Career Building Through Machinima

Career Building Through Machinima

Author: Holly Cefrey

Publisher: The Rosen Publishing Group, Inc

Published: 2008-01-15

Total Pages: 68

ISBN-13: 9781404213586

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Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.


Career Building Through Digital Moviemaking

Career Building Through Digital Moviemaking

Author: Miriam Segall

Publisher: The Rosen Publishing Group, Inc

Published: 2007-08-15

Total Pages: 65

ISBN-13: 143584405X

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Digital film cameras have thrown the artistic doors open to anyone with a modest amount of money, a good eye, and a creative mind, enabling them to make their own polished and sophisticated films. This book analyzes the opportunities in digital moviemaking for both casual hobbyists and those hoping to make a living by working in the field. It offers strategies for getting involved in the business, and detailed, practical advice for learning the necessary skills, marketing oneself and one’s product, making contacts, and building a viable career.


Career Building Through Fan Fiction Writing

Career Building Through Fan Fiction Writing

Author: Miriam Segall

Publisher: The Rosen Publishing Group, Inc

Published: 2008-01-15

Total Pages: 68

ISBN-13: 9781404213562

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Introduces readers to fan fiction writing, the creation of original stories based on characters and settings from popular fiction, television programs, films, or video games, and suggests ways that this creative activity might lead to a career in writing.


Career Building Through Skinning and Modding

Career Building Through Skinning and Modding

Author: Jeri Freedman

Publisher: The Rosen Publishing Group, Inc

Published: 2008-01-15

Total Pages: 68

ISBN-13: 9781404213548

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Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.


Career Building Through Alternate Reality Gaming

Career Building Through Alternate Reality Gaming

Author: Meg Swaine

Publisher: The Rosen Publishing Group, Inc

Published: 2008-01-15

Total Pages: 68

ISBN-13: 9781404213579

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Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.


Career Building Through Digital Sampling and Remixing

Career Building Through Digital Sampling and Remixing

Author: Sahara Gisnash

Publisher: The Rosen Publishing Group, Inc

Published: 2008-01-15

Total Pages: 72

ISBN-13: 9781404213555

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Provides an overview of digital sound careers, including DJs, music producers, and recording engineers, and describes the knowledge, skills, and experience needed to pursue a career in these fields.


DIY Media

DIY Media

Author: Michele Knobel

Publisher: Peter Lang

Published: 2010

Total Pages: 284

ISBN-13: 9781433106354

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Schools remain notorious for co-opting digital technologies to «business as usual» approaches to teaching new literacies. DIY Media addresses this issue head-on, and describes expansive and creative practices of digital literacy that are increasingly influential and popular in contexts beyond the school, and whose educational potential is not yet being tapped to any significant degree in classrooms. This book is very much concerned with engaging students in do-it-yourself digitally mediated meaning-making practices. As such, it is organized around three broad areas of digital media: moving media, still media, and audio media. Specific DIY media practices addressed in the chapters include machinima, anime music videos, digital photography, podcasting, and music remixing. Each chapter opens with an overview of a specific DIY media practice, includes a practical how-to tutorial section, and closes with suggested applications for classroom settings. This collection will appeal not only to educators, but to anyone invested in better understanding - and perhaps participating in - the significant shift towards everyday people producing their own digital media.


Pioneers in Machinima: The Grassroots of Virtual Production

Pioneers in Machinima: The Grassroots of Virtual Production

Author: Tracy G. Harwood

Publisher: Vernon Press

Published: 2021-09-07

Total Pages: 271

ISBN-13: 1648892140

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This important new work focuses on the pioneers in machinima, considered to be the grassroots and beginnings of virtual production. Machinima’s impacts are identified by the community, supplemented by Harwood and Grussi’s research and experience over a period of 25 years – from game, film and filmmaking to digital arts practice, creative technologies developments and related research and theory. Machinima is the first digital cultural practice to have emerged from the internet into a mainstream creative genre. Its latest transformation is evident through the increasing convergence of games and film where real-time virtual production as a professional creative practice is resulting in new forms of machine-generated interactive experiences. Using the most culturally significant machinima works (machine-cinema) as lenses to trace its history and impacts, ‘Pioneers in Machinima: The Grassroots of Virtual Production’ provides in-depth testimony by filmmakers and others involved in its emergence. The extensive reference to source materials and interviews bring the story of its impacts up to date through the critical reflections of the early pioneers. This book will be of interest to machinima researchers and practitioners, including game culture, media theorists, students of film studies and game studies, digital artists and those interested in how creative technologies have influenced communities of practice over time.


Career Building Through Machinima

Career Building Through Machinima

Author: Holly Cefrey

Publisher: The Rosen Publishing Group, Inc

Published: 2008-01-15

Total Pages: 66

ISBN-13: 1435847709

DOWNLOAD EBOOK

Machinima, meaning “machine cinema,” is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.