Cheap Talk with Multiple Audiences

Cheap Talk with Multiple Audiences

Author: Marco Battaglini

Publisher:

Published: 2010

Total Pages: 0

ISBN-13:

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We examine strategic information transmission in a controlled laboratory experiment of a cheap talk game with one sender and multiple receivers. We study the change in equilibrium behavior from the addition of another audience as well as from varying the degree of conflict between the sender's and receivers' preferences. We find that, as in cheap talk games with just one receiver, information transmission is higher in games with a separating equilibrium, than in games with only a babbling equilibrium. More interestingly, we find clear evidence that the addition of another audience alters the communication between the sender and the receiver in a way consistent with the theoretical predictions. Deviations from the theoretical predictions that we observe tend to disappear with experience, and learning is faster precisely in the games where deviations are more pronounced.


Cheap Talk with Two Audiences

Cheap Talk with Two Audiences

Author: Mikhail Drugov

Publisher:

Published: 2018

Total Pages: 31

ISBN-13:

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In this paper we experimentally test strategic information transmission between one informed and two uninformed agents in a cheap-talk game. We find evidence of the “disciplining” effect of public communication as compared to private; however, it is much weaker than predicted by the theory. Adding a second receiver naturally increases the complexity of strategic thinking when communication is public. Using the level-k model, we exploit the within subject design to show how individuals decrease their level-k in public communication. Surprisingly, we find that individuals become more sophisticated when they communicate privately with two receivers rather than one.


Handbook of Experimental Game Theory

Handbook of Experimental Game Theory

Author: C. M. Capra

Publisher: Edward Elgar Publishing

Published: 2020-10-30

Total Pages: 448

ISBN-13: 1785363336

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The aim of this Handbook is twofold: to educate and to inspire. It is meant for researchers and graduate students who are interested in taking a data-based and behavioral approach to the study of game theory. Educators and students of economics will find the Handbook useful as a companion book to conventional upper-level game theory textbooks, enabling them to compare and contrast actual behavior with theoretical predictions. Researchers and non-specialists will find valuable examples of laboratory and field experiments that test game theoretic propositions and suggest new ways of modeling strategic behavior. Chapters are organized into several sections; each section concludes with an inspirational chapter, offering suggestions on new directions and cutting-edge topics of research in experimental game theory.


Econophysics & Economics of Games, Social Choices and Quantitative Techniques

Econophysics & Economics of Games, Social Choices and Quantitative Techniques

Author: Banasri Basu

Publisher: Springer Science & Business Media

Published: 2010-06-01

Total Pages: 394

ISBN-13: 8847015014

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The combined efforts of the Physicists and the Economists in recent years in analyzing and modelling various dynamic phenomena in monetary and social systems have led to encouraging developments, generally classified under the title of Econophysics. These developments share a common ambition with the already established field of Quantitative Economics. This volume intends to offer the reader a glimpse of these two parallel initiatives by collecting review papers written by well-known experts in the respective research frontiers in one cover. This massive book presents a unique combination of research papers contributed almost equally by Physicists and Economists. Additional contributions from Computer Scientists and Mathematicians are also included in this volume. The book consists of two parts: the first part concentrates on Econophysics problems and the second part stresses on various quantitative issues in Economics. Both parts specialize on frontier problems in Games and Social Choices.