Chess 4 Math

Chess 4 Math

Author: Ramón Miguel Lorente Pupo

Publisher: Chess4math.LLC

Published: 2018-02-04

Total Pages: 210

ISBN-13: 9780999754801

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Chess 4 Math, kindergarten textbook is the beginning of an incredible journey that offers the opportunity to kindergarteners to learn Mathematics through the "Royal Game of Chess." Chess 4 Math provides quality educational activities designed to help students succeed in Mathematics. The author translates the game of Chess into Mathematical lessons correlated to the Common Core State Standards. Chess 4 Math is an original and engaging curriulum that encourages all students to love Math and Chess.


New Math Chess

New Math Chess

Author: Dr. George Ho

Publisher: Xlibris Corporation

Published: 2020-07-30

Total Pages: 69

ISBN-13: 1984506919

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New Math Chess is a two-player educational and recreational game played on ten Digit pieces (0, 1, 2, 3, 4, 5, 6, 7, 8, 9) and six Operator pieces (Addition, Subtraction, Multiplication, Division, Power (Square & Cube), and Root (Square Root & Cube Root)). The book focuses on the explanation and applications of four fundamental concepts governing the feasibility and the success of the book: (i) Attachment of Digits to an Operator, (ii) Partial Values of an Operator, (iii) Partial Equality of two Partial Values of an Operator, (iv) Partial Equality of an Operator with its Partial Values. The book provides 20 chess games with solutions for the readers to practice. New Math Chess is flexible and suitable for all students from middle and high schools to universities.


Science, Math, Checkmate

Science, Math, Checkmate

Author: Alexey W. Root

Publisher: Libraries Unlimited

Published: 2008-01-30

Total Pages: 0

ISBN-13: 1591585716

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This book helps educators and librarians prepare students to succeed in University Interscholastic League (UIL) Chess Puzzle. Students learn chess rules and strategies through activities coded to the 32 pawns and pieces on a chessboard. The 16 pawn activities require no chess knowledge, 14 of the piece activities build on students' growing familiarity with chess, and the 2 king activities challenge budding chess experts. Within the chess activities, students practice national standards of scientific inquiry and mathematical problem solving. Improved thinking in science, math, and chess are the winning results: Checkmate! The introductory chapter discusses the scientific inquiry and mathematical problem solving standards, explains the coding system for the chess activities, and details what materials should be purchased. Chapters 2 (scientific inquiry), 3 (mathematical problem solving), and 4 (inter-disciplinary) each contain 10-12 activities at different grade and chess levels. The book ends with an appendix of the rules of chess. It includes approximately 100 chess diagrams. Grading rubrics and check lists are offered with each activity to assist teachers in assessing student learning.


Mathematics and Chess

Mathematics and Chess

Author: Miodrag Petkovi?

Publisher: Courier Corporation

Published: 1997-01-01

Total Pages: 164

ISBN-13: 9780486294322

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99 puzzles built around the chessboard. Arithmetical and probability problems, chessboard recreations, geometrical puzzles, mathematical amusements and games, more. Solutions.


Awesome Math

Awesome Math

Author: Titu Andreescu

Publisher: John Wiley & Sons

Published: 2019-11-13

Total Pages: 288

ISBN-13: 1119575710

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Help your students to think critically and creatively through team-based problem solving instead of focusing on testing and outcomes. Professionals throughout the education system are recognizing that standardized testing is holding students back. Schools tend to view children as outcomes rather than as individuals who require guidance on thinking critically and creatively. Awesome Math focuses on team-based problem solving to teach discrete mathematics, a subject essential for success in the STEM careers of the future. Built on the increasingly popular growth mindset, this timely book emphasizes a problem-solving approach for developing the skills necessary to think critically, creatively, and collaboratively. In its current form, math education is a series of exercises: straightforward problems with easily-obtained answers. Problem solving, however, involves multiple creative approaches to solving meaningful and interesting problems. The authors, co-founders of the multi-layered educational organization AwesomeMath, have developed an innovative approach to teaching mathematics that will enable educators to: Move their students beyond the calculus trap to study the areas of mathematics most of them will need in the modern world Show students how problem solving will help them achieve their educational and career goals and form lifelong communities of support and collaboration Encourage and reinforce curiosity, critical thinking, and creativity in their students Get students into the growth mindset, coach math teams, and make math fun again Create lesson plans built on problem based learning and identify and develop educational resources in their schools Awesome Math: Teaching Mathematics with Problem Based Learning is a must-have resource for general education teachers and math specialists in grades 6 to 12, and resource specialists, special education teachers, elementary educators, and other primary education professionals.


