Capcom Vs. SNK 2

Capcom Vs. SNK 2

Author: John Edwards

Publisher: Bradygames

Published: 2001

Total Pages: 0

ISBN-13: 9780744000979

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BradyGames Capcom vs. SNK 2: Mark of the Millennium 2001 Official Fighter's Guidefeatures coverage of all characters including the new and hidden characters and the two bosses. Comprehensive lists of each fighter's moves, combos, and profiles are included, plus game secrets are revealed!


Capcom(R) Vs. SNK(R) 2 EO Official Fighter's Guide

Capcom(R) Vs. SNK(R) 2 EO Official Fighter's Guide

Author: Ken Schmidt

Publisher: Bradygames

Published: 2002-09

Total Pages: 0

ISBN-13: 9780744002171

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BradyGames' Capcom vs. SNK 2 EO Official Strategy Guide provides comprehensive move lists for all the Capcom and SNK fighters. Devastating attack chains and combos, plus advanced strategies for every character. Game secrets and bonus 17-page art gallery!


Capcom Vs. SNK

Capcom Vs. SNK

Author: Laughing Panda Dojo

Publisher: Bradygames

Published: 2000

Total Pages: 0

ISBN-13: 9780744000405

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BradyGAMES Capcom vs. SNK: Millennium Fight 2000 Official Strategy Guide has complete coverage of all characters, including the two bosses. Entire lists of each fighter's moves, combos, and profile. All game secrets are revealed!


Marvel Vs Capcom

Marvel Vs Capcom

Author: Capcom

Publisher: Udon Entertainment

Published: 2012

Total Pages: 0

ISBN-13: 9781926778495

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Collects the spectacular artwork behind this legendary fighting game franchise. This book shows you to find character designs, game covers, promotional art, and more. And it's all topped off by a special bonus gallery featuring all-new pin-ups from the hottest artists in comics.


Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990

Author: Brett Weiss

Publisher: McFarland

Published: 2018-07-09

Total Pages: 345

ISBN-13: 0786492317

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The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.


Capcom Fighting Tribute

Capcom Fighting Tribute

Author: UDON

Publisher: Udon Entertainment Incorporated

Published: 2015-09-08

Total Pages: 272

ISBN-13: 9781927925522

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Capcom Fighting Tribute is a collaborative celebration of the Golden Age of fighting games and beat-em-ups! Inside, hundreds of artists from across the globe join forces in paying homage to over a dozen classic Capcom franchises. Street Fighter, Darkstalkers, Rival Schools, Power Stone, Final Fight, Star Gladiator, Captain Commando, and many more combat-fueled classics are featured in a cornucopia of artistic styles. With fists clenched, claws out, swords drawn, and lasers targeted, it s an all-out Capcom brawl in UDON s biggest Tribute project ever!"


Playing to Win

Playing to Win

Author: David Sirlin

Publisher: Lulu.com

Published: 2006-04-01

Total Pages: 144

ISBN-13: 1411666798

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Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.


Game Preview

Game Preview

Author: Nicolae Sfetcu

Publisher: Nicolae Sfetcu

Published: 2014-05-04

Total Pages: 825

ISBN-13:

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A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.


Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series

Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series

Author: Steve Henderstot

Publisher: Dynamite Entertainment

Published: 2017-11-15

Total Pages: 308

ISBN-13: 1524104698

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Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.


Itchy, Tasty

Itchy, Tasty

Author: Alex Aniel

Publisher: Unbound Publishing

Published: 2021-04-15

Total Pages: 255

ISBN-13: 1783529490

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This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.