and lonely. Different. He thinks about loss-maybe just because his family is broken; his father is emotionally distant; his brother killed himself; and his mother never made it inside their shelter. Or maybe it's his claustrophobia: his feeling that this Dome has become a swaddling of intensely rigid order. So when a slipped phrase suggests his mother might still be alive, Partridge risks his life to leave the Dome to find her. When Pressia meets Partridge, their worlds shatter all over again.


Corsair

Corsair

Author: Clive Cussler

Publisher: Penguin

Published: 2009-03-10

Total Pages: 452

ISBN-13: 1101016418

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Ex-CIA ship captain Juan Cabrillo leads the crew of the Oregon on a quest to save a kidnapped politician in this adventure in the #1 New York Times-bestselling series. Corsairs are pirates, and pirates come in many different varieties. There are the pirates who fought off the Barbary Coast in the late eighteenth and early nineteenth centuries, the contemporary pirates who infest the waters of Africa and Asia, and the pirates...who look like something else. When the U.S. secretary of state’s plane crashes while bringing her to a summit meeting in Libya, the CIA, distrusting the Libyans, hire Juan Cabrillo to search for her, and their misgivings are well founded. The crew locates the plane, but the secretary of state has vanished. It turns out Libya’s new foreign minister has other plans for the conference, plans that Cabrillo cannot let happen. But what does it all have to do with a two- hundred- year-old naval battle and the centuries-old Islamic scrolls that the Libyans seem so determined to find? The answers will lead him full circle into history, and into another pitched battle on the sea, this time against Islamic terrorists, and with the fate of nations resting on its outcome.


Generation Digital

Generation Digital

Author: Kathryn C. Montgomery

Publisher: MIT Press

Published: 2009-02-13

Total Pages: 365

ISBN-13: 0262263890

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The role that children and youth play in the emerging digital media culture; as consumers targeted by marketing campaigns, as creators of their own digital culture, and as political participants. Children and teens today have integrated digital culture seamlessly into their lives. For most, using the Internet, playing videogames, downloading music onto an iPod, or multitasking with a cell phone is no more complicated than setting the toaster oven to "bake" or turning on the TV. In Generation Digital, media expert and activist Kathryn C. Montgomery examines the ways in which the new media landscape is changing the nature of childhood and adolescence and analyzes recent political debates that have shaped both policy and practice in digital culture. The media has pictured the so-called "digital generation" in contradictory ways: as bold trailblazers and innocent victims, as active creators of digital culture and passive targets of digital marketing. This, says Montgomery, reflects our ambivalent attitude toward both youth and technology. She charts a confluence of historical trends that made children and teens a particularly valuable target market during the early commercialization of the Internet and describes the consumer-group advocacy campaign that led to a law to protect children's privacy on the Internet. Montgomery recounts—as a participant and as a media scholar—the highly publicized battles over indecency and pornography on the Internet. She shows how digital marketing taps into teenagers' developmental needs and how three public service campaigns—about sexuality, smoking, and political involvement—borrowed their techniques from commercial digital marketers. Not all of today's techno-savvy youth are politically disaffected; Generation Digital chronicles the ways that many have used the Internet as a political tool, mobilizing young voters in 2004 and waging battles with the music and media industries over control of cultural expression online. Montgomery's unique perspective as both advocate and analyst will help parents, politicians, and corporations take the necessary steps to create an open, diverse, equitable, and safe digital media culture for young people.


Patterns

Patterns

Author: Pat Cadigan

Publisher: Gateway

Published: 2011-11-14

Total Pages: 201

ISBN-13: 0575120223

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This is a book of science fiction - without galactic fleets or plucky scientists' daughters; a book of fantasies - without elves, barbarians or wizards; a book of horror - without clichéd mad slashers in hockey masks. If one must categorize this collection by Pat Cadigan, then the inevitable conclusion would be that Patterns is a book about people, good and bad, noble and monstrous, common and oh so extraordinary. Cadigan's characters live and breathe in these fourteen astonishing stories, making even the most outlandish ideas seem more than possible.


Alien Zone

Alien Zone

Author: Annette Kuhn

Publisher: Verso

Published: 1990-05-17

Total Pages: 244

ISBN-13: 9780860919933

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A collection of essays, bringing science fiction cinema into the ambit of film and cultural theory.


Wireless Crime and Forensic Investigation

Wireless Crime and Forensic Investigation

Author: Gregory Kipper

Publisher: CRC Press

Published: 2007-02-26

Total Pages: 280

ISBN-13: 1420013017

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Security is always a concern with any new technology. When we think security we typically think of stopping an attacker from breaking in or gaining access. From short text messaging to investigating war, this book explores all aspects of wireless technology, including how it is used in daily life and how it might be used in the future. It provides a one-stop resource on the types of wireless crimes that are being committed and the forensic investigation techniques that are used for wireless devices and wireless networks. The author provides a solid understanding of modern wireless technologies, wireless security techniques, and wireless crime techniques, and shows how to conduct forensic analysis on wireless devices and networks. Each chapter, while part of a greater whole, is self-contained for quick comprehension.


Facets of April

Facets of April

Author: Erik Schubach

Publisher: Erik Schubach

Published:

Total Pages: 192

ISBN-13:

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After the polar ice caps melt in the Thaw, the Corporations take control of the flooded zones and create virtual utopias over the great cities of the past that rest below the waves. April Yale is accepted into college, in the stilted mega-city of Greater York, to study programming and robotics for the Frame, the massive worldwide information net which hosts countless Virtual Reality and Augmented Reality locations. On her first day of class, her father vanishes and corporate agents and military come asking questions about him and his location, claiming he has stolen top secret experimental military technology. April's life changes forever as she and her college professor, Doctor Adya Konda, go in search of April's dad, both on the Frame and across the mega-metropolis. Truths are uncovered that may be too much for April to handle.


Music and Game

Music and Game

Author: Peter Moormann

Publisher: Springer Science & Business Media

Published: 2012-08-11

Total Pages: 224

ISBN-13: 3531189131

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This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the music’s composition techniques, interactivity and function as well as attending to its performative aspects.