No Calculators, Please!

No Calculators, Please!

Author: Yamie Chess

Publisher: Yamie Chess Ltd.

Published: 2015-02-09

Total Pages: 96

ISBN-13: 0990885143

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Math Contents Summary Written and edited by experienced math teachers, No Calculators, Please! focuses on building key arithmetic skills including addition, multiplication, subtraction and division. Suitable for students at U.S. math grade level 3 and up, the comic offers children a clear, friendly and plain English understanding of the skill of long division. Told through an imaginative cartoon tale about a chess clock called Desmond who hails from America's olden days and the time of Abraham Lincoln's Gettysburg Address, the Yamie Chess characters (who represent each chessboard piece) whisk children's imagination away to a magical dream world of division icebergs and math rainforests in a numbers adventure set around the Scholar's Mate position on the board. Information for Parents and Teachers Giving students a supplemental grounding in long division principles and number operations, young learners will either revise or learn from scratch the life skill of how to do basic arithmetic operations as part of the long division algorithm, without using a calculator. No Calculators, Please! is a math comic that will nurture children's confidence in counting, analyzing numerical data and handling arithmetic, making kids more independent and able to do more arithmetic in their heads without relying on computers and calculators. Aligned to the NCTM standards, the math comic explores the Scholar's Mate position in classic chess, so kids will also learn how to nicely checkmate their friends (and parents!) in just 4 moves!


Connect Level 4 Teacher's Edition

Connect Level 4 Teacher's Edition

Author: Jack C. Richards

Publisher: Cambridge University Press

Published: 2009-11-09

Total Pages: 369

ISBN-13: 0521737273

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Connect, Second Edition, is a fun, four-level, multi-skills American English course especially written and designed for young adolescents. The comprehensive, interleaved Teacher's Edition 4 provides step-by-step instructions to present, practice, and review all new language for Student's Book 4. It also features the audio scripts, optional exercises, and informative notes.


Mathematical Games and Pastimes

Mathematical Games and Pastimes

Author: A. P. Domoryad

Publisher: Elsevier

Published: 2014-05-17

Total Pages: 311

ISBN-13: 1483137821

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Mathematical Games and Pastimes focuses on numerical solutions to mathematical games and pastimes. The book first discusses the binary system of notation and the system of notation with the base three. Congruences, Pythagorean and Heronic triples, and arithmetical pastimes are explained. The text takes a look at the nature of numerical tricks. Guessing the results of operations with unknown numbers; determination of numbers thought of using three tables; and extraction of roots of multidigit numbers are explained. The selection also touches on rapid calculations, games with piles of objects, Meleda, solitaire, and Lucas' game. Problems on determining ways to reach goals are also presented. Games that show the numerous ways to reach goals are discussed. The text also examines Euler squares, dominoes, and problems related to the chess board. Pastimes related to objects changing places are also highlighted. Topics include Lucas' problem, Ruma, and Monge's shuffle. The book is highly recommended for readers wanting to find solutions to mathematical games and pastimes.


The Math Book

The Math Book

Author: Clifford A. Pickover

Publisher: Sterling Publishing Company, Inc.

Published: 2009

Total Pages: 532

ISBN-13: 9781402757969

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This book covers 250 milestones in mathematical history, beginning millions of years ago with ancient "ant odometers" and moving through time to our modern-day quest for new dimensions.