Cambridge Game Changer : Guaranteed Pass for Cambridge "O" & "A" Level Exams.

Cambridge Game Changer : Guaranteed Pass for Cambridge

Author: David Chitate

Publisher: David Chitate

Published: 2024-06-10

Total Pages: 1331

ISBN-13:

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This groundbreaking book, authored by Dr. David Chitate and distributed by Swipe Educational Solutions LLC, is the first of its kind in the 21st century, offering a comprehensive Past Exam Question Bank with answers developed through collaboration with Subject Examiners, Subject Teachers and Artificial Intelligence. It equips students to excel in Ordinary and Advanced Level Exams, featuring Examiners' tips, common candidate errors, syllabus review exercises, model answers and much more. This transformative resource, boasting over 900 pages of exam-focused content per subject, guarantees that an "A" grade is within reach, revolutionising how students prepare for exams.


ZIMSEC Game Changer: Guaranteed Pass for 'O' and 'A' Levels"

ZIMSEC Game Changer: Guaranteed Pass for 'O' and 'A' Levels

Author: David Chitate

Publisher: Swipe Educational Solutions

Published: 2024-06-06

Total Pages: 1338

ISBN-13:

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Unlock your full potential with our unparalleled series of exam coaching books for "O" and "A" Level Examinations. Combining cutting-edge technology and expert insights, this book offers an unrivalled preparation tool to ensure your success. Dive into this resource and experience a glimpse of the exceptional quality found throughout our Past Exam Question Bank series. Take advantage of this opportunity and elevate your exam readiness to new heights.


Bulletin of the Atomic Scientists

Bulletin of the Atomic Scientists

Author:

Publisher:

Published: 1970-12

Total Pages: 104

ISBN-13:

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The Bulletin of the Atomic Scientists is the premier public resource on scientific and technological developments that impact global security. Founded by Manhattan Project Scientists, the Bulletin's iconic "Doomsday Clock" stimulates solutions for a safer world.


Twenty Lectures on Algorithmic Game Theory

Twenty Lectures on Algorithmic Game Theory

Author: Tim Roughgarden

Publisher: Cambridge University Press

Published: 2016-08-30

Total Pages: 356

ISBN-13: 1316781178

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Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.


Understanding Machine Learning

Understanding Machine Learning

Author: Shai Shalev-Shwartz

Publisher: Cambridge University Press

Published: 2014-05-19

Total Pages: 415

ISBN-13: 1107057132

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Introduces machine learning and its algorithmic paradigms, explaining the principles behind automated learning approaches and the considerations underlying their usage.


Games, Learning, and Society

Games, Learning, and Society

Author: Constance Steinkuehler

Publisher: Cambridge University Press

Published: 2012-06-11

Total Pages: 489

ISBN-13: 1139510215

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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.